History — Dungeons
Dungeons are instanced combat zones entered through Dungeon Entrance tiles on the world map, marked D. Each dungeon has a recommended level range.
Entering & Navigating
Stand on a Dungeon Entrance tile — a purple Enter Dungeon button appears below the map. Inside, you navigate the dungeon viewport with the 8-direction Compass — a 3×3 D-pad of cardinal and diagonal arrows centred on a compass-rose glyph. Each move steps your character one tile in that direction.
The viewport itself is a 9×9 window onto the dungeon, fog-faded at the edges. Your character pulses softly in the centre. Enemies, bosses, treasure boxes, and the exit all use distinct themed icons (see the legend strip under the map). Raids use the same controls but with a violet-themed compass to match the raid aesthetic.
Dungeon Enemies
Dungeon enemies scale to the level range of the host area — the same range shown on the dungeon entrance's tile panel and on the Normal row of the difficulty selector. Harder difficulties multiply that range up (see the difficulty table below). A Lv 200–240 area's dungeon will field Lv 200–240 enemies on Normal, ~Lv 260–360 on Hard, ~Lv 340–480 on Very Hard, and ~Lv 440–672 on Ultimate.
Dungeon Bosses
Each dungeon contains a Boss — a powerful enemy that must be defeated to complete the dungeon run. Bosses have significantly higher stats than regular dungeon enemies and can drop:
- Weapons — Standard or Legendary quality (a 60% boss-item roll and a separate, independent 25% Legendary roll — both can pay out on one kill; a few dungeons pay armour rather than a weapon).
- Boss Materials — Crafting reagents used in high-tier recipes (65% drop chance, 1–2 per kill). The material tier scales with dungeon difficulty — see the table below.
Difficulty Modes
Every dungeon entrance offers four difficulty tiers. Harder difficulties must be unlocked in order by clearing each previous tier's boss first. Your progress is tracked per-dungeon — clearing a dungeon on Hard here does not unlock Very Hard elsewhere.
| Difficulty | Enemy Level Scale | Requirement | Boss Material Drop |
|---|---|---|---|
| Normal | ×1.0 (base range) | Always available | Dungeon Core (low-level dungeons) Ancient Shard (mid-level) Void Relic (high-level) |
| Hard ▲ | ×1.3 – ×1.5 | Clear Normal boss | Ancient Shard (upgraded from Core) Void Relic (high-level) |
| Very Hard ▲▲ | ×1.7 – ×2.0 | Clear Hard boss | Ancient Shard minimum Void Relic (high-level) |
| Ultimate ★ | ×2.2 – ×2.8 | Clear Very Hard boss | Void Crystal — exclusive to Ultimate difficulty |
Ultimate dungeons may also feature completely different rare enemies and a unique boss not found on lower difficulties, depending on the dungeon's configuration.
Dungeon Directory
The table below lists every standard dungeon in the game, ordered by recommended level. Entrances are marked D on the world map in or near the listed area. A few dungeons grant bonus rewards (noted beside the name); the key-gated Rare Dungeons are listed separately below.
| Dungeon | Level Range | Boss | Area | Entrance |
|---|---|---|---|---|
| Ashfield Crypt | 1 – 65 | Cinder Warlord | KiRoni Plainslands | (66, 84) |
| Bandit's Hollow (1.2× rewards) | 1 – 65 | Master Assassin | KiRoni Plainslands | (64, 85) |
| Gale Ruins | 1 – 65 | Storm Sentinel | KiRoni Plainslands | (71, 83) |
| Tideforge Caverns (1.2× rewards) | 1 – 65 | Lava Toad King | KiRoni Plainslands | (78, 80) |
| Tide Vault | 15 – 50 | Abyssal Leviathan | Ronita Lake | (76, 80) |
| Cave of Embers | 20 – 65 | Ember Overlord | Frostbite Forest | (14, 84) |
| Glimmer Caves | 25 – 90 | Geode Tyrant | KiRoni Training Area | (63, 80) |
| Warband Crossing (1.2× rewards) | 25 – 90 | Warband Chieftain | KiRoni Training Area | (63, 81) |
| Iron Fortress | 50 – 150 | Iron Juggernaut | Sanctuary | (79, 84) |
