History — World Boss
The World Boss is a server-wide event boss that spawns at a specific tile on the world map, visible to all players. Any player can travel to its location and attack it — damage from every participant is tracked and rewarded proportionally.
Finding the World Boss
When a World Boss is active, a notification will appear for all players. Travel to the coordinates shown and stand on the boss's tile to engage it. The World Boss panel shows the boss's current HP, its location, and your own contribution so far.
Attacking
On the boss's tile, click Attack to deal damage. Combat works the same way as standard PvE — your equipped weapon and stats determine your output. The boss fights back, so keep your HP topped up. You must be physically on the boss's tile to attack or claim rewards.
Contribution & Rewards
Your share of the reward is determined by how much of the total damage dealt to the boss came from you. Rewards scale with your contribution percentage:
| Contribution | Reward Tier | Gold & EXP Multiplier |
|---|---|---|
| Killing Blow | Killing Blow | ×1.50 (150%) |
| 30%+ | Major | ×1.00 (100%) |
| 10% – 29% | High | ×0.80 (80%) |
| 5% – 9% | Moderate | ×0.60 (60%) |
| 1% – 4% | Low | ×0.40 (40%) |
| Below 1% | Minor | ×0.20 (20%) |
After the boss is defeated, return to its tile to Claim Reward. You must be on the kill tile to collect. If you log out and back in, you can still claim as long as you return before a new boss cycle begins.
Patch 3.5 — The Starfall Colossus
A level 2,500 entry joins the World Boss rotation: The Starfall Colossus, the part of the fallen star that did not burn away — and has been assembling itself ever since. Largest EXP and gold purse of any boss in the rotation.