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Combat

Hunt Chains

Hunt the same kind of monster and your luck grows. Every overworld kill of the species you killed last adds a link to your Hunt Chain. A different species ends the chain and starts a new one — so walking past the other foes on a tile is a choice: slower experience, better finds.

How a chain works

  • The species is the monster’s own name. A Blight-touched foe still counts as its own kind.
  • A chain lapses 15 minutes after its last counted kill.
  • Neutral kills neither add a link nor break the chain: rare monsters, your nemeses, and foes so far below your level that the fight marks them trivial. A rare or a nemesis still enjoys the luck of the chain you are holding.
  • Only the overworld counts. Dungeons have Delver’s Edge.
  • The tile shows the chain you hold above its foes, and marks every foe that would continue it.

What a chain gives

Hunter’s Luck raises every find of the kill by a share of its own chance: the item drop (still capped at 80%), dungeon keys, treasure maps and essences. From Tier III the item’s rarity is rolled more than once and the best is kept. Reaching a tier guarantees that kill’s item drop. A chain never changes experience or gold.

TierChainHunter’s LuckRarity
Tier I5 kills+10%single roll
Tier II10 kills+20%single roll
Tier III20 kills+30%best of 2
Tier IV35 kills+40%best of 2
Tier V50 kills+55%best of 2
Tier VI75 kills+70%best of 3
Tier VII100 kills+90%best of 3

Your longest chain is recorded.

Last edited by Arkius on 20 Sep 2026 · history