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History — Classes & Traits

11 Jul 2026, 17:04 · Accuracy Pass 3.5 · PvP unlock kill counts (both rows)View
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · Minstrel unlock 30 HarpiesView
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · Hexblade unlock 30 WraithsView
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · no base-class gate on unlocksView
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · high-band crossroads grant nothing unpickedView
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · Hollowed Reach does not existView
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · support unlock is 50 + questView
10 Jul 2026, 17:06 · Patch 3.5 · Patch 3.5: mastery tiers 8-10View
1 Jul 2026, 01:21 · Patch 3.0 · Patch 3.0: added Mimic + Runesmith class table row, full trait tables, unlock chain, Mastery gap noteView
29 Jun 2026, 21:29 · Pet Guide · Clarify Tamer key-stats: SPI or INTView
16 Jun 2026, 16:57 · import · re-importView
16 Jun 2026, 16:12 · import · initial importView
Showing revision from 11 Jul 2026, 17:04 by Accuracy Pass 3.5.

Your class governs which weapons you can wield and how your character specialises in combat. Starting classes are available immediately; advanced classes are unlocked by meeting specific in-game requirements.

ClassStyleKey Stats
FighterMelee combatant, front-line brawlerSTR DEF
RogueFast striker, high evasion rangerDEX ACC
MagicianSpell-caster, elemental damageINT SPI
Gladiator ◆Heavy melee, offensive tankSTR DEF
Paladin ◆Defensive warrior with healing magicDEF SPI
Archer ◆Ranged physical attackerACC DEX
Warlock ◆Dark magic, curses and destructionINT ACC
Pugilist ◆Unarmed combat specialistSTR DEX
Lancer ◆Reach weapon master, mobile fighterSTR ACC
Tamer ◆Beast companion, pet-powered combatSPI or INT
Death Knight ◆ Dark melee warrior; lifesteal on every hit; power scales with PvP Valor STR DEF
Necromancer ◆ Dark caster; manasteal on every hit; power scales with PvP Valor INT SPI
Minstrel ◆ Performer; sustains party-wide Buff Songs; wields the Harp INT SPI
Hexblade ◆ Crystal Blade warrior; builds Hex Stacks with every hit and detonates them INT STR

◆ Advanced class — not available at character creation. Unlocked at level 100 by completing a class quest. See Advanced Classes below.

Class Icons & Race Sigils

Every class and race has a unique themed icon. You'll see your class icon in front of your name in every chat message, and your race sigil and class icon in your stat panel, character profile, and the /id PlayerName lookup. They make player identity legible at a glance — spotting a Necromancer ☠ or Dragonborn ⚡ in chat is much faster than reading the class name.

Class Icons
⚔ Fighter ⚝ Rogue ✦ Magician ⚒ Gladiator ☩ Paladin ➳ Archer
⚸ Warlock ☗ Pugilist ➹ Lancer ☘ Tamer ⚰ Death Knight ☠ Necromancer
♬ Minstrel ✸ Hexblade
Race Sigils
☀ Human ❉ Elf ⛰ Dwarf ⛤ Orc ❀ Halfling ☽ Shade ⚡ Dragonborn

Chat icons reflect the class you were on when you sent each message — like Discord role colours, switching class only changes future messages.

Class Traits

Every class gains a passive Trait at levels 10, 20, 30 … 200, then a high band of further traits every 50 levels from 250 all the way to 1,000 — so your class keeps growing deep into the endgame. Traits are permanent and cumulative; once unlocked they are always active. View your earned traits in the Traits tab on the navigation bar.

Balance note: class-trait stat bonuses (Strength, Accuracy, etc.) were reduced so that Essences are now your main stat-scaling lever. The Traits tab always shows your current live values; some tables in this manual list the older figures for illustration.

As of Hotfix 2.0.2, every class also earns five Utility Traits at levels 35, 75, 115, 155 and 195 — these go beyond raw stats into the machinery of combat itself:

  • Cooldown Reduction — class abilities recharge faster (up to -25% on dedicated classes).
  • TP Gain — the Tactical Points bar fills faster from every source.
  • Arte Damage — Weapon Artes hit harder.
  • Buff & Song Duration — buffs you cast last longer (a Minstrel speciality).
  • MP Cost Reduction — spells cost less mana (a caster speciality).
  • Max Hex Stacks — Hexblade only: the stack ceiling rises from 5 to 7.

