History — Quests
NPC Quests
Quest NPCs appear on specific map tiles, indicated by ! (ready) or ? (available) markers. Talk to the NPC to accept the quest, then fulfil the objective — usually defeating a set number of a specific enemy type. Return to the same NPC to claim your reward.
Quest Board
Quest Boards in towns offer a rotating pool of short-term bounty quests. Each board generates 3–7 quests when visited and they expire after 4 hours, at which point a fresh set is generated on your next visit. Each quest requires you to:
- Kill a specified enemy type
- In a specific area
- At a level range matching the quest
Rewards are scaled to the quest's level range and always include EXP and Gold. Some quests also award:
- Gathering resources (2–6 units of a material)
- Essences (for Crystagyn binding)
Quests expire 4 hours after they are generated, whether accepted or not. Accept quests promptly and complete them before the timer runs out. Progress is tracked automatically as you kill qualifying enemies — you do not need to be on the board's map tile while hunting.
Treasure Maps
Defeating a regular enemy carries a 1 % chance to drop a Tattered Treasure Map. The map points at a random open tile — land, forest, mountain, desert, marsh, river or snow within 15 squares of the kill site. When you stand on the target tile with the map in your bag, a Dig button appears in the world panel. Digging consumes the map and rewards:
- Gold — 5,000g (Tier I) up to 250,000g (Tier V), scaling with the enemy level you got the map from.
- One random Essence of matching tier (I–V).
Maps don't expire; you can carry several at once and dig them at your own pace. They don't count toward your bag-size cap.