| Drowned Marsh | 75 – 165 | Bog Leviathan | Sunscorched Dunes | (72, 94) |
| Inner Raygos | 100 – 190 | Mountain Lizard | Raygos Cauldron | (70, 88) |
| Ember Reliquary (1.3× rewards) | 110 – 215 | Ember Overlord | Dakuban Mines | (39, 67) |
| Shadow Sanctum | 110 – 215 | Shadow Tyrant | Dakuban Mines | (39, 65) |
| Sunfire Temple | 110 – 215 | Solar Tyrant | Dakuban Mines | (39, 66) |
| Charred Hollows | 130 – 265 | Charlord Ashbringer | Frostbound Reach | (30, 80) |
| Crystal Hollows (1.35× rewards) | 130 – 265 | Echo Lord | Frostbound Reach | (29, 50) |
| Dread Hollow | 130 – 265 | Dread Lord | Frostbound Reach | (33, 64) |
| Primal Caverns | 130 – 265 | Primal Sovereign | Frostbound Reach | (45, 57) |
| Thunder Barrow | 130 – 265 | Thunder Titan | Frontsbound Reach | (28, 63) |
| Sunless Reliquary (1.3× rewards) | 215 – 335 | Sunless Hierophant | Snowfoot Plains | (14, 71) |
| Duskfen Reach | 235 – 355 | Twilight Reaver | Frostpine Wood | (19, 75) |
| Char Pits | 320 – 450 | Inferno Warden | Snowfall Mountain | (15, 77) |
| Frostfen Hollow | 320 – 450 | Bog Monarch | Snowfall Mountain | (32, 74) |
| Stormhold Bastion (1.4× rewards) | 320 – 450 | Stormhold Warlord | Snowfall Mountain | (17, 76) |
| Stormcrag Spire | 350 – 500 | Tempest Warden | Forgotten Plains | (98, 55) |
| Tomb of Whispers | 350 – 500 | Tomb Guardian | Forgotten Plains | (93, 46) |
| Abyss Gate | 400 – 580 | Abyss Overlord | Vespír Highlands | (83, 62) |
| Ancient Necropolis | 400 – 580 | Necropolis Overlord | Vespír Highlands | (93, 35) |
| Crystal Cavern | 400 – 580 | Crystal Colossus | Vespír Highlands | (77, 32) |
| Eclipse Spire (1.5× rewards) | 400 – 580 | Dread Lord | Vespír Highlands | (78, 7) |
| Forsaken Keep | 400 – 580 | Glacial Behemoth | Vespír Highlands | (78, 54) |
| Forsaken Mine | 400 – 580 | Ore Titan | Vespír Highlands | (54, 37) |
| Storm Spire | 400 – 580 | Tempest Sovereign | Vespír Highlands | (86, 64) |
| Void Temple | 400 – 580 | Void Sovereign | Vespír Highlands | (72, 31) |
| Wraithstone Labyrinth | 400 – 580 | Labyrinth Warden | Vespír Highlands | (79, 30) |
| Inferno Vault | 430 – 615 | Magma Titan | Dea Siroz Wasteland | (84, 39) |
| Frostvein Tomb | 490 – 650 | Sepulcher King | Border Mountains | (58, 36) |
| Nethervault | 520 – 675 | Nether Colossus | Valkmur Scorchsands | (73, 22) |
| Cataclysm Hold | 550 – 705 | Cataclysm Sovereign | Ixie Lowlands | (64, 20) |
| Obsidian Reach | 550 – 705 | Magmaheart Colossus | Ixie Lowlands | (66, 19) |
| Emberdeep Vault (1.5× rewards) | 570 – 730 | Cinderdeep Tyrant | Ashbeck Woodland | (52, 13) |
| Ember Fortress | 600 – 770 | Ember Titan | Grandius Steppes | (54, 31) |
| Obsidian Den | 600 – 770 | Obsidian Behemoth | Grandius Steppes | (49, 28) |
| Sunken Citadel | 600 – 770 | Drowned Colossus | Grandius Steppes | (23, 21) |
| The Eternal Dungeon | 600 – 770 | The Eternal One | Grandius Steppes | (42, 23) |
| Wraithspire Keep | 600 – 770 | Wraithlord Ascendant | Grandius Steppes | (31, 25) |
| Dusk Temple | 710 – 875 | Twilight Specter | Nemyian Mountain | (37, 9) |
| Glacial Tomb | 710 – 875 | Frost Sovereign | Nemyian Mountain | (39, 10) |
| Dragon's Roost (1.75× rewards) | 740 – 905 | Elder Wyrm | Nemyia Forest | (45, 10) |
| Glacial Reach | 880 – 980 | Permafrost Sovereign | Echo Wastes | (60, 36) |
| Abyssal Reach | 940 – 1050 | Voidking Harbinger | Echo Wastes | (63, 40) |
| Caldera Ascent (Key: Ignition Crystal · 1.25× rewards) | 1000 – 1130 | Caldera Warden | Ashfall Caldera | (51, 56) |
| Descent into the Expanse (Key: Fractured Seal · 1.4× rewards) | 1220 – 1350 | Expanse Arbiter | Blighted Expanse | (31, 69) |
Rare Dungeons
Five Rare Dungeons exist across Crystaria, hidden behind locked gates that require a specific Key item to open. These dungeons offer 2.5× to 4× EXP and Gold compared to normal dungeons of the same level — the risk is worth the reward.
