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History — Culinarian

10 Sep 2026, 21:42 · Culinarian Move (#178) · before #178 culinarian moveView
10 Sep 2026, 21:42 · Culinarian Move (#178) · #178: 23 dishes moved from AlchemyView
10 Sep 2026, 21:40 · Culinarian Move (#178) · before #178 culinarian moveView
10 Sep 2026, 21:40 · Culinarian Move (#178) · #178: 23 dishes moved from AlchemyView
2 Sep 2026, 23:10 · Patch 4.8 Wiki Review · Patch 4.8 wiki reviewView
2 Sep 2026, 16:20 · Stale Rules Sweep 2026-09-02 · stale rules sweepView
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · Elixir of Rebirth at pinnacleView
16 Jun 2026, 16:57 · import · re-importView
16 Jun 2026, 16:12 · import · initial importView
Showing revision from 10 Sep 2026, 21:42 by Culinarian Move (#178).

Culinarian is a crafting discipline available to all classes from the Craft menu. Culinarians cook food for you (long, gentle buffs, pitched below the Alchemist's potion of the same band) and Pet Food — specialised meals that grow your pet's four core stats and determine its evolution path. Unlike a simple power meter, the Culinarian system works like a companion nurturing game: what you feed shapes what your pet becomes.

The Four Pet Stats

Every pet has four stats that grow from feeding. Pet Level (0–100) is derived automatically: level = floor(total stat points ÷ 5).

StatEffect
◆ MightIncreases raw damage output (scales with Tamer's SPI)
▲ SpeedIncreases hit rate (up to +20%) and critical chance (up to +12%)
■ FortitudeIncreases armour piercing from 40% bypass up to 90%
★ ArcanaWhen dominant (>35% of total), pet scales with INT instead of SPI

Pet Evolution

At level milestones your pet evolves into a new form based on its dominant stat. The form name changes how the pet is described in combat and in your pet panel.

LevelMightSpeedFortitudeArcanaBalanced
1–9Hatchling (all forms)
10–29Ravager PupSwift CubBulwark CubArcane CubWild Cub
30–59RavagerStalkerGuardianFamiliarWild Beast
60–99Alpha RavagerPhantom StalkerIron GuardianArcane FamiliarAncient Beast
100WarlordShadowbladeFortressSpellweavePrimordial

A stat is considered dominant when it exceeds 35% of your pet's total stat points. If no stat clears that threshold the pet takes the Balanced form instead.

Culinarian Skill

Like all crafting disciplines, Culinarian has a skill from 0 to 100. Every successful cook increases your skill. Higher skill unlocks more powerful recipes.

Cooking a Meal

  1. Open the Craft menu and select the Culinarian tab.
  2. Recipes you meet the skill requirement for are shown in full; locked recipes appear greyed out with the required skill level.
  3. Ensure you have the required gathered resources in your resource inventory.
  4. Click Cook on the desired recipe. The ingredients are consumed and the pet food is added to your item inventory.

Feeding Your Pet

  1. Open the Craft menu and select the Culinarian tab to cook food.
  2. Open your Pet panel and click a food item to feed it. Stat gains are permanent and cumulative.
  3. At level 100 the pet has reached its pinnacle and regular feeding stops — only the Tier VI Elixir of Rebirth (skill 100) can still be served, resetting the pet to be raised anew down a different path.
Any class can craft and carry pet food — only Tamers can feed it. Trade food with Tamer guild-mates to help them level their pets faster.

Meals for Adventurers

Every meal is a 30-minute buff to one stat, deliberately weaker than the Alchemist’s potion of the same skill band — a stew at skill 0 is +4% for 30 minutes against a Minor Draught’s +8% for five. Meals and potions stack: they are separate lanes and their values add. Within the food lane a stronger meal replaces a weaker one and a weaker meal is refused unspent; eating the same meal again simply restarts its timer. Eat from your bag or from the Quick Consumables panel.

