History — Classes & Traits
Your class governs which weapons you can wield and how your character specialises in combat. Starting classes are available immediately; advanced classes are unlocked by meeting specific in-game requirements.
| Class | Style | Key Stats |
|---|---|---|
| Fighter | Melee combatant, front-line brawler | STR DEF |
| Rogue | Fast striker, high evasion ranger | DEX ACC |
| Magician | Spell-caster, elemental damage | INT SPI |
| Gladiator ◆ | Heavy melee, offensive tank | STR DEF |
| Paladin ◆ | Defensive warrior with healing magic | DEF SPI |
| Archer ◆ | Ranged physical attacker | ACC DEX |
| Warlock ◆ | Dark magic, curses and destruction | INT ACC |
| Pugilist ◆ | Unarmed combat specialist | STR DEX |
| Lancer ◆ | Reach weapon master, mobile fighter | STR ACC |
| Tamer ◆ | Beast companion, pet-powered combat | SPI or INT |
| Death Knight ◆ | Dark melee warrior; lifesteal on every hit; power scales with PvP Valor | STR DEF |
| Necromancer ◆ | Dark caster; manasteal on every hit; power scales with PvP Valor | INT SPI |
| Minstrel ◆ | Performer; sustains party-wide Buff Songs; wields the Harp | INT SPI |
| Hexblade ◆ | Crystal Blade warrior; builds Hex Stacks with every hit and detonates them | INT STR |
◆ Advanced class — not available at character creation. Unlocked at level 100 by completing a class quest. See Advanced Classes below.
Class Icons & Race Sigils
Every class and race has a unique themed icon. You'll see your class icon in front of your name in every chat message, and your race sigil and class icon in your stat panel, character profile, and the /id PlayerName lookup. They make player identity legible at a glance — spotting a Necromancer ☠ or Dragonborn ⚡ in chat is much faster than reading the class name.
| Class Icons | |||||
|---|---|---|---|---|---|
| ⚔ Fighter | ⚝ Rogue | ✦ Magician | ⚒ Gladiator | ☩ Paladin | ➳ Archer |
| ⚸ Warlock | ☗ Pugilist | ➹ Lancer | ☘ Tamer | ⚰ Death Knight | ☠ Necromancer |
| ♬ Minstrel | ✸ Hexblade | ||||
| Race Sigils | ||||||
|---|---|---|---|---|---|---|
| ☀ Human | ❉ Elf | ⛰ Dwarf | ⛤ Orc | ❀ Halfling | ☽ Shade | ⚡ Dragonborn |
Chat icons reflect the class you were on when you sent each message — like Discord role colours, switching class only changes future messages.
Class Traits
Every class gains a passive Trait at levels 10, 20, 30 … 200, then a high band of further traits every 50 levels from 250 all the way to 1,000 — so your class keeps growing deep into the endgame. Traits are permanent and cumulative; once unlocked they are always active. View your earned traits in the Traits tab on the navigation bar.
As of Hotfix 2.0.2, every class also earns five Utility Traits at levels 35, 75, 115, 155 and 195 — these go beyond raw stats into the machinery of combat itself:
- Cooldown Reduction — class abilities recharge faster (up to -25% on dedicated classes).
- TP Gain — the Tactical Points bar fills faster from every source.
- Arte Damage — Weapon Artes hit harder.
- Buff & Song Duration — buffs you cast last longer (a Minstrel speciality).
- MP Cost Reduction — spells cost less mana (a caster speciality).
- Max Hex Stacks — Hexblade only: the stack ceiling rises from 5 to 7.
Paths of Power (Specialisations)
Those utility-trait levels are crossroads: each offers a choice between the classic utility trait and a class-flavoured alternate — a Fighter weighs faster TP against an iron bulwark of Defence; a Rogue's capstone offers mastery of the Arte or a thief's cut of every kill's gold. The system began with the five early levels (35–195) and now extends through the whole high band — a fresh crossroads every 50 levels from 250 to 1,000, for 21 specialisation choices per class by max level. Open Character → ✦ Paths to see every pair.
- Crossroads up to level 195: unchosen slots grant the classic trait automatically. High-band crossroads (250–1000) grant nothing until you pick a path — visit the Specialisations panel when you cross each threshold.
