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History — Crafting

11 Jul 2026, 18:30 · Crafting Artisan Pass · Artisan loop + salvage & material economyView
11 Jul 2026, 18:30 · Crafting Base Pass · Base "what is crafting" section (benches, tiers, mini-game, HQ)View
11 Jul 2026, 17:23 · Master Artisan Fix · both HQ weeklies w/ rewards (from accuracy-pass terse text)View
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · both HQ weeklies (live text)View
10 Jul 2026, 17:06 · Patch 3.5 · Patch 3.5: recipe bands to 3000 + Sundered catalystsView
5 Jul 2026, 13:25 · Patch 3.1 · Patch 3.1: Mastercraft Assembly + HQ dailies/streakView
5 Jul 2026, 13:25 · Arkius · createdView
Showing revision from 5 Jul 2026, 13:25 by Patch 3.1.

Patch 3.1 — Mastercraft Assembly

From skill 48, each equipment bench (Blacksmith, Armorsmith, Leatherworker, Jeweller) gains a Mastercraft Assembly panel. Assembly recipes are dual-source: they consume a component item from your bag — any Epic item of the right kind at or above a level floor — plus gathered materials, boss trophies and gold. The result is a Masterwork: a Unique item that no shop sells, no monster drops, and no ordinary recipe makes.

BenchMasterworkComponent
BlacksmithCaldera-Forged Edge (Lv 1,050, Fire)Any Epic weapon Lv 800+
BlacksmithPhantom-Forged Blade (Lv 1,300, Dark)Any Epic weapon Lv 1,000+
ArmorsmithAshen Plate (Lv 1,050)Any Epic chest armour Lv 800+
ArmorsmithCorrupted Plate (Lv 1,300)Any Epic chest armour Lv 1,000+
LeatherworkerDuskhide Treads (Lv 950)Any Epic boots Lv 700+
JewellerVolcanic Brace (Lv 1,050)Any Epic ring Lv 700+
JewellerVoid Signet (Lv 1,300)Any Epic ring Lv 1,000+
JewellerMegalith Band (Lv 1,300)TWO Epic rings Lv 1,000+
✦ Pinnacle Masterworks (skill 94–96) — surpass even Level 2,000 gear
BlacksmithSovereign's Edge (Lv 1,750, Dark)Any Epic weapon Lv 1,400+
ArmorsmithWorldheart Plate (Lv 1,750)Any Epic chest armour Lv 1,400+
LeatherworkerVoidwalker Treads (Lv 1,600)Any Epic boots Lv 1,300+
JewellerEclipse Signet (Lv 1,700)Any Epic ring Lv 1,400+
The component item is consumed — assembly does not upgrade or imbue it, and nothing about the specific copy carries over (essences socketed into it are destroyed, exactly as if it were sold). The panel names exactly which item it will take (always your lowest-level qualifying piece) before you confirm — equipped and locked items are never touched.

Weapon Masterworks take your class's signature form. Exactly like dungeon and raid boss weapon drops, an assembled weapon is re-forged for the crafter: a Magician assembles the Caldera-Forged Focus, an Archer a Longbow, a Lancer a Lance — the weapon kind, name and stat spread all follow your class (the six stats are redistributed on the same total budget, so no class's version is stronger). Craft on the character you want to wield it. Armour and ring Masterworks are class-agnostic, as armour always is.

Quality carries — the one exception. If every consumed component is a bench-crafted ✶ HQ item, the Masterwork itself is forged HQ: +20% to its stats and double value, with the ✶ HQ marker in its name. The panel announces it before you confirm ("Flawless components — this Masterwork will be forged HQ"). Since assembly always takes your lowest-level qualifying piece, lock (🔒) any cheaper non-HQ copies so your HQ components are the ones selected.

Patch 3.1 — Masterwork Days & the HQ Streak

Four per-discipline daily quests ask for 2 High Quality crafts at a named bench (double the generic Masterwork daily's rewards), and the weekly The Master Artisan rewards 8 HQ crafts at any bench. Separately, crafting 3 High Quality items in a row at one bench pays a flat +1.00 bonus skill point — a normal-quality craft resets the streak, and your progress (1/3, 2/3…) is shown on each craft result. The crafting log also gained ▶ replay links to step through any recorded craft.