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History — Dungeons

14 Jul 2026, 14:48 · Dungeon Sets · Signature Sets section REGENERATED (64 dungeons)View
13 Jul 2026, 15:27 · Dungeon Sets · Signature Sets section added (64 dungeons)View
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · independent boss-drop rollsView
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · ten party dungeonsView
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · Bandit's Hollow plays at tile zoneView
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · party minimums up to 4View
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · 3.5 dungeons + full party rosterView
6 Jul 2026, 05:53 · Meeks · Added last of the cords i could findView
6 Jul 2026, 05:34 · Meeks · Added more cordsView
6 Jul 2026, 05:16 · Meeks · Added cords for Inner Raygos, Gale Ruins, Char Pits, Iron fortress, Storm spire, Abyss Gate, Nethervault, Forsaken KeepView
6 Jul 2026, 05:03 · Meeks · Added the Frostvein TombView
6 Jul 2026, 04:58 · Meeks · Testing: adding in a line to add a missing dungeon assuming this one can break somethinView
6 Jul 2026, 04:54 · Meeks · Added more cords - MeeksView
6 Jul 2026, 04:51 · Meeks · Added spacing to fix the cords and added () - MeeksView
6 Jul 2026, 04:49 · Meeks · Testing: Added in the cords to the Tide Vault dungeonView
6 Jul 2026, 04:47 · Meeks · Testing: Adding in "location" for the cords of the dungeon, attempting to line it up -MeeksView
16 Jun 2026, 16:57 · import · re-importView
16 Jun 2026, 16:12 · import · initial importView
Showing revision from 11 Jul 2026, 17:04 by Accuracy Pass 3.5.

Dungeons are instanced combat zones entered through Dungeon Entrance tiles on the world map, marked D. Each dungeon has a recommended level range.

Entering & Navigating

Stand on a Dungeon Entrance tile — a purple Enter Dungeon button appears below the map. Inside, you navigate the dungeon viewport with the 8-direction Compass — a 3×3 D-pad of cardinal and diagonal arrows centred on a compass-rose glyph. Each move steps your character one tile in that direction.

The viewport itself is a 9×9 window onto the dungeon, fog-faded at the edges. Your character pulses softly in the centre. Enemies, bosses, treasure boxes, and the exit all use distinct themed icons (see the legend strip under the map). Raids use the same controls but with a violet-themed compass to match the raid aesthetic.

Dungeon Enemies

Dungeon enemies scale to the level range of the host area — the same range shown on the dungeon entrance's tile panel and on the Normal row of the difficulty selector. Harder difficulties multiply that range up (see the difficulty table below). A Lv 200–240 area's dungeon will field Lv 200–240 enemies on Normal, ~Lv 260–360 on Hard, ~Lv 340–480 on Very Hard, and ~Lv 440–672 on Ultimate.

Dungeon Bosses

Each dungeon contains a Boss — a powerful enemy that must be defeated to complete the dungeon run. Bosses have significantly higher stats than regular dungeon enemies and can drop:

  • Weapons — Standard or Legendary quality (a 60% boss-item roll and a separate, independent 25% Legendary roll — both can pay out on one kill; a few dungeons pay armour rather than a weapon).
  • Boss Materials — Crafting reagents used in high-tier recipes (65% drop chance, 1–2 per kill). The material tier scales with dungeon difficulty — see the table below.

Difficulty Modes

Every dungeon entrance offers four difficulty tiers. Harder difficulties must be unlocked in order by clearing each previous tier's boss first. Your progress is tracked per-dungeon — clearing a dungeon on Hard here does not unlock Very Hard elsewhere.

DifficultyEnemy Level ScaleRequirementBoss Material Drop
Normal ×1.0 (base range) Always available Dungeon Core (low-level dungeons)
Ancient Shard (mid-level)
Void Relic (high-level)
Hard ▲ ×1.3 – ×1.5 Clear Normal boss Ancient Shard (upgraded from Core)
Void Relic (high-level)
Very Hard ▲▲ ×1.7 – ×2.0 Clear Hard boss Ancient Shard minimum
Void Relic (high-level)
Ultimate ★ ×2.2 – ×2.8 Clear Very Hard boss Void Crystal — exclusive to Ultimate difficulty

Ultimate dungeons may also feature completely different rare enemies and a unique boss not found on lower difficulties, depending on the dungeon's configuration.

The difficulty selector shows each tier's scaled level range before you commit. If the numbers are red relative to your level, consider farming the tier below first to gear up.
Switching difficulty starts a fresh instance. You cannot resume a Normal run and re-enter on Hard — each difficulty is a separate run.

Dungeon Directory

The table below lists every standard dungeon in the game, ordered by recommended level. Entrances are marked D on the world map in or near the listed area. A few dungeons grant bonus rewards (noted beside the name); the key-gated Rare Dungeons are listed separately below.