Paths of Power (Specialisations)

Those utility-trait levels are crossroads: each offers a choice between the classic utility trait and a class-flavoured alternate — a Fighter weighs faster TP against an iron bulwark of Defence; a Rogue's capstone offers mastery of the Arte or a thief's cut of every kill's gold. The system began with the five early levels (35–195) and now extends through the whole high band — a fresh crossroads every 50 levels from 250 to 1,000, for 21 specialisation choices per class by max level. Open Character → ✦ Paths to see every pair.

  • Crossroads up to level 195: unchosen slots grant the classic trait automatically. High-band crossroads (250–1000) grant nothing until you pick a path — visit the Specialisations panel when you cross each threshold.
  • The first choice at each crossroads is free, takes effect immediately, and applies per class.
  • Changing your mind requires a full respec of the active class's chosen paths: 1,000 gold × your level, after which every crossroads may be re-chosen freely.

Click a class name below to expand its full trait list (utility traits appear in level order).

Fighter STRDEF
LevelTraitBonus
10Iron Skin+5% Defence
20Battle Hardened+5% Strength
30Shield Mastery+8% Defence
40Warrior's Resolve+8% Spirit
50Tempered Blade+8% Strength
60Fortified+10% Defence
70Battle Fury+5% Critical Chance
80Steel Constitution+10% Spirit
90Titan Strength+12% Strength
100Warlord's Guard+12% Defence
110Veteran's Edge+10% Accuracy
120Juggernaut+15% Strength
130Bastion+15% Defence
140Champion's Blood+15% Spirit
150Legend of the Blade+20% Strength
160Titan's Wrath+18% Strength
170Iron Fortress+18% Defence
180Legendary Endurance+18% Spirit
190Warlord Supreme+22% Strength
200Undefeated Champion+25% Defence
Rogue DEXACC
LevelTraitBonus
10Nimble+5% Dexterity
20Keen Eye+5% Accuracy
25❖ Dual WieldPermits a second 1-handed weapon in the off-hand
30Backstab+5% Critical Chance
40Fleet Foot+8% Dexterity
50Shadow Step+5% Dodge Chance
60Finesse+8% Accuracy
70Assassin's Mark+7% Critical Chance
80Blur+12% Dexterity
90Ghost Walk+7% Dodge Chance
100Deadly Precision+15 Critical Damage
110Predator+12% Accuracy
120Windfall+10% Gold from Kills
130Phantom Strike+10% Critical Chance
140Shadowblade+15% Dexterity
150Master of Shadows+20 Critical Damage
160Phantom Fleet+18% Dexterity
170Death From Shadows+12% Critical Chance
180Swift Phantom+10% Dodge Chance
190Slayer's Instinct+25 Critical Damage
200Shadow Grandmaster+25% Dexterity
Magician INTSPI
LevelTraitBonus
10Arcane Focus+5% Intelligence
20Mana Surge+8% Intelligence
30Scholar's Mind+8% EXP from Kills
40Crystalline Barrier+8% Defence
50Spell Mastery+10% Intelligence
60Soul Reservoir+10% Spirit
70Grand Mage+12% Intelligence
80Arcane Crit+8% Critical Chance
90Ethereal Mind+15% Intelligence
100Ancient Lore+15% EXP from Kills
110Mystic Ward+12% Defence
120Archmage's Will+18% Intelligence
130Runic Power+20 Critical Damage
140Transcendence+15% Spirit
150Omega Arcana+25% Intelligence
160Arcane Zenith+22% Intelligence
170Infinite Wisdom+20% EXP from Kills
180Eldritch Mastery+25% Intelligence
190Void Intellect+15% Defence
200Arcane Deity+30% Intelligence
Gladiator STRDEF
LevelTraitBonus
10Brute Force+5% Strength
20War Cry+5% Accuracy
30Savage Blow+5% Critical Chance
40Bloodlust+4% Lifesteal on Hit
50Relentless+8% Strength
60Iron Will+10% Spirit
70Decimator+8% Critical Chance
80Berserker+12% Strength
90Gladiator's Fury+15 Critical Damage
100Unbreakable+12% Spirit
110Carnage+10% Critical Chance
120Colosseum King+15% Strength
130Blood Drain+8% Lifesteal on Hit
140Killing Machine+20 Critical Damage
150Arena Legend+20% Strength
160Titan Gladiator+18% Strength
170Endless Fury+12% Critical Chance
180Bloodrage+10% Lifesteal on Hit
190Massacre+25 Critical Damage
200Gladiatorial Legend+25% Strength
Paladin DEFSPI
LevelTraitBonus
10Holy Shield+5% Defence
20Sacred Vows+5% Spirit