- The first choice at each crossroads is free, takes effect immediately, and applies per class.
- Changing your mind requires a full respec of the active class's chosen paths: 1,000 gold × your level, after which every crossroads may be re-chosen freely.
Click a class name below to expand its full trait list (utility traits appear in level order).
Fighter STRDEF
| Level | Trait | Bonus |
|---|---|---|
| 10 | Iron Skin | +5% Defence |
| 20 | Battle Hardened | +5% Strength |
| 30 | Shield Mastery | +8% Defence |
| 40 | Warrior's Resolve | +8% Spirit |
| 50 | Tempered Blade | +8% Strength |
| 60 | Fortified | +10% Defence |
| 70 | Battle Fury | +5% Critical Chance |
| 80 | Steel Constitution | +10% Spirit |
| 90 | Titan Strength | +12% Strength |
| 100 | Warlord's Guard | +12% Defence |
| 110 | Veteran's Edge | +10% Accuracy |
| 120 | Juggernaut | +15% Strength |
| 130 | Bastion | +15% Defence |
| 140 | Champion's Blood | +15% Spirit |
| 150 | Legend of the Blade | +20% Strength |
| 160 | Titan's Wrath | +18% Strength |
| 170 | Iron Fortress | +18% Defence |
| 180 | Legendary Endurance | +18% Spirit |
| 190 | Warlord Supreme | +22% Strength |
| 200 | Undefeated Champion | +25% Defence |
Rogue DEXACC
| Level | Trait | Bonus |
|---|---|---|
| 10 | Nimble | +5% Dexterity |
| 20 | Keen Eye | +5% Accuracy |
| 25 | ❖ Dual Wield | Permits a second 1-handed weapon in the off-hand |
| 30 | Backstab | +5% Critical Chance |
| 40 | Fleet Foot | +8% Dexterity |
| 50 | Shadow Step | +5% Dodge Chance |
| 60 | Finesse | +8% Accuracy |
| 70 | Assassin's Mark | +7% Critical Chance |
| 80 | Blur | +12% Dexterity |
| 90 | Ghost Walk | +7% Dodge Chance |
| 100 | Deadly Precision | +15 Critical Damage |
| 110 | Predator | +12% Accuracy |
| 120 | Windfall | +10% Gold from Kills |
| 130 | Phantom Strike | +10% Critical Chance |
| 140 | Shadowblade | +15% Dexterity |
| 150 | Master of Shadows | +20 Critical Damage |
| 160 | Phantom Fleet | +18% Dexterity |
| 170 | Death From Shadows | +12% Critical Chance |
| 180 | Swift Phantom | +10% Dodge Chance |
| 190 | Slayer's Instinct | +25 Critical Damage |
| 200 | Shadow Grandmaster | +25% Dexterity |
Magician INTSPI
| Level | Trait | Bonus |
|---|---|---|
| 10 | Arcane Focus | +5% Intelligence |
| 20 | Mana Surge | +8% Intelligence |
| 30 | Scholar's Mind | +8% EXP from Kills |
| 40 | Crystalline Barrier | +8% Defence |
| 50 | Spell Mastery | +10% Intelligence |
| 60 | Soul Reservoir | +10% Spirit |
| 70 | Grand Mage | +12% Intelligence |
| 80 | Arcane Crit | +8% Critical Chance |
| 90 | Ethereal Mind | +15% Intelligence |
| 100 | Ancient Lore | +15% EXP from Kills |
| 110 | Mystic Ward | +12% Defence |
| 120 | Archmage's Will | +18% Intelligence |
| 130 | Runic Power | +20 Critical Damage |
| 140 | Transcendence | +15% Spirit |
| 150 | Omega Arcana | +25% Intelligence |
| 160 | Arcane Zenith | +22% Intelligence |
| 170 | Infinite Wisdom | +20% EXP from Kills |
| 180 | Eldritch Mastery | +25% Intelligence |
| 190 | Void Intellect | +15% Defence |
| 200 | Arcane Deity | +30% Intelligence |
Gladiator STRDEF
| Level | Trait | Bonus |
|---|---|---|
| 10 | Brute Force | +5% Strength |