DungeonLevel RangeBossAreaEntrance
Ashfield Crypt1 – 65Cinder WarlordKiRoni Plainslands(66, 84)
Bandit's Hollow (1.2× rewards)1 – 65Master AssassinKiRoni Plainslands(64, 85)
Gale Ruins1 – 65Storm SentinelKiRoni Plainslands(71, 83)
Tideforge Caverns (1.2× rewards)1 – 65Lava Toad KingKiRoni Plainslands(78, 80)
Tide Vault15 – 50Abyssal LeviathanRonita Lake(76, 80)
Cave of Embers20 – 65Ember OverlordFrostbite Forest(14, 84)
Glimmer Caves25 – 90Geode TyrantKiRoni Training Area(63, 80)
Warband Crossing (1.2× rewards)25 – 90Warband ChieftainKiRoni Training Area(63, 81)
Iron Fortress50 – 150Iron JuggernautSanctuary(79, 84)
Drowned Marsh75 – 165Bog LeviathanSunscorched Dunes(72, 94)
Inner Raygos100 – 190Mountain LizardRaygos Cauldron(70, 88)
Ember Reliquary (1.3× rewards)110 – 215Ember OverlordDakuban Mines(39, 67)
Shadow Sanctum110 – 215Shadow TyrantDakuban Mines(39, 65)
Sunfire Temple110 – 215Solar TyrantDakuban Mines(39, 66)
Charred Hollows130 – 265Charlord AshbringerFrostbound Reach(30, 80)
Crystal Hollows (1.35× rewards)130 – 265Echo LordFrostbound Reach(29, 50)
Dread Hollow130 – 265Dread LordFrostbound Reach(33, 64)
Primal Caverns130 – 265Primal SovereignFrostbound Reach(45, 57)
Thunder Barrow130 – 265Thunder TitanFrontsbound Reach(28, 63)
Sunless Reliquary (1.3× rewards)215 – 335Sunless HierophantSnowfoot Plains(14, 71)
Duskfen Reach235 – 355Twilight ReaverFrostpine Wood(19, 75)
Char Pits320 – 450Inferno WardenSnowfall Mountain(15, 77)
Frostfen Hollow320 – 450Bog MonarchSnowfall Mountain(32, 74)
Stormhold Bastion (1.4× rewards)320 – 450Stormhold WarlordSnowfall Mountain(17, 76)
Stormcrag Spire350 – 500Tempest WardenForgotten Plains(98, 55)
Tomb of Whispers350 – 500Tomb GuardianForgotten Plains(93, 46)
Abyss Gate400 – 580Abyss OverlordVespír Highlands(83, 62)
Ancient Necropolis400 – 580Necropolis OverlordVespír Highlands(93, 35)
Crystal Cavern400 – 580Crystal ColossusVespír Highlands(77, 32)
Eclipse Spire (1.5× rewards)400 – 580Dread LordVespír Highlands(78, 7)
Forsaken Keep400 – 580Glacial BehemothVespír Highlands(78, 54)
Forsaken Mine400 – 580Ore TitanVespír Highlands(54, 37)
Storm Spire400 – 580Tempest SovereignVespír Highlands(86, 64)
Void Temple400 – 580Void SovereignVespír Highlands(72, 31)
Wraithstone Labyrinth400 – 580Labyrinth WardenVespír Highlands(79, 30)
Inferno Vault430 – 615Magma TitanDea Siroz Wasteland(84, 39)
Frostvein Tomb490 – 650Sepulcher KingBorder Mountains(58, 36)
Nethervault520 – 675Nether ColossusValkmur Scorchsands(73, 22)
Cataclysm Hold550 – 705Cataclysm SovereignIxie Lowlands(64, 20)
Obsidian Reach550 – 705Magmaheart ColossusIxie Lowlands(66, 19)
Emberdeep Vault (1.5× rewards)570 – 730Cinderdeep TyrantAshbeck Woodland(52, 13)
Ember Fortress600 – 770Ember TitanGrandius Steppes(54, 31)
Obsidian Den600 – 770Obsidian BehemothGrandius Steppes(49, 28)
Sunken Citadel600 – 770Drowned ColossusGrandius Steppes(23, 21)
The Eternal Dungeon600 – 770The Eternal OneGrandius Steppes(42, 23)
Wraithspire Keep600 – 770Wraithlord AscendantGrandius Steppes(31, 25)
Dusk Temple710 – 875Twilight SpecterNemyian Mountain(37, 9)
Glacial Tomb710 – 875Frost SovereignNemyian Mountain(39, 10)
Dragon's Roost (1.75× rewards)740 – 905Elder WyrmNemyia Forest(45, 10)
Glacial Reach880 – 980Permafrost SovereignEcho Wastes(60, 36)
Abyssal Reach940 – 1050Voidking HarbingerEcho Wastes(63, 40)
Caldera Ascent (Key: Ignition Crystal · 1.25× rewards)1000 – 1130Caldera WardenAshfall Caldera(51, 56)
Descent into the Expanse (Key: Fractured Seal · 1.4× rewards)1220 – 1350Expanse ArbiterBlighted Expanse(31, 69)