MealEffectIngredients
◆ Skill 0
Baked Shore Catch+4% ACCOcean Fish ×2, Shore Shell ×1Salt-baked in its own shell. Clears the head and steadies the hand.
Root and Barley Mash+4% DEFSoil ×2, Forest Wood ×1Peasant food, and none the worse for it. You feel harder to move.
Traveller's Stew+4% STRSoil ×2, Marsh Bug ×2Thick, brown, and honest. It sits heavy and it keeps you swinging.
◆ Skill 5
Field Ration+5% DEFWild Grain ×3, Root Vegetable ×2Grain and roots pressed into a brick. Nobody enjoys one; everybody carries one.
Grilled Perch+5% STRRiver Perch ×2, Coal ×1Charred over coals on the bank and eaten off the stick. It puts weight behind the arm.
Pan-Seared Mackerel+5% ACCSea Mackerel ×2, Coal ×1Skin down, hot pan, no fuss. Sharp on the tongue, and sharper on the aim.
Shore Perch Stew+5% DEFShore Perch ×2, Coal ×1Boiled up with whatever the tide left behind. Sits like ballast, and you take a hit better for it.
◆ Skill 15
Glacier Broth+6% INTIce Jewel ×3, River Pearl ×2Served so cold it aches. The thoughts that follow are very clear.
Harvest Loaf+6% SPIAmber Barley ×4, Wild Grain ×4Baked the same morning the barley came in. The smell alone does half the work.
Hearty Game Stew+6% STRWild Game Meat ×4, Hare Meat ×3A day of hunting in one pot, with no part of it wasted. You stand up stronger than you sat down.
Hunter's Breakfast+6% STROcean Fish ×3, Soil ×3, Marsh Bug ×2Everything in the pan at once, eaten standing up before dawn.
Skewered Marsh Grubs+6% DEXMarsh Bug ×4, Forest Wood ×2Better than it sounds. Crisp outside, and it does wonders for the footwork.
◆ Skill 20
Coral Snapper Bisque+6% SPICoral Snapper ×1, Blue Herring ×2Strained twice, and the colour of a reef at sunset. Something in it steadies you.
Golden Trout Feast+6% EXPGolden Trout ×1, Silver Dace ×2, Coal ×1A whole gold-scaled trout laid on for one person. You notice more of the day afterwards.
Rock Mullet Roast+6% DEFRock Mullet ×1, Saltfish ×2, Coal ×1Baked in its own salt crust and cracked open at the table. Armour from the inside out.
◆ Skill 25
River Rice Bowl+7% INTRiver Rice ×4, Watercress ×3Terrace rice with a little green on the top. Plain, and it leaves the mind uncluttered.
Smoked Fowl Platter+7% ACCFowl Meat ×4, Salt Grass ×2Hung over green wood until the smoke took. Picked apart with the fingers, and it steadies them.
◆ Skill 30
Ember-Seared Cut+8% STRVolcanic Rock ×3, Soil ×4, Marsh Bug ×3Cooked on a stone still hot from the caldera. Rare in the middle, always.
Merchant's Platter+6% GoldSand Gem ×3, Ocean Fish ×3, Shore Shell ×2Arranged to impress. You find yourself haggling rather better afterwards.
Scholar's Supper+6% EXPOld Relic ×3, Ice Jewel ×3, Forest Wood ×2Eaten one-handed over an open book. The lesson sticks better on a full stomach.
◆ Skill 40
Crystal Bass Tartare+9% INTCrystal Bass ×1, River Perch ×3Sliced thin enough to read through. The cold clarity of it goes straight to the head.
Deep Sea Chowder+9% SPIDeep Tuna ×1, Sea Mackerel ×3Thick with things pulled from below the light. It warms further down than it ought to.
◆ Skill 45
Frost Elk Roast+9% SPIFrost Elk Meat ×3, Winter Turnip ×3It came in frozen through and left the fire barely tamed. Warms the resolve as much as the hands.
Serpent Fillet+9% DEXSerpent Meat ×3, Emberpepper ×2Peppered hard and cooked fast, the way the thing moved. Some of that quickness carries over.
◆ Skill 50
Deepwater Feast+10% SPIOcean Fish ×5, River Pearl ×3, Shore Shell ×3Course after course of things pulled from very deep water. You feel harder to kill.
Goldenroot Broth+10% EXPGoldenroot ×2, Icecap Grain ×3, Lotus Root ×2Simmered until the root gives up its colour. Everything after it tastes of paying attention.
Ironroot Roast+10% DEFForest Wood ×5, Volcanic Rock ×3, Soil ×4Slow-roasted for most of a day. Whatever it does to you, it lasts.
◆ Skill 55
Titan Gourd Stew+10% STRTitan Gourd ×2, Vine Melon ×5, Jungle Fungus ×4One gourd, four people to lift it, and stew enough for the rest of the week.
◆ Skill 60
Dragon Eel Elixir+11% STRDragon Eel ×1, Deep Tuna ×2Eel reduced all night to something dark and glossy. Half a spoon and you feel it in the shoulders.
Jade Koi Broth+11% SPIJade Koi ×1, Pearl Grouper ×2Pale green and almost clear, from a fish older than the cook. Taken slowly, and in silence.
Prime Cut Banquet+11% STRPrime Cut ×2, Wild Game Meat ×5, Root Vegetable ×3The best of the kill, laid on for a table of people who earned a share of it.
Rainbow Arowana Sashimi+11% EXPRainbow Arowana ×1, Golden Trout ×2Laid out in the order of its own colours. Eating it feels like being taught something.
◆ Skill 70
Banquet of the Deep Vault+10% EXPOld Relic ×6, Ice Jewel ×5, Sand Gem ×4, Dungeon Core ×1A full table laid in a place no table belongs. You will remember every bite, and everything else.
Caldera Grand Roast+12% STRVolcanic Rock ×6, Soil ×6, Ocean Fish ×4, Dungeon Core ×1The whole beast, over the whole fire, for the whole company.
◆ Skill 75
Alpha Trophy Feast+13% EXPAlpha Trophy ×1, Dire Hide ×2, Prime Cut ×2The pack leader served whole, with everything it had been eating. You learn something from it.
Everbloom Confection+13% EXPEverbloom Seed ×1, Sacred Lotus ×1, Goldenroot ×3Sugar-work around a seed that will not stop flowering. Ruinous, and you remember it for days.
Culinarian, Alchemy and Runecrafting are instant disciplines — no forging session, no quality roll. The bench still teaches skill per craft.