| Dungeon | Key Required | Level | Reward Multiplier |
|---|---|---|---|
| The Drowned Vault | Tidal Pearl | 75 – 165 | 2.5× |
| The Ember Sanctum | Ember Core | 75 – 165 | 2.5× |
| The Chaos Rift | Chaos Fragment | 100 – 190 | 3× |
| The Crystal Spire | Arcane Prism | 100 – 190 | 3× |
| The Void Sanctum | Void Seal | 110 – 215 | 4× |
Obtaining Keys
Keys drop rarely from specific overworld enemies. You can hold a maximum of 5 of each key. Each key is consumed on dungeon entry — you need a fresh key for every run.
| Key | Source Enemies | Drop Chance |
|---|---|---|
| Ember Core | Fire Drake, Fire Elemental, Ancient Dragon | 3 – 5% |
| Tidal Pearl | Sea Serpent, Water Elemental, Corsair | 2 – 4% |
| Chaos Fragment | Chaos Warrior, Death Knight, Dark Knight | 2 – 4% |
| Arcane Prism | Void Stalker, Lich | 3 – 4% |
| Void Seal | Shadow Demon, Vampire Lord, Void Stalker | 2 – 4% |
Leaving a Dungeon
You can exit a dungeon at any time using the Exit Dungeon option. You will return to the entrance tile on the world map.
Party Dungeons
A handful of dungeons across the realm are marked as Party Dungeons. They appear on the world map with a P badge instead of the standard purple D, and they require a party of at least 2–4 active members (the entrance tile tells you exactly how many) before the door will open.
Stepping onto a Party Dungeon tile shows you a live readiness check — "✓ Party ready — 2 active members" when the door is open, or "⚜ Party Dungeon — requires 2+ active members" in purple when it isn't. The Enter Dungeon button is greyed out until your party meets the requirement.
Shared Instances
Unlike regular dungeons (which are private to each player), a Party Dungeon is a shared instance. The first member through the door creates the run; every subsequent member who clicks Enter at the same tile and the same difficulty joins the same dungeon. Same grid, same enemies, same boss. Leaving the run only removes you — your partymates keep playing the room you helped clear.
Tougher By Design
Party Dungeons are tuned for cooperative play, so expect:
- ~50% more enemies per room — rooms that field 3–4 in a solo dungeon will field 5–6 in a Party Dungeon of the same size.
- +50% tougher boss stats — the boss's already-2× multiplier becomes 3×, so a duo can't push the boss over without coordination.
- Higher EXP / gold reward on the boss to match the difficulty bump.
- A built-in 1.2×–1.5× reward multiplier on top of the base reward, so a successful party run pays out distinctly better than a solo run of the same level.
Party Bonuses Inside The Dungeon
The Phase 2 +10% party EXP & gold bonus that fires on the overworld now also fires inside dungeons whenever partymates are sharing the same instance. The reward is split evenly between everyone inside (duo nets ~55% each, trio ~36.7%, quad ~27.5%), with the boss EXP scaled up further by the boss's stat multiplier.
Boss material drops are shared with the party. When the killing blow lands on the boss, every partymate currently inside the instance also receives a copy of the crafting material (Dungeon Core / Ancient Shard / Void Relic / Void Crystal) and gets their collect-quest counters ticked. A purple line in the combat log lists who received a share so you know it landed.