| 20 | War Cry | +5% Accuracy |
| 30 | Savage Blow | +5% Critical Chance |
| 40 | Bloodlust | +4% Lifesteal on Hit |
| 50 | Relentless | +8% Strength |
| 60 | Iron Will | +10% Spirit |
| 70 | Decimator | +8% Critical Chance |
| 80 | Berserker | +12% Strength |
| 90 | Gladiator's Fury | +15 Critical Damage |
| 100 | Unbreakable | +12% Spirit |
| 110 | Carnage | +10% Critical Chance |
| 120 | Colosseum King | +15% Strength |
| 130 | Blood Drain | +8% Lifesteal on Hit |
| 140 | Killing Machine | +20 Critical Damage |
| 150 | Arena Legend | +20% Strength |
| 160 | Titan Gladiator | +18% Strength |
| 170 | Endless Fury | +12% Critical Chance |
| 180 | Bloodrage | +10% Lifesteal on Hit |
| 190 | Massacre | +25 Critical Damage |
| 200 | Gladiatorial Legend | +25% Strength |
Paladin DEFSPI
| Level | Trait | Bonus |
|---|---|---|
| 10 | Holy Shield | +5% Defence |
| 20 | Sacred Vows | +5% Spirit |
| 30 | Divine Radiance | +5% Intelligence |
| 40 | Guardian Oath | +8% Defence |
| 50 | Blessed Might | +8% Strength |
| 60 | Righteous Strike | +5% Critical Chance |
| 70 | Holy Bulwark | +10% Defence |
| 80 | Sanctified Blade | +10% Strength |
| 90 | Celestial Vigil | +12% Spirit |
| 100 | Ancient Scripture | +12% Intelligence |
| 110 | Sacred Bastion | +12% Defence |
| 120 | Paragon | +10% EXP from Kills |
| 130 | Divine Crusade | +15% Strength |
| 140 | Undying Light | +15% Spirit |
| 150 | Champion of Light | +20% Defence |
| 160 | Divine Mandate | +18% Defence |
| 170 | Righteous Fury | +18% Strength |
| 180 | Holy Incarnation | +18% Spirit |
| 190 | Sacred Champion | +18% Intelligence |
| 200 | Divine Avatar | +25% Defence |
Archer ACCDEX
| Level | Trait | Bonus |
|---|---|---|
| 10 | Eagle Eye | +5% Accuracy |
| 20 | Swift Nock | +5% Dexterity |
| 30 | Precise Shot | +5% Critical Chance |
| 40 | Hawk's Vision | +8% Accuracy |
| 50 | Wind Runner | +8% Dexterity |
| 60 | Marksman | +7% Critical Chance |
| 70 | Lethal Arrow | +10 Critical Damage |
| 80 | Quiver Master | +12% Accuracy |
| 90 | Storm Runner | +12% Dexterity |
| 100 | Death Shot | +15 Critical Damage |
| 110 | Hunter | +1 Item Drop Chance |
| 120 | True Aim | +15% Accuracy |
| 130 | Gale Force | +15% Dexterity |
| 140 | Perfect Form | +12% Critical Chance |
| 150 | Legendary Archer | +20 Critical Damage |
| 160 | Piercing Rain | +18% Accuracy |
| 170 | Wind Dancer | +18% Dexterity |
| 180 | Death Mark | +2 Item Drop Chance |
| 190 | One With The Wind | +25 Critical Damage |
| 200 | Apex Hunter | +25% Accuracy |
Warlock INTACC
| Level | Trait | Bonus |
|---|---|---|
| 10 | Dark Pact | +5% Intelligence |
| 20 | Soul Drain | +3% Lifesteal on Hit |
| 30 | Hex Mastery | +8% Intelligence |
| 40 | Fell Magic | +6% Critical Chance |
| 50 | Blood Covenant | +5% Lifesteal on Hit |
| 60 | Dark Resonance | +10% Intelligence |
| 70 | Malefic Force | +12 Critical Damage |
| 80 | Shadow Weave | +12% Intelligence |
| 90 | Void Pact | +7% Lifesteal on Hit |
| 100 | Eldritch Surge | +15% Intelligence |
| 110 | Ruination | +10% Critical Chance |
| 120 | Soul Harvest | +10% Gold from Kills |
| 130 | Dark Ascendant | +20% Intelligence |