30Divine Radiance+5% Intelligence
40Guardian Oath+8% Defence
50Blessed Might+8% Strength
60Righteous Strike+5% Critical Chance
70Holy Bulwark+10% Defence
80Sanctified Blade+10% Strength
90Celestial Vigil+12% Spirit
100Ancient Scripture+12% Intelligence
110Sacred Bastion+12% Defence
120Paragon+10% EXP from Kills
130Divine Crusade+15% Strength
140Undying Light+15% Spirit
150Champion of Light+20% Defence
160Divine Mandate+18% Defence
170Righteous Fury+18% Strength
180Holy Incarnation+18% Spirit
190Sacred Champion+18% Intelligence
200Divine Avatar+25% Defence
Archer ACCDEX
LevelTraitBonus
10Eagle Eye+5% Accuracy
20Swift Nock+5% Dexterity
30Precise Shot+5% Critical Chance
40Hawk's Vision+8% Accuracy
50Wind Runner+8% Dexterity
60Marksman+7% Critical Chance
70Lethal Arrow+10 Critical Damage
80Quiver Master+12% Accuracy
90Storm Runner+12% Dexterity
100Death Shot+15 Critical Damage
110Hunter+1 Item Drop Chance
120True Aim+15% Accuracy
130Gale Force+15% Dexterity
140Perfect Form+12% Critical Chance
150Legendary Archer+20 Critical Damage
160Piercing Rain+18% Accuracy
170Wind Dancer+18% Dexterity
180Death Mark+2 Item Drop Chance
190One With The Wind+25 Critical Damage
200Apex Hunter+25% Accuracy
Warlock INTACC
LevelTraitBonus
10Dark Pact+5% Intelligence
20Soul Drain+3% Lifesteal on Hit
30Hex Mastery+8% Intelligence
40Fell Magic+6% Critical Chance
50Blood Covenant+5% Lifesteal on Hit
60Dark Resonance+10% Intelligence
70Malefic Force+12 Critical Damage
80Shadow Weave+12% Intelligence
90Void Pact+7% Lifesteal on Hit
100Eldritch Surge+15% Intelligence
110Ruination+10% Critical Chance
120Soul Harvest+10% Gold from Kills
130Dark Ascendant+20% Intelligence
140Dread Will+20 Critical Damage
150Void Lord+10% Lifesteal on Hit
160Soul Annihilation+22% Intelligence
170Void Mastery+25 Critical Damage
180Eternal Drain+12% Lifesteal on Hit
190Dark Dominion+25% Intelligence
200Lord of Darkness+30% Intelligence
Pugilist STRDEX
LevelTraitBonus
10Iron Fist+5% Strength
20Quick Feet+5% Dexterity
30Combo Striker+5% Accuracy
40Stone Hands+8% Strength
50Footwork+5% Dodge Chance
60Combo Mastery+6% Critical Chance
70Brawler+10% Strength
80Lightning Feet+10% Dexterity
90Haymaker+15 Critical Damage
100Street Fighting+10% Defence
110Iron Body+10% Spirit
120Fist of Fury+15% Strength
130Untouchable+8% Dodge Chance
140Knockout Punch+12% Critical Chance
150Unstoppable Force+20% Strength
160Unbreakable Fists+18% Strength
170Hurricane Flurry+12% Critical Chance
180Evasion Master+10% Dodge Chance
190Killing Blow+25 Critical Damage
200One Punch Legend+25% Strength
Lancer STRACC
LevelTraitBonus
10Long Reach+5% Accuracy
20Spear Mastery+5% Strength
30Swift Thrust+5% Dexterity
40War Lance+8% Strength
50Shield Bearer+8% Defence
60Piercing Strike+6% Critical Chance
70Vanguard+10% Defence
80Lance Charge+12% Strength
90Skewer+12 Critical Damage
100Knight's Fortitude+12% Spirit
110Warlancer+10% Accuracy
120Elite Guard+15% Defence
130Lance Master+15% Strength
140Imperial Strike+12% Critical Chance
150Grand Lancer+20% Strength
160Spear of Destiny+18% Strength
170Impenetrable Guard+18% Defence
180Lance Barrage+12% Critical Chance
190Grand Charge+25 Critical Damage
200Supreme Lancer+25% Strength
Tamer SPIINT
LevelTraitBonus
10Animal Bond+5% Spirit
20Pack Instinct+5% Intelligence
25❖ Dual WieldPermits a second 1-handed weapon in the off-hand
30Beast Empathy+5 Pet Damage
40Wild Heart+8% Spirit
50Feral Synergy+5% Pet Crit
60Creature Lore+10% Intelligence
70Alpha's Call+10% Spirit
80Primal Bond+8 Pet Damage
90Spirit Link+15% Intelligence
100Pack Leader+8% Pet Crit
110Wild Resonance+12% Spirit
120Master Tamer+10 Pet Damage
130Arcane Beast+18% Intelligence
140Eternal Companion+20 Pet Bond
150Beast God+20% Spirit
160Alpha Predator+12 Pet Damage
170Spirit Resonance+20% Spirit
180Feral Godhood+22% Intelligence
190Boundless Bond+10% Pet Crit
200Apex Tamer+15 Pet Damage
Death Knight ◆ STRDEF

