The Realm Relic
The Realm Relic is one weapon per class, taken in six steps. Each step is fed by a count of deeds you would do anyway and adds a line to the weapon; the last adds a skin and a title that exist nowhere else, and from then on the relic follows your level for free at the Raise. Free, no deadline, nothing sold. Open it at Character → Relic.
| Step | Name | Fed by | Adds |
|---|---|---|---|
| 1 | The Forging | A raid floor's objectives completed 10 times. | The weapon, at your level. |
| 2 | The Affix | Keystone tier 10 cleared. | One affix of your choice at tier III. |
| 3 | The Class Line | Labyrinth floor 50 and 500 Realm Boss blows. | Your class line, as on a raid set. |
| 4 | The Pair | A hidden crafting pair forged into it. | The pair's effect, kept. |
| 5 | The Signature | Keystone tier 20 and a Grandmaster deed. | A Signature line of your choosing. |
| 6 | The Awakening | 250 Hardcore points, a raid boss on a Hardcore run, or Legend Rank 3. | The skin, the title, and it follows your level for free. |
The relic is forged at step 1 as a Legendary weapon of your class, lifted 125% over its base and at your level. The affix of step 2 sits at tier III; the class line of step 3 is the one a raid set pays your class, and it works while the relic is wielded; the pair of step 4 is forged from the two materials in your stores and its effect is kept; the Signature line of step 5 is any of the eight. Step 6 grants the title Relicbearer and the Relicborne skin. The relic is yours: it may be raised, ascended and worn like any Legendary, and the steps wait while it is out of your hands.
The affix, the pair and the Signature line can be taken again at any time for gold, priced by the relic’s own level — twice what re-rolling an affix at that level costs, because here you choose the line rather than roll it. Re-forging the pair spends a fresh pair of materials. The other three steps are not choices: they mint the weapon, read your class, and hand out the title, the skin and the free Raise.