Rare Dungeons

Five Rare Dungeons exist across Crystaria, hidden behind locked gates that require a specific Key item to open. These dungeons offer 2.5× to 4× EXP and Gold compared to normal dungeons of the same level — the risk is worth the reward.

DungeonKey RequiredLevelReward Multiplier
The Drowned VaultTidal Pearl75 – 1652.5×
The Ember SanctumEmber Core75 – 1652.5×
The Chaos RiftChaos Fragment100 – 190
The Crystal SpireArcane Prism100 – 190
The Void SanctumVoid Seal110 – 215

Obtaining Keys

Keys drop rarely from specific overworld enemies. You can hold a maximum of 5 of each key. Each key is consumed on dungeon entry — you need a fresh key for every run.

KeySource EnemiesDrop Chance
Ember CoreFire Drake, Fire Elemental, Ancient Dragon3 – 5%
Tidal PearlSea Serpent, Water Elemental, Corsair2 – 4%
Chaos FragmentChaos Warrior, Death Knight, Dark Knight2 – 4%
Arcane PrismVoid Stalker, Lich3 – 4%
Void SealShadow Demon, Vampire Lord, Void Stalker2 – 4%
Keys show in your inventory alongside normal items. If a key drops during combat, a purple notification appears in the combat log. The dungeon selector will show the key requirement — and a warning if you lack one — before you commit to entering.

Leaving a Dungeon

You can exit a dungeon at any time using the Exit Dungeon option. You will return to the entrance tile on the world map.

Dungeons are the primary source of boss materials needed for end-game crafting. Run them regularly once you are strong enough.

Party Dungeons

A handful of dungeons across the realm are marked as Party Dungeons. They appear on the world map with a P badge instead of the standard purple D, and they require a party of at least 2 or 3 active members (the entrance tile tells you exactly how many) before the door will open.

Stepping onto a Party Dungeon tile shows you a live readiness check — "✓ Party ready — 2 active members" when the door is open, or "⚜ Party Dungeon — requires 2+ active members" in purple when it isn't. The Enter Dungeon button is greyed out until your party meets the requirement.

Shared Instances

Unlike regular dungeons (which are private to each player), a Party Dungeon is a shared instance. The first member through the door creates the run; every subsequent member who clicks Enter at the same tile and the same difficulty joins the same dungeon. Same grid, same enemies, same boss. Leaving the run only removes you — your partymates keep playing the room you helped clear.

Tougher By Design

Party Dungeons are tuned for cooperative play, so expect:

  • ~50% more enemies per room — rooms that field 3–4 in a solo dungeon will field 5–6 in a Party Dungeon of the same size.
  • +50% tougher boss stats — the boss's already-2× multiplier becomes 3×, so a duo can't push the boss over without coordination.
  • Higher EXP / gold reward on the boss to match the difficulty bump.
  • A built-in 1.2×–1.5× reward multiplier on top of the base reward, so a successful party run pays out distinctly better than a solo run of the same level.

Party Bonuses Inside The Dungeon

The Phase 2 +10% party EXP & gold bonus that fires on the overworld now also fires inside dungeons whenever partymates are sharing the same instance. The reward is split evenly between everyone inside (duo nets ~55% each, trio ~36.7%, quad ~27.5%), with the boss EXP scaled up further by the boss's stat multiplier.

Boss material drops are shared with the party. When the killing blow lands on the boss, every partymate currently inside the instance also receives a copy of the crafting material (Dungeon Core / Ancient Shard / Void Relic / Void Crystal) and gets their collect-quest counters ticked. A purple line in the combat log lists who received a share so you know it landed.

The Ten Party Dungeons

NameLevel RangeMin PartyTheme
Bandit's Hollow1 – 652+Outlaw stronghold, low-level entry point
Tideforge Caverns1 – 652+Salt-scoured sea caverns, secondary low-tier
Ember Reliquary110 – 2152+Mid-level burning ruins
Crystal Hollows130 – 2653+Echoing crystal caves, demands a trio
Eclipse Spire400 – 5803+End-game challenge tower
Party Dungeons are ideal for the moment two friends both hit Lv 25 or 100 and want something to do together. Use Social ▾ ⚑ Find Group to advertise an open Party Dungeon notice, or post in /p chat once you've formed.