The Ten Party Dungeons
| Name | Level Range | Min Party | Theme |
|---|---|---|---|
| Bandit's Hollow | 1 – 65 | 2+ | Outlaw stronghold, low-level entry point |
| Tideforge Caverns | 1 – 65 | 2+ | Salt-scoured sea caverns, secondary low-tier |
| Ember Reliquary | 110 – 215 | 2+ | Mid-level burning ruins |
| Crystal Hollows | 130 – 265 | 3+ | Echoing crystal caves, demands a trio |
| Eclipse Spire | 400 – 580 | 3+ | End-game challenge tower |
/p chat once you've formed.Sundered Reaches Dungeons (Patch 3.5)
| Dungeon | Island | Entrance | Plays at |
|---|---|---|---|
| Halls of the Fallen Star | Starfall Tundra | (106, 72) | ~2,050–2,090 |
| The Frozen Choir | Starfall Tundra | (124, 87) | ~2,250–2,290 |
| The Mirror Labyrinth | Vitrified Wastes | (107, 19) | ~2,360–2,400 |
| Furnace of Glass | Vitrified Wastes | (123, 11) | ~2,540–2,580 |
| The Spine Gate | The Worldspine | (107, 53) | ~2,720–2,740 |
| Roof of the World | The Worldspine | (117, 46) | ~2,930–2,950 |
The party roster has also grown — alongside the original five, the realm now fields Warband Crossing (2+), Sunless Reliquary (2+), Stormhold Bastion (3+), Emberdeep Vault (3+) and Dragon's Roost (4+ — the realm's first full-party door).
Signature Sets
Every dungeon boss guards its own signature 2-piece set: a boss weapon from the encounter, and an ultimate piece from clearing it fully. Each is bespoke to its dungeon and drops nowhere else. Higher-level dungeons carry stronger sets.
| Dungeon | Level | Boss Weapon | Ultimate Piece |
|---|---|---|---|
| Ashfield Crypt | 30 | Frozen Sword (Sword) | Nightvine Lash (Whip) |
| Bandit's Hollow | 30 | Nightvine Lash (Whip) | Nightvine Lash (Whip) |
| Glimmer Caves | 30 | Geodecleaver (Great Sword) | Magma Cleaver (Great Sword) |
| Warband Crossing | 30 | Thunderglass Edge (Crystal Blade) | Ascended Greatsword (Great Sword) |
| Tide Vault | 50 | Glacial Sword (Sword) | Abyss Pike (Spear) |
| Cave of Embers | 65 | Furnace Blade (Sword) | Magma Cleaver (Great Sword) |
| Gale Ruins | 65 | Rime Sword (Sword) | Galewind Bow (Bow) |
| Tideforge Caverns | 65 | Battle Armour (Armour) | Obsidian Cleaver (Great Sword) |
| Iron Fortress | 150 | Ironbrand (Sword) | Ironward Plate (Armour) |
| Drowned Marsh | 165 | Mirefang Trident (Spear) | Drowned Trident (Spear) |
| The Drowned Vault | 165 | Drowned Trident (Spear) | Drowned Carapace (Armour) |
| The Ember Sanctum | 165 | Sanctum Emberblade (Great Axe, Fire) | Sanctum Emberplate (Armour) |
| Inner Raygos | 190 | Mythic Sword (Sword) | Ray Edge (Sword) |
| The Chaos Rift | 190 | Riftsplitter (Dagger, Dark) | Riftshadow Garb (Armour) |
| The Crystal Spire | 190 | Spireshard Focus (Staff, Light) | Spireshard Vestment (Armour) |
| Ember Reliquary | 215 | Reliquary Flame (Staff, Fire) | Reliquary Vestment (Armour) |
| Shadow Sanctum | 215 | Permafrost Blade (Sword) | Shadow Daggers (Dagger) |
| Sunfire Temple | 215 | Death Fang (Dagger) | Solar Halberd (Spear) |
| The Void Sanctum | 215 | Voidcaller Rod (Staff, Dark) | Voidcaller Shroud (Armour) |
| Charred Hollows | 265 | Cinderbrand (Hand Axe) | Char Maul (Hand Axe) |
| Crystal Hollows | 265 | Enchanted Warden Plate (Armour) | Crystal Greatsword (Great Sword) |
| Dread Hollow | 265 | Corrupted Fang (Dagger) | Dread Reaper (Great Sword) |
| Primal Caverns | 265 | Primal Fang (Dagger, Earth) | Primal Hide (Armour) |
| Thunder Barrow | 265 | Barrowthunder Maul (Club, Lightning) | Barrowthunder Aegis (Armour) |
