CrystariaWiki
Crystaria Game Wiki — Learn the Lore & Mechanics
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Equipment

Item Slots

SlotTypeSource
WeaponSword, Dagger, Axe, Staff, and moreShop, drops, crafting
HelmetHead armourShop, drops, Armorsmith
ArmourBody armourShop, drops, Armorsmith
ShieldOff-hand defenceShop, drops, Armorsmith
LegsLeg armourShop, drops, Leatherworker
BootsFoot armourShop, drops, Leatherworker
Ring ×2JewelleryDrops, Jeweller
NecklaceJewelleryDrops, Jeweller

Item Rarity

Every weapon and armour piece belongs to a rarity tier, shown by the colour of its name everywhere it appears — shop stock, your bag, the equipment panel, the Auction House, and the loot list after a battle. Rarer items carry better value and stats for their level.

TierColourWhat it means
CommonIvoryThe everyday baseline — most gear.
UncommonGreenA cut above for its level bracket.
RareBlueTop-value finds — worth a second look.
EpicPurpleThe best of each level bracket. A purple flash in the loot list is a good day.
UniqueCrimsonTrophies of slain Rare Monsters — and the set pieces of raid final bosses.
Dark CrystalMagentaThe endgame tier, forged in the Underworld. Cannot be bought.

Weapon Types & Hands

Weapons come in two sizes: One-handed (held in the right hand) and Two-handed (occupies both hands). Two-handed weapons cannot be used with a Shield. Equipping a two-handed weapon automatically unequips whatever was in either hand.

Dual Wielding — a second one-handed weapon may only be equipped in the off-hand by classes with the Dual Wield trait. Currently this trait is unique to Rogue and Tamer, both of whom learn it at level 25. Other classes are restricted to a single weapon plus optional shield. See Class Traits for details.

Managing Equipment

Open the ■ Bag entry on the Character ▾ dropdown in the top nav. Select an item to see its stats and options to equip, unequip, sell, or destroy it. You can only equip items at or below your current level.

Weapons are class-restricted by proficiency rank — each class can only equip weapon types it has a rank in. Attempting to equip an incompatible weapon type is blocked. See the Weapon Skills section for the full proficiency table.

Hover-Compare Tooltips

The item detail panel shows a vs. your equipped delta column beneath the stat block: green numbers for upgrades, red for downgrades. It works for any weapon, armour piece, ring, or necklace and removes the mental arithmetic from gear shopping.

Loadouts

Each class can save up to 3 gear configurations via the ◆ Loadouts button in the inventory header. Save your current loadout, name it, then snap back to it in one click later. Items you no longer own at load-time are skipped (not destroyed) with a count in the result alert. Items above your current level are also skipped — ties into the equip-level rule. Useful for swapping between PvE and PvP gear, or between dungeon and crafting setups.

Quest Items Don't Count Toward Bag Size

Equipment items count toward your bag size cap, but quest items, dungeon keys (Ember Cores, Tidal Pearls, etc.), travel items (Boat, Skis), and treasure maps do not. These are stored separately in the "Access / quest items" section of the inventory panel and never compete with your equipment slots. You can carry them freely without bag-management overhead.

Class-Change Auto-Strip

When you switch character class (via the Class menu) the game automatically unequips any weapon the new class cannot wield and, if the new class lacks Dual Wield, drops the off-hand weapon too. Items are not destroyed — they return to your bag in the unequipped state, ready to be picked back up by the class that can use them. A summary alert lists which items were removed.

Item Quality

  • Normal — Standard items from shops and drops.
  • Crafted — Player-made items with 5 Crystagyn essence slots.
  • Legendary — Rare drops from Dungeon Bosses with boosted stats and 5 essence slots. Named Legendary [Item Name].

Essence Slots

Items have a number of Crystagyn Slots. Each slot can hold one bound essence, permanently adding a stat bonus. Crafted and Legendary items always have 5 slots. See the Crystagyn section for details.

Gear Ascension

Any equippable item can be Ascended from +0 up to +10. Each ascension level boosts the item's six attribute bonuses (Strength, Accuracy, Dexterity, Defence, Intelligence, Spirit) by +5 % — a fully ascended item grants +50 % of its attributes. Open an item's detail card (the ? button on a bag row) to find its Ascension panel.

  • Salvage an unwanted item to break it down into Ascension Dust. (Equip-locked and equipped items can't be salvaged — unequip or unlock first.)
  • Ascending to +1 through +6 costs gold and Dust.
  • Ascending to +7 through +10 additionally requires Ascendant Sigils, earned from the Endless Tower's weekly season (see that section).
  • Higher tiers have a chance to fail. On a failure the gold and Dust are consumed but the item is never destroyed — and Sigils are only spent on a success.
Because much of your combat power scales off your attribute stats, an ascended weapon or piece of armour is felt immediately. Salvage duplicate drops for Dust, climb the Tower for Sigils.
Last edited by Accuracy Pass 3.5 on 11 Jul 2026 · history