History — Attunements
Attunements are how your character spends its level-up points. You earn 1 point per level, and you pour them into six percentage channels — one per stat. Open it from Character → Attunements.
How it works
There are six channels: Strength, Accuracy, Dexterity, Defence, Intelligence, Spirit. Spend points with the + / +10 / Fill buttons on each bar:
- Each point is +0.1% to that stat.
- Each channel caps at +40% (reached at 400 points).
- Because it is a percentage of your level-scaled stat, an Attunement is worth the same share of your power at level 20 or level 2,000 — it never fades.
- Re-allocate freely and instantly — pull points back out any time with the − buttons, or hit Reset all to reclaim the whole pool.
You have more points than one channel can hold, so your build is which stats you prioritise — cap your main stat, then spill into the next.
Crossroads
Your class trait forks at certain levels (35, 75, 115, 155, 195, then every 50 from 250). At each Crossroads you pick one of two paths, shown side by side (A and B), each with its own effect. The first pick is free; you can Reset Crossroads at any time to re-choose them all. Crossroads live on the same Attunements page, below the stat channels.
What Attunements do NOT change
Your base stats — the growth you get from your race and class every level — rise automatically and are never touched by Attunements. Attunements are a bonus on top of that base, stacking with your class Traits and Essences.
A note on the old Crystal Gates
Attunements replaced the Crystal Gates mesh. If you had spent points in the old Gate, they were all refunded into your pool during the change — open Attunements and re-spend them however you like. Your Crossroads path choices were kept.