The Homestead
The Homestead
Your Safehouse, grown into a home. Stand on your own Safehouse tile and open Your Homestead. The home is yours, not the building’s: choose another Safehouse and it follows you.
- Gold builds the walls. Six steps and twenty furnishings, paid from your purse first and then from your bank (the bank is on the same tile).
- Deeds fill them. Trophies are never bought. Each is read from a record the realm already keeps, so everything you have already done counts.
- A home gives no power. No stat, drop, EXP or gold ever comes back out of it. What it gives is a name over the door, a wall worth showing, and a place on the list of the realm’s grandest homes.
- Your home is shown on your profile — that is how others visit it.
The six steps
| Step | Home | Gold | Plinths | Title |
|---|---|---|---|---|
| 1 | Rented Room | 10,000 | 2 | — |
| 2 | Cottage | 750,000 | 4 | Householder |
| 3 | Townhouse | 15,000,000 | 6 | — |
| 4 | Manor | 250,000,000 | 9 | Master of the Manor |
| 5 | Estate | 2,500,000,000 | 12 | — |
| 6 | Keep | 25,000,000,000 | 16 | Keeper of the Keep |
Steps are built in order, one at a time.
Grandeur
Grandeur is what the list of grandest homes is ranked by: the steps you have built, the furnishings you own, and the trophies you have mounted. Gold is scored on a sliding scale — every tenfold of gold is worth five Grandeur for a furnishing and ten for a step — while a mounted trophy is worth 5 (bronze), 15 (silver) or 40 (gold). A gold trophy outweighs the dearest furnishing in the realm.
Trophies
| Trophy | Earned by | Bronze / silver / gold |
|---|---|---|
| Skull of an Old Evil | Slay a dungeon’s Old Evil | 1 / 5 / 25 kills |
| Head of a world rare | Slay one of the overworld’s named rares | 1 / 10 / 50 kills |
| Mounted beast | Your most-slain species | 500 / 1,000 / 5,000 kills |
| Delver’s Standard | Dungeons cleared on Ultimate | 5 / 25 / 60 dungeons |
| Plaque of Deeds | Legendary achievements | 3 / 10 / 25 |
| Duelist’s Laurel | Your best ladder rating | 1,200 / 1,600 / 2,000 |
| Labyrinth Lantern | The deepest you have gone | depth 10 / 30 / 75 |
| Milestone Obelisk | Your level | 1,000 / 5,000 / 15,000 |
| Derby Cup | A podium in the weekly fishing Derby | 3rd / 2nd / 1st |
| Curio Case | Complete sets in the Treasure Cabinet | 1 / 3 / 5 sets |
| Map of a land | Become a Legend of that land (Region Diaries) | silver |
| Champion’s Deck | Wins at Crystal Cardinals | 10 / 50 / 200 |
| Season Pennant | Finish a Season Journey | silver |
| Hunter’s Tally | Your best Hunt Chain | 25 / 100 / 250 |
| Fang of a Realm Boss | Strike a Realm Boss that was slain | bronze |
| Master’s Seal | Your best Contract streak | 10 / 50 / 100 |
A trophy grows by itself: a mounted bronze becomes silver when the record behind it does. Mount and take down as often as you like; a bigger home has more plinths.
Furnishings
| Room | Furnishing | Gold | Needs | Grandeur |
|---|---|---|---|---|
| Hearth | Hearthstone Slab | 5,000 | Rented Room | +3 |
| Iron Kettle and Hook | 60,000 | Rented Room | +9 | |
| Carved Mantel | 2,000,000 | Cottage | +17 | |
| Everburning Coals | 120,000,000 | Manor | +25 | |
| Dragonglass Hearth | 4,000,000,000 | Estate | +33 | |
| Hall | Woven Rug | 150,000 | Cottage | +11 |
| Banner Wall | 6,000,000 | Cottage | +19 | |
| Marble Floor | 80,000,000 | Townhouse | +25 | |
| Grand Staircase | 1,500,000,000 | Estate | +31 | |
| Throne of the Keep | 12,000,000,000 | Keep | +35 | |
| Study | Writing Desk | 900,000 | Townhouse | +15 |
| Wall of Books | 25,000,000 | Townhouse | +22 | |
| Star Chart | 300,000,000 | Manor | +27 | |
| Brass Orrery | 2,000,000,000 | Estate | +32 | |
| Scrying Pool | 8,000,000,000 | Keep | +35 | |
| Garden | Herb Planters | 40,000,000 | Manor | +23 |
| Koi Pond | 500,000,000 | Manor | +28 | |
| Crystal Fountain | 1,000,000,000 | Estate | +30 | |
| Skyglass Conservatory | 5,000,000,000 | Keep | +33 | |
| The Elder Tree | 10,000,000,000 | Keep | +35 |
The name over the door
Two words, one from each of two lists of 16 — free to change whenever you are at home.