History — The Realm Relic
The Realm Relic is one weapon per class, taken in six steps. Each step is fed by a count of deeds you would do anyway and adds a line to the weapon; the last adds a skin and a title that exist nowhere else, and from then on the relic follows your level for free at the Raise. Free, no deadline, nothing sold. Open it at Character → Relic.
| Step | Name | Fed by | Adds |
|---|---|---|---|
| 1 | The Forging | A raid floor's objectives completed 10 times. | The weapon, at your level. |
| 2 | The Affix | Keystone tier 10 cleared. | One affix of your choice at tier III. |
| 3 | The Class Line | Labyrinth floor 50 and 500 Realm Boss blows. | Your class line, as on a raid set. |
| 4 | The Pair | A hidden crafting pair forged into it. | The pair's effect, kept. |
| 5 | The Signature | Keystone tier 20 and a Grandmaster deed. | A Signature line of your choosing. |
| 6 | The Awakening | 250 Hardcore points, a raid boss on a Hardcore run, or Legend Rank 3. | The skin, the title, and it follows your level for free. |
The relic is forged at step 1 as a Legendary weapon of your class, lifted 125% over its base and at your level. The affix of step 2 sits at tier III; the class line of step 3 is the one a raid set pays your class, and it works while the relic is wielded; the pair of step 4 is forged from the two materials in your stores and its effect is kept; the Signature line of step 5 is any of the eight. Step 6 grants the title Relicbearer and the Relicborne skin. The relic is yours: it may be raised, ascended and worn like any Legendary, and the steps wait while it is out of your hands.