History — Raids
Showing revision from 11 Jul 2026, 17:04 by Accuracy Pass 3.5.
Raids
Raids are multi-floor gauntlets. You descend floor by floor through waves of enemies, defeat each floor's boss to advance, and on the final floor claim a piece of the raid's Unique set. Raids can be run solo or with a party, and every floor scales to the raid's level band.
How Raids Work
- Entering: travel to a raid entrance (marked R on the world map) and enter. Twelve raids sit in the overworld; two endgame raids lie in the Underworld.
- Floors: each floor spawns regular enemies and a boss. Clear the boss to descend. Higher-tier raids have more floors.
- Final floor: the final boss drops a piece of the raid's Unique set — nine pieces on the twelve original raids (weapon, shield, four armour slots, two rings, necklace); the newest ladders — Heart of the Caldera, Fracture Beyond and the Sundered Reaches pair — run five-piece sets.
- Set bonuses: wear the set's armour for +10% to all stats at 3 pieces and +20% at 4 pieces.
- Level: there is no level gate on the door — the listed band is what the enemies inside play at; walk in when you can survive it.
The Raid Ladder
Fourteen raids span the full range from Level 10 to 2,000. ☠ marks an Underworld raid.
| Raid | Levels | Floors | Final Boss | Unique Set | Where |
|---|---|---|---|---|---|
| Caverns of Ruin | 10–50 | 5 | Ruinlord | Ruinforged | Sanctuary Outskirts (85, 87) |
| Tomb of the Ancients | 50–150 | 6 | The Undying Pharaoh | Eternal Wrappings | Snowfall Mt. Temple (27, 76) |
| Fortress of Shadow | 150–350 | 7 | Shadow Archon | Shadowforged | Vespír Highlands (66, 58) |
| Void Sanctum | 350–700 | 8 | The Void Emperor | Void Touched | Crimson Wastes (11, 9) |
| Eternal Spire | 700–1,000 | 10 | The Eternal God | Eternal | Vespír Highlands (84, 63) |
| Heart of the Caldera | 950–1,100 | 7 | Magmacrown Eternal | Cinderplate | Ashfall Caldera (51, 57) |
| Underworld Gate | 1,000–1,200 | 6 | Gatekeeper of the Damned | Underforged | Vespír Highlands (53, 41) |
| Emberforge Throne | 1,150–1,400 | 7 | The Magma Sovereign | Magmaforged | Frostbound Reach (7, 94) |
| Siege of the Infernal Throne ☠ | 1,200–1,800 | 5 | The Darkcrystal Core | Infernal Throne Set | Underworld (32, 32) |
| The Fracture Beyond | 1,200–1,500 | 8 | Blightlord Eternal | Blightsteel | Blighted Expanse (29, 70) |
| Frostfall Apex | 1,350–1,600 | 8 | The Frostfall Empress | Permafrost | Vespír Highlands (69, 38) |
| The Shattered Crown | 1,550–1,800 | 9 | The Sunderer | Sundered | Dakuban Snowplains (9, 85) |
| The Abyssal Expedition ☠ | 1,600–2,000 | 7 | The Darkcrystal Core | Abyssal Expedition Set | Underworld (72, 72) |
| Throne of Oblivion | 1,750–2,000 | 10 | The Oblivion Sovereign | Oblivion | Frostbound Reach (32, 62) |
Every raid set's four armour pieces (helm, body, legs, boots) share the set bonus: 3 pieces = +10% to all stats, 4 pieces = +20%. The fifth piece is the set's signature weapon.
Raid bosses carry elemental weaknesses — hit them where it hurts. The Patch 3.1 finals: the Magmacrown Eternal (Heart of the Caldera) is weak to Water, and the Blightlord Eternal (The Fracture Beyond) is weak to Light.
Patch 3.5 — The Sundered Reaches
| Raid | Levels | Floors | Final Boss | Unique Set | Entrance |
|---|---|---|---|---|---|
| Vault of the Starforged | 2,200–2,600 | 8 | The Starforged Regent | Starforged (5 pieces) | Starfall Tundra |
| The Worldspine Throne | 2,700–3,000 | 10 | The Titan-King | Worldcrown (5 pieces) | The Worldspine summit |
Both sets carry the standard armour set bonus (3pc +10% / 4pc +20%); the fifth piece is a
weapon. The Worldspine Throne is the realm's level-3,000 capstone.