Advanced class — unlocked via the Trial by Blood quest. Natural lifesteal on every physical hit. Valor earned through PvP kills amplifies STR through enhanced Valor channels.

LevelTraitBonus
10Death's Touch+2% Lifesteal on Hit
20Dark Strength+5% Strength
30Unholy Fortitude+5% Defence
40Blood Hunger+4% Lifesteal on Hit
50Valor's Edge+1 Valor→STR Channel
60Death's Grip+8% Strength
70Grave Chill+6% Critical Chance
80Soul Rend+5% Lifesteal on Hit
90Necrotic Power+12% Strength
100Valor's Dominion+1 Valor→STR Channel
110Death March+15 Critical Damage
120Runeforged Will+10% Spirit
130Blood Feast+7% Lifesteal on Hit
140Dark Ascendancy+15% Strength
150Valor Incarnate+1 Valor→STR Channel
160Undying Rage+18% Strength
170Death's Embrace+20 Critical Damage
180Soul Gorge+9% Lifesteal on Hit
190Warlord of Valor+2 Valor→STR Channels
200Eternal Death Knight+25% Strength
Necromancer ◆ INTSPI

Advanced class — unlocked via The Ashen Rite quest. Steals mana from every hit dealt. Valor earned through PvP kills amplifies INT through enhanced Valor channels.

LevelTraitBonus
10Soul Siphon+2% Manasteal on Hit
20Dark Intellect+5% Intelligence
30Spectral Veil+5% Defence
40Mana Leech+4% Manasteal on Hit
50Valor's Insight+1 Valor→INT Channel
60Bone Magic+8% Intelligence
70Death's Chill+6% Critical Chance
80Void Drain+6% Manasteal on Hit
90Spectral Mastery+12% Intelligence
100Valor's Enlightenment+1 Valor→INT Channel
110Soul Shatter+15 Critical Damage
120Necrotic Mind+10% Spirit
130Essence Theft+8% Manasteal on Hit
140Dark Omniscience+15% Intelligence
150Valor of the Undead+1 Valor→INT Channel
160Ethereal Dominance+18% Intelligence
170Grave Intellect+20 Critical Damage
180Soul Drain+10% Manasteal on Hit
190Lich King's Will+2 Valor→INT Channels
200Eternal Necromancer+25% Intelligence
Minstrel ◆ INTSPI

Advanced class — unlocked via The Unfinished Symphony quest. A performer whose Songs buff the whole party. Traits favour Intelligence and Spirit, with crowd-pleaser gold and EXP bonuses.

