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Crystaria Game Wiki — Learn the Lore & Mechanics

History — Guilds & Zone Control

11 Jul 2026, 17:04 · Accuracy Pass 3.5 · tag = 1-3 lettersView
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · weekly area tally vs monthly realm tallyView
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · stash → multi-tab vault w/ rank permissionsView
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · Guild Tax + Hall/Relic AltarView
16 Jun 2026, 16:57 · import · re-importView
16 Jun 2026, 16:12 · import · initial importView
Showing revision from 16 Jun 2026, 16:12 by import.

Creating a Guild

Guilds are player organisations founded at any Tavern (marked T on the map). To establish a guild, visit a Tavern and pay the one-time founding cost of 1,000,000 Gold. You become the Guild Master automatically.

Guild Roles

RolePermissions
MasterFull control — invite, kick, promote/demote, purchase bonuses, disband, set guild tag
LieutenantCan invite members, kick regular members, and purchase guild bonuses
MemberCan view guild info, deposit to guild bank, and use guild chat

Guild Bank

Every guild has a shared Guild Bank. Any member can deposit gold from the guild panel. Officers (Master or Lieutenant) spend from the bank to purchase guild bonuses and features. The bank balance is visible to all members.

Guild Bonuses

Officers can purchase tiered passive bonuses that apply to every guild member. Each bonus type has five tiers, purchased sequentially from the Guild Bank.

◆ EXP Bonus
Tier I: +5% EXP
Tier II: +10% EXP
Tier III: +15% EXP
Tier IV: +20% EXP
Tier V: +25% EXP
Stacks with class traits & essences
◆ Gold Bonus
Tier I: +5% Gold
Tier II: +10% Gold
Tier III: +15% Gold
Tier IV: +20% Gold
Tier V: +25% Gold
Applies to all gold earned from kills
◆ Drop Bonus
Tier I: +1% Item Drop
Tier II: +2% Item Drop
Tier III: +3% Item Drop
Tier IV: +4% Item Drop
Tier V: +5% Item Drop
Stacks with Hunter essence & Archer trait
TierGuild Bank Cost
Tier I100,000 Gold
Tier II250,000 Gold
Tier III750,000 Gold
Tier IV2,000,000 Gold
Tier V5,000,000 Gold

Guild Features

Beyond combat bonuses, officers can purchase two quality-of-life upgrades:

  • Guild Chatroom — 1,000,000 Gold. Unlocks a private guild channel. Type /gc [message] in the chatroom to send a guild-only message.
  • Guild Tag — 500,000 Gold. Displays a short tag (up to 3 characters) beside all member names in chat. The Master sets the tag text after purchasing.

Influence & Zone Control

Guilds compete to control named Areas of the world map. Each guild accumulates Influence based on its activity:

ActivityInfluence Gained
Each guild member+50 per member
Monster kill (any member)+1 per kill
PvP kill (any member)+10 per kill

The guild with the highest total Influence controls the zone. Zone control standings are tallied regularly and reset monthly. The controlling guild receives an additional +10% Item Drop bonus for all members on top of any purchased bonuses.

Even a small guild can challenge for zone control by focusing on PvP kills — each one is worth 10× a monster kill in influence. Coordinate with your guildmates to contest zones efficiently.

Guild Stash

Every guild has a shared Guild Stash — a communal inventory that any member can deposit items into and withdraw from. The stash holds up to 30 items.

  • Deposit — Select any unequipped item from your inventory in the Guild panel and click Deposit. The item moves from your bag into the shared stash.
  • Withdraw — Any member can click Take on any stash item to move it directly to their own inventory. Your bag must not be full.
  • Items in the stash are visible to all guild members — use it to share surplus gear, dungeon keys, or crafting materials with guildmates.
Dungeon Keys (Ember Core, Tidal Pearl, etc.) can be deposited and shared through the stash. If one member is farming their key source and another is ready to run, the stash keeps the expedition moving.

Joining & Leaving

To join a guild you must receive an invitation from a Master or Lieutenant. Invitations appear in your Guild panel and at the Tavern. Members can leave at any time from the Tavern or Guild panel. A Master who leaves must first transfer leadership or disband the guild.