History — Support Classes
The Support Class system lets you layer a second class's passive traits onto your main class. You keep everything about your main — your abilities, spells, equipment, and stats — and gain a curated slice of another class's trait tree on top of it. Access the system under Character → Support Class.
Every character on your account shares the unlock, and each of your characters can independently choose a different Support Class. You can hold up to eighteen different Support Class choices at once — one per main class — and switch them as your builds evolve.
Unlocking the System: The Wandering Path
The Support Class system is locked behind a quest. You cannot set a Support Class until you complete it.
- Reach level 50 on any character.
- Seek out Roan the Wayfarer at the Mars Colosseum (map position 52, 8). A violet diamond marks his tile once you are eligible.
- Accept the quest and hunt down three legendary foes across the world, each carrying a Sigil:
| Target | Sigil | Biome | Weak to | Where to find |
|---|---|---|---|---|
| Minotaur | Sigil of Might | Mountain | Lightning | Raygos Cauldron (Lv 100–190), Dakuban Mines (Lv 110–215), Ruins of Jukhaz (Lv 255–375), Snowfall Mountain (Lv 320–450), Border Mountains (Lv 490–650), and higher Mountain zones |
| Werewolf | Sigil of the Hunt | Forest | Earth | Frostbite Forest (Lv 20–65), the Sanctuary (Lv 50–150), Bloodshore Heath (Lv 400–560), Nemyia Forest (Lv 740–905), and Crystalmoor Highlands (Lv 880+) |
| Vampire | Sigil of Shadow | Wasteland | Lightning | Dea Siroz Wasteland (Lv 430–615), Crimson Wastes (Lv 760–930) |
Once the quest is accepted, each of these enemies spawns far more frequently in their home biomes. Each sigil only drops once and is a locked quest item. Return all three sigils to Roan the Wayfarer to complete the quest and unlock the system account-wide.
Note: The Minotaur and Werewolf are reachable during normal progression. The Vampire's home — the Wasteland — is a mid-to-late game biome (Lv 430+). The Wandering Path is designed as a journey across your leveling arc, not a quest you clear in one session.
How It Works
Effective Level
Your Support Class contributes traits up to your effective support level:
Effective level = min( floor(main class level ÷ 2), your actual level in the support class )
- Level-200 Fighter with Rogue sub leveled to 80 → effective level = min(100, 80) = 80. Rogue traits at ≤ 80 apply.
- Level-60 Fighter with the same Rogue sub → effective level = min(30, 80) = 30. Only traits at ≤ 30 apply.
- If you haven’t leveled the support class at all, effective level = 0 and no traits apply.
The floor(main/2) cap keeps the system self-balancing — support capstones never overshadow your main class’s highest-level abilities.
Changing Your Support Class
You may only set or change your Support Class while standing at your Safehouse. Your support choice is saved per main class, so switching mains automatically loads that main’s saved support choice.
What Transfers
- Stat boosts: Strength, Accuracy, Dexterity, Defence, Intelligence, Spirit (percentage bonuses up to effective level)
- Combat bonuses: Critical chance, critical damage, lifesteal, mana steal, dodge chance
- Farming bonuses: Gold bonus, EXP bonus, drop chance
- Utility: MP cost reduction, cooldown reduction, TP gain, arte damage, buff duration
- Valor multipliers (Death Knight / Necromancer): Valor → STR and Valor → INT scaling carries over and stacks with your Valor pool
- Pet traits (Tamer): Pet damage, pet crit, and feeding bond traits carry over — but are inert unless you have an active pet (i.e., your main IS Tamer)
What Does NOT Transfer
- Abilities and spells — no class abilities, weapon artes, songs, or Signature Spells from the support class
- Dual Wield — Rogue and Tamer both have a Dual Wield unlock trait, but it does not carry over. Only your main class determines whether you can dual-wield
- Raw stat growth — traits only. Base stat growth comes from your main class and Class Mastery (account-wide)
- Specialisation paths — support traits always use the default trait path regardless of the crossroads you picked on your main class
Choosing Your Support Class
Pick a support class for what its traits give you, not for its abilities — abilities never transfer. The full trait list for every class, level by level, lives on Classes & Traits; read the class you are considering and ask which of its passives still help while you are playing something else.
Broadly:
| If your main wants… | Consider |
|---|---|
| Raw damage | Gladiator, Death Knight, Pugilist |
| Survivability | Paladin, Fighter, Lancer |
| Critical hits | Rogue, Archer, Gladiator |
| Spell power | Magician, Warlock, Necromancer, Astromancer |
| Lifesteal and sustain | Warlock, Death Knight, Gladiator |
| Evasion | Rogue, Pugilist, Minstrel |
| Hybrid INT / STR builds | Hexblade, Paladin |
Support Class selections are saved per main class. You can freely experiment at your Safehouse without losing any previous combination.
Exception — Mimic
Every class above caps its support class at half your main level. Mimic is the one exception: its cap is your main level ÷ 1.5 instead of ÷ 2 — a noticeably higher ceiling, in keeping with the class's "absorb everything" identity. A level-900 Mimic can therefore run a support class as high as level 600, versus 450 for every other class at that level.