| 140 | Dread Will | +20 Critical Damage |
| 150 | Void Lord | +10% Lifesteal on Hit |
| 160 | Soul Annihilation | +22% Intelligence |
| 170 | Void Mastery | +25 Critical Damage |
| 180 | Eternal Drain | +12% Lifesteal on Hit |
| 190 | Dark Dominion | +25% Intelligence |
| 200 | Lord of Darkness | +30% Intelligence |
Pugilist STRDEX
| Level | Trait | Bonus |
|---|---|---|
| 10 | Iron Fist | +5% Strength |
| 20 | Quick Feet | +5% Dexterity |
| 30 | Combo Striker | +5% Accuracy |
| 40 | Stone Hands | +8% Strength |
| 50 | Footwork | +5% Dodge Chance |
| 60 | Combo Mastery | +6% Critical Chance |
| 70 | Brawler | +10% Strength |
| 80 | Lightning Feet | +10% Dexterity |
| 90 | Haymaker | +15 Critical Damage |
| 100 | Street Fighting | +10% Defence |
| 110 | Iron Body | +10% Spirit |
| 120 | Fist of Fury | +15% Strength |
| 130 | Untouchable | +8% Dodge Chance |
| 140 | Knockout Punch | +12% Critical Chance |
| 150 | Unstoppable Force | +20% Strength |
| 160 | Unbreakable Fists | +18% Strength |
| 170 | Hurricane Flurry | +12% Critical Chance |
| 180 | Evasion Master | +10% Dodge Chance |
| 190 | Killing Blow | +25 Critical Damage |
| 200 | One Punch Legend | +25% Strength |
Lancer STRACC
| Level | Trait | Bonus |
|---|---|---|
| 10 | Long Reach | +5% Accuracy |
| 20 | Spear Mastery | +5% Strength |
| 30 | Swift Thrust | +5% Dexterity |
| 40 | War Lance | +8% Strength |
| 50 | Shield Bearer | +8% Defence |
| 60 | Piercing Strike | +6% Critical Chance |
| 70 | Vanguard | +10% Defence |
| 80 | Lance Charge | +12% Strength |
| 90 | Skewer | +12 Critical Damage |
| 100 | Knight's Fortitude | +12% Spirit |
| 110 | Warlancer | +10% Accuracy |
| 120 | Elite Guard | +15% Defence |
| 130 | Lance Master | +15% Strength |
| 140 | Imperial Strike | +12% Critical Chance |
| 150 | Grand Lancer | +20% Strength |
| 160 | Spear of Destiny | +18% Strength |
| 170 | Impenetrable Guard | +18% Defence |
| 180 | Lance Barrage | +12% Critical Chance |
| 190 | Grand Charge | +25 Critical Damage |
| 200 | Supreme Lancer | +25% Strength |
Tamer SPIINT
| Level | Trait | Bonus |
|---|---|---|
| 10 | Animal Bond | +5% Spirit |
| 20 | Pack Instinct | +5% Intelligence |
| 25 | ❖ Dual Wield | Permits a second 1-handed weapon in the off-hand |
| 30 | Beast Empathy | +5 Pet Damage |
| 40 | Wild Heart | +8% Spirit |
| 50 | Feral Synergy | +5% Pet Crit |
| 60 | Creature Lore | +10% Intelligence |
| 70 | Alpha's Call | +10% Spirit |
| 80 | Primal Bond | +8 Pet Damage |
| 90 | Spirit Link | +15% Intelligence |
| 100 | Pack Leader | +8% Pet Crit |
| 110 | Wild Resonance | +12% Spirit |
| 120 | Master Tamer | +10 Pet Damage |
| 130 | Arcane Beast | +18% Intelligence |
| 140 | Eternal Companion | +20 Pet Bond |
| 150 | Beast God | +20% Spirit |
| 160 | Alpha Predator | +12 Pet Damage |
| 170 | Spirit Resonance | +20% Spirit |
| 180 | Feral Godhood | +22% Intelligence |
| 190 | Boundless Bond | +10% Pet Crit |
| 200 | Apex Tamer | +15 Pet Damage |
Death Knight ◆ STRDEF
Advanced class — unlocked via the Trial by Blood quest. Natural lifesteal on every physical hit. Valor earned through PvP kills amplifies STR through enhanced Valor channels.
