History — Hardcore Mode
Showing revision from 10 Oct 2026, 16:55 by Arkius.
A Hardcore run is one class with one life. You begin it on a class you have never played, play that class exactly as you would any other, and the first time it falls where a death costs you something, the run is over.
Beginning a run
- Open the class picker and choose a class at level 1 with no EXP — one you have never played. Beneath its level you will see ☠ Begin a Hardcore run. Confirm, and the class loads with the run begun.
- Only that class is on the run. Your other classes, and everything your account owns, are untouched.
- Guest accounts cannot begin a run, and a class on a run cannot begin another until it has fallen.
What ends a run
- Falling in the overworld, a dungeon or a raid — the deaths that already cost you your carried gold and 20% of your EXP.
- The Labyrinth, guild raids, the echo arena and PvP duels are safe: the game treats those as non-deaths, so nobody can be duelled out of a run.
- A Last Resort that saves you is not a death. Any blow that leaves you standing leaves the run standing.
When a run falls
- The class returns to level 1: its level, EXP and class stats go back to their starting values, and the usual cost of that death still applies.
- Your gold, items, titles, and everything you bought or chose for that class stay exactly as they were. You may begin a new run on the class afterwards.
- The run keeps its place in the Hall of Legends, struck through: the level it reached, what felled it, where, and how long it lived.
Milestones
A living run earns a title, once, as it reaches each of these levels. The titles stay yours whatever happens afterwards.
| Level reached alive | Title |
|---|---|
| 50 | Deathless |
| 250 | Unbroken |
| 1,000 | Unyielding |
| 5,000 | Eternal |
While a run lives, a ☠ skull stands beside your name in chat, on the online list and on your profile, and the Hall of Legends ranks every living run by its level.