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History — The Faction Table

14 Jul 2026, 16:16 · Patch 3.7 · 3.7 The Faction War — rivalries, EXP, 5 expedition tiersView
13 Jul 2026, 09:33 · Faction Table Rename · Renamed: War Table -> Faction TableView
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · Created by wiki_update_accuracyView
Showing revision from 14 Jul 2026, 16:16 by Patch 3.7.

The Faction Table is Crystaria's realm-politics and idle-command layer. Six great powers hold the world map; you pledge effort to them by dispatching expeditions — timed missions you send off, keep adventuring, then return to claim for gold, experience, that faction's reputation, and supply caches. Open it from the Endgame menu.

Everything here is account-wide: reputation and expeditions belong to your account, not a single character. EXP claimed, though, is paid to whichever character you are currently playing — and it scales to their level, so an alt catches up rather than leaping ahead.

The Six Powers

FactionDomainSworn Rival
Koltz DominionA disciplined military order holding the eastern reaches.Crimson Legion
Crimson LegionSavage warbands sworn to the blood-red wastes.Koltz Dominion
Grandius ConcordMerchant-diplomats who steward the central steppes.Vespír Syndicate
Vespír SyndicateShadowed financiers of the high country.Grandius Concord
KiRoni WardensKeepers of the southern plains and their wilds.Frostbound Pact
Frostbound PactStoic survivors of the frozen reach.KiRoni Wardens

⚔ Rivalries — choose your sides

The six powers are locked into three sworn rivalries. Standing is a tug-of-war: every point of reputation you win with a faction bleeds half of that gain away from its rival. You cannot court all six at once — climbing with Koltz costs you standing with the Crimson Legion, and so on for each pair.

This makes reputation a choice. Pick a favoured power in each of the three rivalries and lean in, or play the middle and climb everyone slowly — but you will never sit Exalted with two sworn enemies at once.

Expeditions

Each faction offers five expeditions, unlocked as your standing with that faction rises. You have four concurrent expedition slots — juggle several at once. Longer expeditions pay more of everything; the EXP shown is a share of your current level, so it stays worthwhile at any level.

ExpeditionDurationUnlocks atRewards
Patrol the marches1 hourNeutralSmall gold, rep, EXP & a supply cache
Wage a campaign4 hoursFriendlySolid gold, rep & EXP
Lead a crusade12 hoursHonoredLarge gold, rep & EXP
Hold the vanguard24 hoursReveredThe long war effort — the biggest idle gold, rep & EXP
⚔ Raid the rival's lines (Incursion)6 hoursHonoredGood rep & EXP for you — and an outright strike against the sworn rival
Incursions are the aggressive play. On top of the reputation you earn, they land an extra hit on the target faction's rival — stacked with the normal rivalry bleed, an Incursion is the fastest way to tear an enemy power down while lifting your favoured one. Every claim also has a chance of a Windfall (doubled gold and bonus caches).

Reputation Tiers

Standing with each faction climbs through five cumulative tiers. Higher tiers unlock that faction's longer, richer expeditions.

TierReputationUnlocks
Neutral0Patrols
Friendly1,000Campaigns
Honored3,500Crusades & Incursions
Revered9,000Vanguard war efforts
Exalted20,000Full standing

Supply Caches

Every expedition also returns that faction's Supply Cache, a stacking material. Caches sell for gold and are earmarked for future faction quartermaster wares.