LevelTraitBonus
10Perfect Pitch+5% Intelligence
20Performer's Grace+5% Dexterity
30Inspiring Presence+5% Spirit
40Crowd Favourite+5% Gold from kills
50Crescendo+8% Intelligence
60Quickstep+5% Dodge Chance
70Harmonic Focus+8% Spirit
80Standing Ovation+8% EXP from kills
90Virtuoso+12% Intelligence
100Encore+12% Spirit
110Resonant Soul+8% Critical Chance
120Travelling Headliner+10% Gold from kills
130Concerto+15% Intelligence
140Heartstring Harmony+15% Spirit
150Masterwork Performance+20% Intelligence
160Symphony of Steel+20 Critical Damage
170Legendary Performance+15% EXP from kills
180Sublime Cadence+8% Dodge Chance
190Voice of the Realm+18% Spirit
200Eternal Maestro+25% Intelligence
Hexblade ◆ INTSTR

Advanced class — unlocked via A Blade That Hungers quest. A dark INT/STR hybrid built around the Hex Stack economy: Intelligence feeds stack detonations, Strength the physical Requiem line, with lifesteal from the blade's hunger.

LevelTraitBonus
10Hex Attunement+5% Intelligence
20Blade Bond+5% Strength
30Dark Edge+5% Critical Chance
40Crystal Ward+5% Defence
50Void Channel+8% Intelligence
60Cursed Vigor+3% Lifesteal on Hit
70Hexed Strike+10 Critical Damage
80Crystal Resonance+8% Strength
90Void Insight+12% Intelligence
100Stack Discipline+8% Critical Chance
110Glass Soul+10% Spirit
120Blade Hunger+5% Lifesteal on Hit
130Shardstorm+15% Intelligence
140Obsidian Resolve+12% Defence
150Requiem Mastery+20 Critical Damage
160Void-Tempered Body+15% Strength
170Crystalline Hunger+7% Lifesteal on Hit
180Pact of Shards+20% Intelligence
190Edge of Oblivion+10% Critical Chance
200Eternal Hexblade+25% Intelligence

Advanced Classes

All classes except Fighter, Magician, and Rogue are advanced — they are not available at character creation. Each requires reaching level 100 and completing a dedicated unlock quest. Once the quest is turned in, the class becomes permanently accessible and you can choose it whenever you wish.

Nine classes unlock through PvE kill quests — hunt a specific enemy type to prove mastery. The quest NPCs are scattered across the realm at the coordinates listed below. Two classes — Death Knight and Necromancer — unlock through PvP kill quests instead, requiring proof of combat against other players.

PvE Unlock Quests

ClassBase ClassQuestKill TargetQuest NPCReward
Gladiator Fighter Path of the Gladiator 25× Pit Fighter Champion Dorek — (66, 96) 5,000 gold • Title: Arena Victor
Paladin Fighter Oath of the Paladin 40× Restless Spirit High Cleric Mora — (88, 84) 5,000 gold • Title: Spirit Warden
Pugilist Fighter Iron Discipline 40× Stone Brute Iron Monk Rhen — (22, 89) 5,000 gold • Title: Iron Fist
Lancer Fighter The Vanguard's Test 25× Cavalry Raider Spearmaster Holt — (22, 87) 5,000 gold • Title: Vanguard
Archer Rogue Eagle's Trial 25× Storm Eagle Huntmaster Kael — (37, 95) 5,000 gold • Title: Eagle Eye
Tamer Rogue Call of the Wild 25× Wild Stalker Beastkeeper Syla — (90, 85) 5,000 gold • Title: Beast Walker
Warlock Magician The Dark Pact 25× Shadow Demon Darkscribe Voss — (14, 88) 5,000 gold • Title: Demonbinder
Minstrel Any The Unfinished Symphony 30× Harpy Maestra Lyrielle — (58, 72) 10,000 gold • Title: Songweaver
Hexblade Any A Blade That Hungers 30× Wraith Veilwarden Sarkis — (58, 73) 10,000 gold • Title: Hexbound

Where to Hunt the Unlock Monsters

Each unlock target roams specific terrain types. Watch the tile colours on your map (see The World & Navigation) and hunt in areas whose level range suits your character — every named area lists its levels when you stand in it.