| Sunless Reliquary | 335 | Masterwork Warden Plate (Armour) | Ascended Greatsword (Great Sword) |
| Duskfen Reach | 355 | Gloomedge (Sword) | Twilight Edge (Sword) |
| Char Pits | 450 | Charbrand (Great Axe, Fire) | Charscale Plate (Armour) |
| Frostfen Hollow | 450 | Frostfen Edge (Sword, Water) | Frostfen Plate (Armour) |
| Stormhold Bastion | 450 | Stormhold Pike (Spear, Lightning) | Stormhold Bulwark (Armour) |
| Stormcrag Spire | 500 | Skybreaker Lance (Spear) | Gale Whip (Whip) |
| Tomb of Whispers | 500 | Eternal Flame Sword (Sword) | Tomb Khopesh (Sword) |
| Abyss Gate | 580 | Gatekeeper's Maul (Club, Earth) | Gatekeeper's Aegis (Armour) |
| Ancient Necropolis | 580 | Necropolis Reaper (Great Sword, Dark) | Necropolis Shroud (Armour) |
| Crystal Cavern | 580 | Cavern Prism (Staff, Light) | Cavern Weave (Armour) |
| Eclipse Spire | 580 | Eclipse Rod (Staff, Dark) | Eclipse Vestment (Armour) |
| Forsaken Keep | 580 | Forsaken Halberd (Great Axe) | Forsaken Bulwark (Armour) |
| Forsaken Mine | 580 | Apocalypse Blade (Sword) | Forsaken Pickaxe (Hand Axe) |
| Storm Spire | 580 | Crystalline Blade (Sword) | Gale Whip (Whip) |
| Void Temple | 580 | Void Spear (Spear, Dark) | Void Carapace (Armour) |
| Wraithstone Labyrinth | 580 | Wraithstone Glaive (Spear, Dark) | Wraithstone Shroud (Armour) |
| Inferno Vault | 615 | Abyssal Crystal Sword (Crystal Blade) | Hellfire Greatsword (Great Sword) |
| Frostvein Tomb | 650 | Gravechill Khopesh (Sword) | Tomb Khopesh (Sword) |
| Nethervault | 675 | Wraith Dagger (Dagger) | Nether Reaper (Great Sword) |
| Cataclysm Hold | 705 | Lich Blade (Dagger) | World Cleaver (Great Axe) |
| Obsidian Reach | 705 | Obsidian Reaver (Great Sword) | Obsidian Edge (Sword) |
| Emberdeep Vault | 730 | Mythic Battlemage Plate (Armour) | Magma Cleaver (Great Sword) |
| Ember Fortress | 770 | Emberforge Blade (Sword, Fire) | Emberforge Plate (Armour) |
| Obsidian Den | 770 | Obsidian Edge (Sword) | Obsidian Plate (Armour) |
| Sunken Citadel | 770 | Citadel Saber (Sword, Water) | Citadel Plate (Armour) |
| The Eternal Dungeon | 770 | Doombringer Shiv (Dagger) | Eternal Greatsword (Great Sword) |
| Wraithspire Keep | 770 | Soulrend Scythe (Spear) | Wraith Scythe (Spear) |
| Dusk Temple | 875 | Duskfang (Dagger) | Duskweave Shroud (Armour) |
| Glacial Tomb | 875 | Glacial Cleaver (Great Axe, Water) | Glacial Carapace (Armour) |
| Dragon's Roost | 905 | Dragonroost Talon (Dagger, Fire) | Dragonscale Hauberk (Armour) |
| Glacial Reach | 980 | Rimebite Bow (Bow) | Glacial Bow (Bow) |
| Abyssal Reach | 1,050 | Abyssfang Maw (Hand Axe) | Abyssal Maw (Hand Axe) |
| Caldera Ascent | 1,130 | Eternal Mythic Great Sword (Great Sword) | Eternal Mythic Great Sword (Great Sword) |
| Descent into the Expanse | 1,350 | Celestial Mythic Great Sword (Great Sword) | Celestial Mythic Great Sword (Great Sword) |
| Halls of the Fallen Star | 2,093 | Wardenfall, Edge of the Star (Sword, Light) | Starfallen Aegis (Armour) |
| The Frozen Choir | 2,286 | Choirsong Staff (Staff, Water) | Choirwarden's Mantle (Armour) |
| The Mirror Labyrinth | 2,404 | Mirrorshard Fang (Dagger, Light) | Mirrorplate (Armour) |
| Furnace of Glass | 2,575 | The Glassmelter (Staff, Fire) | Glassforged Carapace (Armour) |
| The Spine Gate | 2,744 | Gatebreaker (Great Axe, Lightning) | Gatewarden's Bulwark (Armour) |
| Roof of the World | 2,946 | The Roofbeam (Great Sword, Light) | Mantle of the Roof (Armour) |
Violet names are Unique-tier set pieces. Generated from live drop tables on 13 July 2026.