History — Keystones
A Keystone opens an instanced copy of a dungeon at a tier you choose, with two modifiers drawn for it and a turn budget to clear it in. Clear within the budget and the key comes back a tier higher, cut for another dungeon you have proven at Ultimate; fail and it drops one. You hold one key at a time. Keys come from an Ultimate dungeon boss or a raid final boss when you hold none, and once a week a bountiful key waits at the Keystones board (Character → Keystones): tier = your season best − 2 (at least 1), the week’s rotating modifier, double shards.
Tiers and walls
Tiers 1–4 are the four difficulties as they are (Normal, Hard, Very Hard, Ultimate). From tier 5 every tier is one wall above you: the foes are statted as if they stood 10% further up the rail than your own Power Level, per wall, through the same calculation the Awakened tiers use — so a Lv 1,200 player and a capped player climb the same ladder from their own rung. Loot, EXP and gold stay the difficulty’s own.
A foe’s Rally under the walls heals what it would without them: the walls lift its pool, not its healing.
The turn budget
A browser game counts turns, not minutes. The budget is 40 + 2 per tile of the shortest walk from the entrance to the boss + 8 per foe in the dungeon + 12 per wall; every step and every fight action is one turn (opening a fight is not). The dungeon card shows the turns used against the budget.
Modifiers
Two are drawn for every key. The held key’s modifiers can be re-rolled 3 times in any 24 hours from the Keystones board; the tier and the dungeon stay. Under the Dormant throne the budget grows by 6 turns for every other foe on the floor.
| Modifier | What it does |
|---|---|
| Wardens everywhere | Every third foe is a Warden. |
| Dormant throne | The boss sleeps until nine in ten of the other foes are down. |
| No grace | The boss is enraged from its first blow. |
| Afflicted | Foes open with an affliction on you. |
| No potions | No potion can be drunk inside. |
| Walls up | Two walls above the tier. |
| Silent tongue | Fusions fail. |
| One life | A death spends the key. |
Rewards
A clear within the budget pays 10 Keystone Shards a tier (×2 on a bountiful key), a place on the season ladder and the next key a tier higher. From tier 5 a clear also mails a reward piece with a guaranteed affix (tier III from tier 10) and a Legendary chance of 5% per wall, at most 50%. The boss drops its usual loot either way. Over budget, a death or a walk-out before the boss: the key loses a tier.
The ladder and the vendor
The ladder keeps each class’s best tier for the season (a quarter). When a season closes its top 10 accounts are paid in shards by mail, 500 for first, the way the Labyrinth settles. The vendor on the board sells:
| Item | Price |
|---|---|
| Ascendant Sigil | 20 Keystone Shards |
| Soulbinding Vial | 300 Keystone Shards |
| Re-cut the key (same tier, another dungeon) | 50 Keystone Shards |