History — Guilds & Zone Control
Creating a Guild
Guilds are player organisations founded at any Tavern (marked T on the map). To establish a guild, visit a Tavern and pay the one-time founding cost of 1,000,000 Gold. You become the Guild Master automatically.
Guild Roles
| Role | Permissions |
|---|---|
| Master | Full control — invite, kick, promote/demote, purchase bonuses, disband, set guild tag |
| Lieutenant | Can invite members, kick regular members, and purchase guild bonuses |
| Member | Can view guild info, deposit to guild bank, and use guild chat |
Guild Bank
Every guild has a shared Guild Bank. Any member can deposit gold from the guild panel. Officers (Master or Lieutenant) spend from the bank to purchase guild bonuses and features. The bank balance is visible to all members.
Guild Bonuses
Officers can purchase tiered passive bonuses that apply to every guild member. Each bonus type has five tiers, purchased sequentially from the Guild Bank.
Tier II: +10% EXP
Tier III: +15% EXP
Tier IV: +20% EXP
Tier V: +25% EXP
Tier II: +10% Gold
Tier III: +15% Gold
Tier IV: +20% Gold
Tier V: +25% Gold
Tier II: +2% Item Drop
Tier III: +3% Item Drop
Tier IV: +4% Item Drop
Tier V: +5% Item Drop
| Tier | Guild Bank Cost |
|---|---|
| Tier I | 100,000 Gold |
| Tier II | 250,000 Gold |
| Tier III | 750,000 Gold |
| Tier IV | 2,000,000 Gold |
| Tier V | 5,000,000 Gold |
Guild Features
Beyond combat bonuses, officers can purchase two quality-of-life upgrades:
- Guild Chatroom — 1,000,000 Gold. Unlocks a private guild channel. Type
/gc [message]in the chatroom to send a guild-only message. - Guild Tag — 500,000 Gold. Displays a short tag (up to 3 characters) beside all member names in chat. The Master sets the tag text after purchasing.
Influence & Zone Control
Guilds compete to control named Areas of the world map. Each guild accumulates Influence based on its activity:
| Activity | Influence Gained |
|---|---|
| Each guild member | +50 per member |
| Monster kill (any member) | +1 per kill |
| PvP kill (any member) | +10 per kill |
The guild with the highest total Influence controls the zone. Zone control standings are tallied regularly and reset monthly. The controlling guild receives an additional +10% Item Drop bonus for all members on top of any purchased bonuses.
Guild Stash
Every guild has a shared Guild Stash — a communal inventory that any member can deposit items into and withdraw from. The stash holds up to 30 items.
- Deposit — Select any unequipped item from your inventory in the Guild panel and click Deposit. The item moves from your bag into the shared stash.
- Withdraw — Any member can click Take on any stash item to move it directly to their own inventory. Your bag must not be full.
- Items in the stash are visible to all guild members — use it to share surplus gear, dungeon keys, or crafting materials with guildmates.
Joining & Leaving
To join a guild you must receive an invitation from a Master or Lieutenant. Invitations appear in your Guild panel and at the Tavern. Members can leave at any time from the Tavern or Guild panel. A Master who leaves must first transfer leadership or disband the guild.