TargetNeeded ForRoamsHunting Notes
Pit FighterGladiatorLand, DesertOpen plains and desert sands — the arena's outcasts wander widely, so almost any open ground works.
Restless SpiritPaladinMarshlandHaunts the bogs and mires. Head for the green-brown marsh tiles and sweep tile to tile.
Stone BrutePugilistMountainOnly found in the peaks. Pick a mountain range near your level and work the ridgeline.
Cavalry RaiderLancerLandRides the open plains and roads between settlements — flat grassland is your best bet.
Storm EagleArcherSnow, MountainCircles the high cold places. Snowfields and mountain summits both spawn them.
Wild StalkerTamerForest, MarshlandProwls deep woods and wetland edges. Forest interiors give the steadiest spawns.
Shadow DemonWarlockWasteland, near CrystagynsDrawn to scorched wastes and the dark energy around Crystagyn sites.
HarpyMinstrelForest, MountainNests in cliffs and tall canopies. Forest-mountain borders let you farm both terrains at once.
WraithHexbladeMarshland, Wasteland, LandThe widest-roaming target of all — moors, wastes and open land. The Ashfields region is a reliable hunting ground.
Enemies spawn within each area's level band, so a level-100 character hunting in a low-level zone will find the same monsters at that zone's levels — quick kills, but reduced EXP and gold (see Combat). The kill count advances either way.

PvP Unlock Quests

ClassQuestRequirementsQuest NPCReward
Death Knight Trial by Blood Level 100 & defeat 5 players in PvP Shadowgrasp Malgrin — (58, 70) 10,000 gold • Title: Blood Reaper
Necromancer The Ashen Rite Level 100 & defeat 5 players in PvP Bonewitch Morreth — (58, 71) 10,000 gold • Title: Void Caller
Kill counts toward unlock quests are tracked automatically — check your active quest in the Quests panel to monitor progress. Any class may accept and complete an unlock quest — there is no base-class requirement.
Traits are earned automatically when you reach the listed level — no action required. They are always active once unlocked and require no manual management.

Class Mastery

Every class you level contributes a permanent, account-wide bonus that applies to all your characters — so levelling alternate classes directly strengthens your main. Progress is read straight from each class's level: you earn a new Mastery tier at levels 50, 100, 200, 350, 500, 750 and 1000. Each tier raises the bonus, so even taking an alt to level 50 pays off right away.

Each class grants two things, both growing with its tier:

  • A primary stat bonus — a percentage boost to that class's signature stat, from +1 % at the first tier up to +4 % at level 1000.
  • A signature utility — a class-defining effect that unlocks at tier 3 (level 200) and scales upward.
ClassPrimary StatSignature Utility
FighterDefenceBulwark — Dodge
MagicianIntelligenceMana Siphon — Mana Steal
RogueDexterityPickpocket — Gold Find
GladiatorStrengthBloodlust — Crit Chance
PaladinDefenceLay on Hands — Lifesteal
ArcherAccuracyDeadeye — Crit Damage
WarlockIntelligenceDark Pact — Mana Steal
PugilistDexterityFlurry — Crit Chance
LancerStrengthImpale — Crit Damage
TamerSpiritKinship — EXP Gain
Death KnightStrengthUnholy Drain — Lifesteal
NecromancerIntelligenceSoul Harvest — Mana Steal
MinstrelSpiritInspiration — EXP Gain
HexbladeStrengthCursed Edge — Lifesteal

Track everything on the Mastery Codex (Character › Mastery): each class, its level, tier pips, the bonus it currently grants, and the next unlock.

Mastery rewards levelling you have already done — your high classes are contributing the moment you log in, on whatever class you play.

Support Class (Sub Class)

From level 50 — after completing The Wandering Path — you may choose a second class as a Support Class (sub class). Its class traits are layered onto your main class, up to an effective level equal to the lower of half your main level and your actual level in that class. A level-500 main can therefore run a support class as high as level 250 — but only if you have levelled that class that far.

  • Grants the support class's traits only (not its abilities or Magick), stacking on top of your main's traits.
  • The half-level cap means you inherit the support's early and mid traits, never its capstones.
  • Set or change it at a Safehouse (Character › Support Class) — the panel previews exactly which traits you would gain.
To deepen a support class you must level it as a main first — the clearest reason yet to take an alternate class into the field.

Patch 3.0 — Mimic & Runesmith

Two further advanced classes were added in Patch 3.0, with a very different unlock profile from the eleven above: they require reaching the new frontier zones at very high level, and completing a four-quest chain rather than a single kill quest.