Pet Food Recipes

Each food biases different stats. Higher tiers give more total stat points per feeding and level the pet faster. Tier 5 recipes require boss materials from dungeons.

FoodStat GainsSkillIngredients
◆ TIER 1 — Skill 0  (5 pts)
Simple Kibble◆+3 ■+20Soil ×2, Ocean Fish ×1
Grilled Fish▲+3 ◆+20Ocean Fish ×3, Forest Wood ×1
Marsh Stew■+4 ▲+10Marsh Bug ×2, Soil ×2, Ocean Fish ×1
◆ TIER 2 — Skill 20–25  (12 pts)
Hearty Meat Pie◆+8 ■+420Marsh Bug ×3, Shore Shell ×2, Soil ×2
Forest Berry Blend▲+6 ◆+4 ★+220Forest Wood ×3, Ocean Fish ×2, Marsh Bug ×1
Shellfish Feast■+8 ▲+425Shore Shell ×4, Ocean Fish ×3, Sand Gem ×1
◆ TIER 3 — Skill 45–55  (20 pts)
Volcanic Roast◆+14 ■+645Volcanic Rock ×3, Marsh Bug ×4, Forest Wood ×3, Ocean Fish ×2
Crystal Infused Broth★+12 ▲+5 ◆+350Sand Gem ×3, Shore Shell ×3, Ocean Fish ×3, Marsh Bug ×2
Beast Jerky◆+12 ■+855Old Relic ×2, Volcanic Rock ×3, Shore Shell ×4, Marsh Bug ×3
◆ TIER 4 — Skill 70–80  (30 pts)
Jewelled Delicacy★+16 ▲+8 ■+670Ice Jewel ×3, Sand Gem ×4, Shore Shell ×4, Ocean Fish ×3
Ancient Relic Stew◆+14 ■+10 ▲+675Old Relic ×4, Ice Jewel ×3, Volcanic Rock ×4, Sand Gem ×3
Mystical Feast▲+14 ★+10 ◆+680Ice Jewel ×4, Sand Gem ×4, Old Relic ×3, Shore Shell ×4
◆ TIER 5 — Skill 90–95  (50 pts)
Divine Offering◆+25 ▲+15 ■+1090Ice Jewel ×6, Old Relic ×5, Sand Gem ×5, Dungeon Core ×1
Primordial Nectar★+22 ▲+16 ■+1295Ice Jewel ×8, Old Relic ×6, Sand Gem ×6, Ancient Shard ×1
Shore Shell is a gathering resource found in coastal and beach areas — watch for gathering points near Ocean tiles. It is not listed in the standard gathering table.
Focusing one stat produces the strongest specialised pet, but a balanced distribution (no stat above 35%) unlocks the Balanced evolution line. INT-heavy Tamers benefit greatly from an Arcana-dominant pet (Familiar line), which scales off Intelligence instead of Spirit.
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