Attunements
Attunements are how your character spends its level-up points. You earn 1 point per level, and you pour them into eight percentage channels — six stats plus two Critical Hit channels. Open it from Character → Attunements.
How it works
Six channels raise a stat — Strength, Accuracy, Dexterity, Defence, Intelligence, Spirit — and two sharpen your criticals: Critical Hit Chance and Critical Hit Damage. Spend points with the + / +10 / Fill buttons on each bar:
- Every channel reaches its cap at 800 points — that shared distance is the dial, so only the ceilings differ:
- • Stats: up to +40% (+0.05% per point).
- • Critical Hit Chance: up to +30% (+0.0375% per point).
- • Critical Hit Damage: up to +25% (+0.03125% per point).
- Stat channels are a percentage of your level-scaled stat, so they are worth the same share of your power at level 20 or level 2,000 — they never fade. The Critical Hit channels stack on top of the crit bonuses from your weapon and class traits.
- Re-allocate freely and instantly — pull points back out any time with the − buttons, or hit Reset all to reclaim the whole pool.
Your pool never stretches to cap everything, so your build is which channels you prioritise — cap what matters most, then spill into the next.
Crossroads
Your class trait forks at certain levels (35, 75, 115, 155, 195, then every 50 from 250 up to 1,000). At each Crossroads you pick one of two paths, shown side by side (A and B), each with its own effect. The first pick is free; you can Reset Crossroads at any time to re-choose them all. Crossroads live on the same Attunements page, below the stat channels.
What Attunements do NOT change
Your base stats — the growth you get from your race and class every level — rise automatically and are never touched by Attunements. Attunements are a bonus on top of that base, stacking with your class Traits and Essences.
The Ascendant Board
Once you have capped all eight base channels (6,400 points, reached around level 6,400), the Ascendant Board unlocks below them — the endgame home for surplus points. Instead of channels, it is nine powerful nodes bought in big chunks, each raising a combat or utility knob past what the base channels reach. Free, instant respec, exactly like the channels.
- Apex Precision — +2% Critical Hit Chance per rank (max +10%).
- Apex Ferocity — +5% Critical Hit Damage per rank (max +25%).
- Sanguine Ascendance — +2% Lifesteal per rank (max +10%): heal a share of the damage you deal.
- Aether Overflow — −4% MP cost per rank (max −20%).
- Warblade Mastery — +4% Weapon Arte damage per rank (max +20%).
- Ghoststep — +2% Dodge per rank (max +10%).
- Temporal Flux — −3% ability cooldowns per rank (max −15%).
- Fortune's Ascendance — +10% Gold find & Drop rate per rank (max +50%).
- Scholar's Ascendance — +12% EXP gain per rank (max +60%).
Maxing the entire board costs 9,250 points — Nodes draw from the same point pool as the channels and are, like everything on this page, tracked per class.
Apotheosis — the third board
Beyond the eight base channels and the Ascendant board lies Apotheosis, which opens only once both of those are completely filled — every base channel and every Ascendant node maxed, which lands around level 15,600. Unlike the two boards below it, Apotheosis is open-ended: a capped player keeps a use for the one point per level they earn forever.
Its lanes are drawn from your own class’s trait sheet, so a Fighter and an Astromancer see genuinely different boards. Each rank of a lane costs more than the last — rank n costs 100 × n points, so power grows with the square root of what you spend — and every lane has a hard rank ceiling on top. The compounding lanes (EXP, gold, drop chance, echo quality) are deliberately absent; they stay on the Ascendant board, capped. Respec is free.