| Level | Trait | Bonus |
|---|---|---|
| 10 | Death's Touch | +2% Lifesteal on Hit |
| 20 | Dark Strength | +5% Strength |
| 30 | Unholy Fortitude | +5% Defence |
| 40 | Blood Hunger | +4% Lifesteal on Hit |
| 50 | Valor's Edge | +1 Valor→STR Channel |
| 60 | Death's Grip | +8% Strength |
| 70 | Grave Chill | +6% Critical Chance |
| 80 | Soul Rend | +5% Lifesteal on Hit |
| 90 | Necrotic Power | +12% Strength |
| 100 | Valor's Dominion | +1 Valor→STR Channel |
| 110 | Death March | +15 Critical Damage |
| 120 | Runeforged Will | +10% Spirit |
| 130 | Blood Feast | +7% Lifesteal on Hit |
| 140 | Dark Ascendancy | +15% Strength |
| 150 | Valor Incarnate | +1 Valor→STR Channel |
| 160 | Undying Rage | +18% Strength |
| 170 | Death's Embrace | +20 Critical Damage |
| 180 | Soul Gorge | +9% Lifesteal on Hit |
| 190 | Warlord of Valor | +2 Valor→STR Channels |
| 200 | Eternal Death Knight | +25% Strength |
Necromancer ◆ INTSPI
Advanced class — unlocked via The Ashen Rite quest. Steals mana from every hit dealt. Valor earned through PvP kills amplifies INT through enhanced Valor channels.
| Level | Trait | Bonus |
|---|---|---|
| 10 | Soul Siphon | +2% Manasteal on Hit |
| 20 | Dark Intellect | +5% Intelligence |
| 30 | Spectral Veil | +5% Defence |
| 40 | Mana Leech | +4% Manasteal on Hit |
| 50 | Valor's Insight | +1 Valor→INT Channel |
| 60 | Bone Magic | +8% Intelligence |
| 70 | Death's Chill | +6% Critical Chance |
| 80 | Void Drain | +6% Manasteal on Hit |
| 90 | Spectral Mastery | +12% Intelligence |
| 100 | Valor's Enlightenment | +1 Valor→INT Channel |
| 110 | Soul Shatter | +15 Critical Damage |
| 120 | Necrotic Mind | +10% Spirit |
| 130 | Essence Theft | +8% Manasteal on Hit |
| 140 | Dark Omniscience | +15% Intelligence |
| 150 | Valor of the Undead | +1 Valor→INT Channel |
| 160 | Ethereal Dominance | +18% Intelligence |
| 170 | Grave Intellect | +20 Critical Damage |
| 180 | Soul Drain | +10% Manasteal on Hit |
| 190 | Lich King's Will | +2 Valor→INT Channels |
| 200 | Eternal Necromancer | +25% Intelligence |
Minstrel ◆ INTSPI
Advanced class — unlocked via The Unfinished Symphony quest. A performer whose Songs buff the whole party. Traits favour Intelligence and Spirit, with crowd-pleaser gold and EXP bonuses.
| Level | Trait | Bonus |
|---|---|---|
| 10 | Perfect Pitch | +5% Intelligence |
| 20 | Performer's Grace | +5% Dexterity |
| 30 | Inspiring Presence | +5% Spirit |
| 40 | Crowd Favourite | +5% Gold from kills |
| 50 | Crescendo | +8% Intelligence |
| 60 | Quickstep | +5% Dodge Chance |
| 70 | Harmonic Focus | +8% Spirit |
| 80 | Standing Ovation | +8% EXP from kills |
| 90 | Virtuoso | +12% Intelligence |
| 100 | Encore | +12% Spirit |
| 110 | Resonant Soul | +8% Critical Chance |
| 120 | Travelling Headliner | +10% Gold from kills |
| 130 | Concerto | +15% Intelligence |
| 140 | Heartstring Harmony | +15% Spirit |
| 150 | Masterwork Performance | +20% Intelligence |
| 160 | Symphony of Steel | +20 Critical Damage |
| 170 | Legendary Performance | +15% EXP from kills |
| 180 | Sublime Cadence | +8% Dodge Chance |
| 190 | Voice of the Realm | +18% Spirit |
| 200 | Eternal Maestro | +25% Intelligence |
Hexblade ◆ INTSTR
Advanced class — unlocked via A Blade That Hungers quest. A dark INT/STR hybrid built around the Hex Stack economy: Intelligence feeds stack detonations, Strength the physical Requiem line, with lifesteal from the blade's hunger.