ClassStyleKey Stats
Mimic ◉Absorbs enemy abilities into an Echo Codex; slots up to 10 into combatINT DEX
Runesmith ⁂Nine persistent rune slots; builds and releases Detonate chargeSTR INT
Level requirement: Mimic unlocks at Level 850 (Echo Wastes, Scholar Erevan). Runesmith unlocks at Level 1,050 (Blighted Expanse, Archivist Vael). Both are dramatically higher than the Level 100 gate on every other advanced class — these are endgame classes, not early alternates.
Mimic ◉ INTDEX

Advanced class — unlocked via the The Echo Within quest chain (see below). Traits reinforce echo ability power (Intelligence), shapeshifting agility (Dexterity/Dodge), and Echo Codex absorption depth.

LevelTraitBonus
10Echo Affinity+5% Intelligence
20Fluid Form+5% Dexterity
30Borrowed Reflexes+5% Dexterity
40Codex Depth+3% Echo Absorption Chance
50Resonant Memory+8% Intelligence
60Phantom Step+5% Dodge Chance
70Absorbed Vitality+5% Spirit
80Echo Clarity+8% Intelligence
90Shifting Form+10% Dexterity
100Codex Mastery+5% Echo Absorption Chance
110Resonance Peak+12% Intelligence
120Mirror Strike+8% Critical Chance
130Deep Codex+15% Intelligence
140Endless Echoes+5% Echo Quality
150Echo Apex+20% Intelligence
160Fluid Mastery+15% Dexterity
170Codex Eternity+8% Echo Quality
180Ghostwalk+8% Dodge Chance
190All-Form Unity+20% Intelligence
200Eternal Echo+25% Intelligence

Plus five Utility Traits at levels 35, 75, 115, 155, 195 (Echo Absorption Chance, Cooldown Reduction, Arte Damage, Buff Duration, Cooldown Reduction) and a continuing high-band ("Phantom") every 50 levels from 250 to 1,000, same as every other class.

Runesmith ⁂ STRINT

Advanced class — unlocked via the What the Stone Remembers quest chain (see below). Traits feed both strike power (Strength) and rune energy (Intelligence / Detonate damage), with heavy-plate endurance (Defence) as a third pillar.

LevelTraitBonus
10Iron Inscription+5% Strength
20Rune Attunement+5% Intelligence
30Heavy Plate+5% Defence
40Weapon Rune+5% Detonate Damage
50Inscribed Strength+8% Strength
60Rune Ward+8% Defence
70Arcane Inscription+8% Intelligence
80Forge Mastery+10% Strength
90Rune Expertise+8% Detonate Damage
100Iron Will+10% Defence
110Inscription Peak+12% Intelligence
120Resonant Rune+10% Detonate Damage
130Colossus Strength+15% Strength
140Rune Bastion+12% Defence
150Inscription Mastery+20% Intelligence
160Detonation Expertise+15% Detonate Damage
170Titan Inscription+18% Strength
180Rune Eternity+15% Defence
190World Inscription+20% Strength
200Eternal Runesmith+25% Intelligence

Plus five Utility Traits at levels 35, 75, 115, 155, 195 (MP Cost Reduction, TP Gain, Arte Damage, MP Cost Reduction, TP Gain) and a continuing high-band ("Rune") every 50 levels from 250 to 1,000, same as every other class.

Endgame Advanced Classes — Unlock Chains

ClassZoneLevelQuest ChainQuest NPC
Mimic Echo Wastes 850 The Echo WithinThe Weight of Other LivesThe Resonant CollectionThe Hollow That Teaches Scholar Erevan — Shaderest (62, 38)
Runesmith Blighted Expanse 1,050 What the Stone RemembersFirst InscriptionThe Weight of IronDetonate Archivist Vael — the Blighted Expanse wilds (33, 72)
Only the first quest in each chain grants the class itself (on completion of The Echo Within / What the Stone Remembers). The remaining three quests in each chain are class-locked mastery quests — earn the class first, then work through them for further rewards and a title (Echo Master for Mimic, Runewright for Runesmith).

Class Mastery

Mimic and Runesmith do not yet participate in the account-wide Class Mastery grid described above — the Mastery Codex currently covers the original fourteen classes only.

Patch 3.5 — Mastery Tiers 8–10

Class Mastery extends past 1,000: new tiers at 1,500 / 2,000 / 2,500 raise a class's primary-stat bonus to 5% / 6% / 7% and its signature utility to +4 / +4 / +5. As always, mastery is account-wide — every class you level strengthens every class you play.