History — Buff Magick
A new line of caster spells designed to enhance party play — party-targeting buffs that let a supporting class be the keystone of a group's effectiveness.
How They Work
- Buff Magick is sold in town shops by spell vendors (the same shop dropdown that sells damage spells). Click the ? next to the Buy button to inspect a spell before purchase.
- Once owned, equip the spell to Spell 1 or Spell 2 like any other spell.
- Cast it from the regular ✦ Cast button in combat. It costs MP like a damage spell, but instead of dealing damage it applies a timed stat buff.
- The buff targets the caster and every member of their current party. Solo players still benefit — the buff applies to just you if you're not grouped, so it's never wasted MP.
- Buffs from the same spell refresh their duration rather than stacking infinite copies.
- Each buff appears as a coloured icon on the stat panel of every party member while active (see Active Buff Icons).
- All Buff Magick has a 2-minute duration — long enough to cover a dungeon room, short enough that re-casting between fights is part of the rhythm.
Spell Tiers & Scaling
Buff Magick uses the same Tier I–VII progression as damage and heal spells. Casting a spell awards 1 AP towards its next tier; once the AP threshold is reached, the spell ascends and its potency increases. Tiers VI and VII are the long devotion of true masters.
| Tier | AP req | Base buff % | Caster casts | Non-caster casts |
|---|---|---|---|---|
| I | 100 | 10 | +10% | +5% |
| II | 200 | 10 + 5 | +15% | +7% |
| III | 350 | 10 + 10 | +20% | +10% |
| IV | 600 | 10 + 15 | +25% | +12% |
| V | 1,500 | 10 + 20 | +30% | +15% |
| VI | 3,000 | 10 + 26 | +36% | +18% |
| VII | — | 10 + 32 | +42% | +21% |
Spell tier is stored per-copy on the spell — selling a Tier IV spell and re-buying it from a shop resets it to Tier I. Tier and AP carry over between sessions and across class changes.
Caster Vs Non-Caster Classes
The classes that get the full Buff Magick effect are the Buff Magick line's eligible casters:
- Magician · Warlock · Necromancer · Tamer · Paladin · Minstrel
Every other class can still buy and equip Buff Magick spells — but when they cast them, the resulting buff % is halved (rounded down). A Fighter casting Tier I Warding gives the party +5% Defence; a Magician casts the same spell for +10%. This mirrors the existing "non-caster fizzle" penalty on damage spells.
The Five Shared Spells
Every caster class can purchase these:
| Spell | Lv | Price | Effect (2-minute duration) |
|---|---|---|---|
| Warding | 10 | 60 g | Party +25% Defence |
| Quickening | 15 | 80 g | Party +20% Dexterity |
| Clarity of Mind | 20 | 100 g | Party +20% Intelligence |
| Might of the Wyrm | 25 | 120 g | Party +20% Strength |
| Keen Eye | 30 | 150 g | Party +20% Accuracy |
Class-Flavoured Capstones (Lv 35)
At level 35, each caster class gets access to one signature capstone Buff spell, themed to that class's identity:
| Class | Spell | Price | Effect (2-minute duration) |
|---|---|---|---|
| Magician | Aetherveil | 200 g | Party +30% Intelligence — spell-team multiplier. |
| Warlock | Blacktide | 200 g | Party +25% Strength — a dark pact that empowers melee allies. |
| Necromancer | Bone Ward | 200 g | Party +30% Defence — the strongest defensive buff in the game. |
| Tamer | Wild Grace | 200 g | Party +25% Dexterity — helps everyone dodge and crit. |
| Paladin | Holy Chant | 200 g | Party +25% Defence — the Paladin's blessing of the line. |
Minstrel Song Scrolls
The Minstrel's five Songs are also sold in shops as Buff Magick scrolls, cast from the standard Cast button. Minstrels cast them at full power (they count as a caster class); anyone else casts at the usual half power. Scroll-cast Songs share their identity with the class-ability versions — casting one refreshes the matching Song rather than stacking with it, and scroll Songs still count toward the Harp's Grand Opus bonus.
| Song | Lv | Price | Effect |
|---|---|---|---|
| Ballad of Might | 1 | 60 g | Party +STR for 3 minutes |
| Hymn of the Shield | 10 | 100 g | Party +DEF for 3 minutes |
| Chorus of Resilience | 20 | 150 g | Party +SPI for 3 minutes |
| War Hymn of the Realm | 35 | 220 g | Party +STR for 4 minutes |
| Magnum Opus | 40 | 300 g | Party +STR for 8 minutes |
Strategy Notes
- The capstone version of a stat (e.g. Aetherveil at +30% INT) refreshes the shared version (Clarity of Mind at +20% INT) — they overwrite each other rather than stacking. Always cast the higher one.
- A party with two caster classes can layer different buffs — one keeps Warding up, the other keeps Quickening up, and the whole group fights with both.
- Buff Magick lasts through the whole combat encounter and into the next one if you chain fights inside the 2-minute window. Re-cast between dungeon rooms.
- You cannot apply Buff Magick to a player outside your party — group up first.