| Level | Trait | Bonus |
|---|---|---|
| 10 | Hex Attunement | +5% Intelligence |
| 20 | Blade Bond | +5% Strength |
| 30 | Dark Edge | +5% Critical Chance |
| 40 | Crystal Ward | +5% Defence |
| 50 | Void Channel | +8% Intelligence |
| 60 | Cursed Vigor | +3% Lifesteal on Hit |
| 70 | Hexed Strike | +10 Critical Damage |
| 80 | Crystal Resonance | +8% Strength |
| 90 | Void Insight | +12% Intelligence |
| 100 | Stack Discipline | +8% Critical Chance |
| 110 | Glass Soul | +10% Spirit |
| 120 | Blade Hunger | +5% Lifesteal on Hit |
| 130 | Shardstorm | +15% Intelligence |
| 140 | Obsidian Resolve | +12% Defence |
| 150 | Requiem Mastery | +20 Critical Damage |
| 160 | Void-Tempered Body | +15% Strength |
| 170 | Crystalline Hunger | +7% Lifesteal on Hit |
| 180 | Pact of Shards | +20% Intelligence |
| 190 | Edge of Oblivion | +10% Critical Chance |
| 200 | Eternal Hexblade | +25% Intelligence |
Advanced Classes
All classes except Fighter, Magician, and Rogue are advanced — they are not available at character creation. Each requires reaching level 100 and completing a dedicated unlock quest. Once the quest is turned in, the class becomes permanently accessible and you can choose it whenever you wish.
Nine classes unlock through PvE kill quests — hunt a specific enemy type to prove mastery. The quest NPCs are scattered across the realm at the coordinates listed below. Two classes — Death Knight and Necromancer — unlock through PvP kill quests instead, requiring proof of combat against other players.
PvE Unlock Quests
| Class | Base Class | Quest | Kill Target | Quest NPC | Reward |
|---|---|---|---|---|---|
| Gladiator | Fighter | Path of the Gladiator | 25× Pit Fighter | Champion Dorek — (66, 96) | 5,000 gold • Title: Arena Victor |
| Paladin | Fighter | Oath of the Paladin | 40× Restless Spirit | High Cleric Mora — (88, 84) | 5,000 gold • Title: Spirit Warden |
| Pugilist | Fighter | Iron Discipline | 40× Stone Brute | Iron Monk Rhen — (22, 89) | 5,000 gold • Title: Iron Fist |
| Lancer | Fighter | The Vanguard's Test | 25× Cavalry Raider | Spearmaster Holt — (22, 87) | 5,000 gold • Title: Vanguard |
| Archer | Rogue | Eagle's Trial | 25× Storm Eagle | Huntmaster Kael — (37, 95) | 5,000 gold • Title: Eagle Eye |
| Tamer | Rogue | Call of the Wild | 25× Wild Stalker | Beastkeeper Syla — (90, 85) | 5,000 gold • Title: Beast Walker |
| Warlock | Magician | The Dark Pact | 25× Shadow Demon | Darkscribe Voss — (14, 88) | 5,000 gold • Title: Demonbinder |
| Minstrel | Any | The Unfinished Symphony | 30× Harpy | Maestra Lyrielle — (58, 72) | 10,000 gold • Title: Songweaver |
| Hexblade | Any | A Blade That Hungers | 30× Wraith | Veilwarden Sarkis — (58, 73) | 10,000 gold • Title: Hexbound |
Where to Hunt the Unlock Monsters
Each unlock target roams specific terrain types. Watch the tile colours on your map (see The World & Navigation) and hunt in areas whose level range suits your character — every named area lists its levels when you stand in it.
| Target | Needed For | Roams | Hunting Notes |
|---|---|---|---|
| Pit Fighter | Gladiator | Land, Desert | Open plains and desert sands — the arena's outcasts wander widely, so almost any open ground works. |
| Restless Spirit | Paladin | Marshland | Haunts the bogs and mires. Head for the green-brown marsh tiles and sweep tile to tile. |
| Stone Brute | Pugilist | Mountain | Only found in the peaks. Pick a mountain range near your level and work the ridgeline. |
| Cavalry Raider | Lancer | Land | Rides the open plains and roads between settlements — flat grassland is your best bet. |
| Storm Eagle | Archer | Snow, Mountain | Circles the high cold places. Snowfields and mountain summits both spawn them. |
| Wild Stalker | Tamer | Forest, Marshland | Prowls deep woods and wetland edges. Forest interiors give the steadiest spawns. |
| Shadow Demon | Warlock | Wasteland, near Crystagyns | Drawn to scorched wastes and the dark energy around Crystagyn sites. |
| Harpy | Minstrel | Forest, Mountain | Nests in cliffs and tall canopies. Forest-mountain borders let you farm both terrains at once. |
| Wraith | Hexblade | Marshland, Wasteland, Land | The widest-roaming target of all — moors, wastes and open land. The Ashfields region is a reliable hunting ground. |
PvP Unlock Quests
| Class | Quest | Requirements | Quest NPC | Reward |
|---|---|---|---|---|
| Death Knight | Trial by Blood | Level 100 & defeat 5 players in PvP | Shadowgrasp Malgrin — (58, 70) | 10,000 gold • Title: Blood Reaper |
| Necromancer | The Ashen Rite | Level 100 & defeat 5 players in PvP | Bonewitch Morreth — (58, 71) | 10,000 gold • Title: Void Caller |
Class Mastery
Every class you level contributes a permanent, account-wide bonus that applies to all your characters — so levelling alternate classes directly strengthens your main. Progress is read straight from each class's level: you earn a new Mastery tier at levels 50, 100, 200, 350, 500, 750 and 1000. Each tier raises the bonus, so even taking an alt to level 50 pays off right away.
Each class grants two things, both growing with its tier:
- A primary stat bonus — a percentage boost to that class's signature stat, from +1 % at the first tier up to +4 % at level 1000.
- A signature utility — a class-defining effect that unlocks at tier 3 (level 200) and scales upward.
| Class | Primary Stat | Signature Utility |
|---|---|---|
| Fighter | Defence | Bulwark — Dodge |
| Magician | Intelligence | Mana Siphon — Mana Steal |
| Rogue | Dexterity | Pickpocket — Gold Find |
| Gladiator | Strength | Bloodlust — Crit Chance |
| Paladin | Defence | Lay on Hands — Lifesteal |
| Archer | Accuracy | Deadeye — Crit Damage |
| Warlock | Intelligence | Dark Pact — Mana Steal |
| Pugilist | Dexterity | Flurry — Crit Chance |
| Lancer | Strength | Impale — Crit Damage |
| Tamer | Spirit | Kinship — EXP Gain |
| Death Knight | Strength | Unholy Drain — Lifesteal |
| Necromancer | Intelligence | Soul Harvest — Mana Steal |
| Minstrel | Spirit | Inspiration — EXP Gain |
| Hexblade | Strength | Cursed Edge — Lifesteal |
Track everything on the Mastery Codex (Character › Mastery): each class, its level, tier pips, the bonus it currently grants, and the next unlock.
Support Class (Sub Class)
From level 30 you may choose a second class as a Support Class (sub class). Its class traits are layered onto your main class, up to an effective level equal to the lower of half your main level and your actual level in that class. A level-500 main can therefore run a support class as high as level 250 — but only if you have levelled that class that far.
- Grants the support class's traits only (not its abilities or Magick), stacking on top of your main's traits.
- The half-level cap means you inherit the support's early and mid traits, never its capstones.
- Set or change it at a Safehouse (Character › Support Class) — the panel previews exactly which traits you would gain.
Patch 3.0 — Mimic & Runesmith
Two further advanced classes were added in Patch 3.0, with a very different unlock profile from the eleven above: they require reaching the new frontier zones at very high level, and completing a four-quest chain rather than a single kill quest.
| Class | Style | Key Stats |
|---|---|---|
| Mimic ◉ | Absorbs enemy abilities into an Echo Codex; slots up to 10 into combat | INT DEX |
| Runesmith ⁂ | Nine persistent rune slots; builds and releases Detonate charge | STR INT |
Mimic ◉ INTDEX
Advanced class — unlocked via the The Echo Within quest chain (see below). Traits reinforce echo ability power (Intelligence), shapeshifting agility (Dexterity/Dodge), and Echo Codex absorption depth.
| Level | Trait | Bonus |
|---|---|---|
| 10 | Echo Affinity | +5% Intelligence |
| 20 | Fluid Form | +5% Dexterity |
| 30 | Borrowed Reflexes | +5% Dexterity |
| 40 | Codex Depth | +3% Echo Absorption Chance |
| 50 | Resonant Memory | +8% Intelligence |
| 60 | Phantom Step | +5% Dodge Chance |
| 70 | Absorbed Vitality | +5% Spirit |
| 80 | Echo Clarity | +8% Intelligence |
| 90 | Shifting Form | +10% Dexterity |
| 100 | Codex Mastery | +5% Echo Absorption Chance |
| 110 | Resonance Peak | +12% Intelligence |
| 120 | Mirror Strike | +8% Critical Chance |
| 130 | Deep Codex | +15% Intelligence |
| 140 | Endless Echoes | +5% Echo Quality |
| 150 | Echo Apex | +20% Intelligence |
| 160 | Fluid Mastery | +15% Dexterity |
| 170 | Codex Eternity | +8% Echo Quality |
| 180 | Ghostwalk | +8% Dodge Chance |
| 190 | All-Form Unity | +20% Intelligence |
| 200 | Eternal Echo | +25% Intelligence |
Plus five Utility Traits at levels 35, 75, 115, 155, 195 (Echo Absorption Chance, Cooldown Reduction, Arte Damage, Buff Duration, Cooldown Reduction) and a continuing high-band ("Phantom") every 50 levels from 250 to 1,000, same as every other class.
Runesmith ⁂ STRINT
Advanced class — unlocked via the What the Stone Remembers quest chain (see below). Traits feed both strike power (Strength) and rune energy (Intelligence / Detonate damage), with heavy-plate endurance (Defence) as a third pillar.
| Level | Trait | Bonus |
|---|---|---|
| 10 | Iron Inscription | +5% Strength |
| 20 | Rune Attunement | +5% Intelligence |
| 30 | Heavy Plate | +5% Defence |
| 40 | Weapon Rune | +5% Detonate Damage |
| 50 | Inscribed Strength | +8% Strength |
| 60 | Rune Ward | +8% Defence |
| 70 | Arcane Inscription | +8% Intelligence |
| 80 | Forge Mastery | +10% Strength |
| 90 | Rune Expertise | +8% Detonate Damage |
| 100 | Iron Will | +10% Defence |
| 110 | Inscription Peak | +12% Intelligence |
| 120 | Resonant Rune | +10% Detonate Damage |
| 130 | Colossus Strength | +15% Strength |
| 140 | Rune Bastion | +12% Defence |
| 150 | Inscription Mastery | +20% Intelligence |
| 160 | Detonation Expertise | +15% Detonate Damage |
| 170 | Titan Inscription | +18% Strength |
| 180 | Rune Eternity | +15% Defence |
| 190 | World Inscription | +20% Strength |
| 200 | Eternal Runesmith | +25% Intelligence |
Plus five Utility Traits at levels 35, 75, 115, 155, 195 (MP Cost Reduction, TP Gain, Arte Damage, MP Cost Reduction, TP Gain) and a continuing high-band ("Rune") every 50 levels from 250 to 1,000, same as every other class.
Endgame Advanced Classes — Unlock Chains
| Class | Zone | Level | Quest Chain | Quest NPC |
|---|---|---|---|---|
| Mimic | Echo Wastes | 850 | The Echo Within → The Weight of Other Lives → The Resonant Collection → The Hollow That Teaches | Scholar Erevan — Shaderest (62, 38) |
| Runesmith | Blighted Expanse | 1,050 | What the Stone Remembers → First Inscription → The Weight of Iron → Detonate | Archivist Vael — Hollowed Reach (33, 72) |
Class Mastery
Patch 3.5 — Mastery Tiers 8–10
Class Mastery extends past 1,000: new tiers at 1,500 / 2,000 / 2,500 raise a class's primary-stat bonus to 5% / 6% / 7% and its signature utility to +4 / +4 / +5. As always, mastery is account-wide — every class you level strengthens every class you play.