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History — Buff Magick

11 Jul 2026, 17:04 · Accuracy Pass 3.5 · capstone duration headerView
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · current buff scaling rulesView
16 Jun 2026, 16:57 · import · re-importView
16 Jun 2026, 16:12 · import · initial importView
Showing revision from 16 Jun 2026, 16:12 by import.

A new line of caster spells designed to enhance party play — party-targeting buffs that let a supporting class be the keystone of a group's effectiveness.

How They Work

  • Buff Magick is sold in town shops by spell vendors (the same shop dropdown that sells damage spells). Click the ? next to the Buy button to inspect a spell before purchase.
  • Once owned, equip the spell to Spell 1 or Spell 2 like any other spell.
  • Cast it from the regular ✦ Cast button in combat. It costs MP like a damage spell, but instead of dealing damage it applies a timed stat buff.
  • The buff targets the caster and every member of their current party. Solo players still benefit — the buff applies to just you if you're not grouped, so it's never wasted MP.
  • Buffs from the same spell refresh their duration rather than stacking infinite copies.
  • Each buff appears as a coloured icon on the stat panel of every party member while active (see Active Buff Icons).
  • All Buff Magick has a 2-minute duration — long enough to cover a dungeon room, short enough that re-casting between fights is part of the rhythm.

Spell Tiers & Scaling

Buff Magick uses the same Tier I–VII progression as damage and heal spells. Casting a spell awards 1 AP towards its next tier; once the AP threshold is reached, the spell ascends and its potency increases. Tiers VI and VII are the long devotion of true masters.

TierAP reqBase buff %Caster castsNon-caster casts
I10010+10%+5%
II20010 + 5+15%+7%
III35010 + 10+20%+10%
IV60010 + 15+25%+12%
V1,50010 + 20+30%+15%
VI3,00010 + 26+36%+18%
VII10 + 32+42%+21%

Spell tier is stored per-copy on the spell — selling a Tier IV spell and re-buying it from a shop resets it to Tier I. Tier and AP carry over between sessions and across class changes.

Caster Vs Non-Caster Classes

The classes that get the full Buff Magick effect are the Buff Magick line's eligible casters:

  • Magician · Warlock · Necromancer · Tamer · Paladin · Minstrel

Every other class can still buy and equip Buff Magick spells — but when they cast them, the resulting buff % is halved (rounded down). A Fighter casting Tier I Warding gives the party +5% Defence; a Magician casts the same spell for +10%. This mirrors the existing "non-caster fizzle" penalty on damage spells.

The Five Shared Spells

Every caster class can purchase these:

SpellLvPriceEffect (2-minute duration)
Warding1060 gParty +25% Defence
Quickening1580 gParty +20% Dexterity
Clarity of Mind20100 gParty +20% Intelligence
Might of the Wyrm25120 gParty +20% Strength
Keen Eye30150 gParty +20% Accuracy

Class-Flavoured Capstones (Lv 35)

At level 35, each caster class gets access to one signature capstone Buff spell, themed to that class's identity:

ClassSpellPriceEffect (2-minute duration)
MagicianAetherveil200 gParty +30% Intelligence — spell-team multiplier.
WarlockBlacktide200 gParty +25% Strength — a dark pact that empowers melee allies.
NecromancerBone Ward200 gParty +30% Defence — the strongest defensive buff in the game.
TamerWild Grace200 gParty +25% Dexterity — helps everyone dodge and crit.
PaladinHoly Chant200 gParty +25% Defence — the Paladin's blessing of the line.

Minstrel Song Scrolls

The Minstrel's five Songs are also sold in shops as Buff Magick scrolls, cast from the standard Cast button. Minstrels cast them at full power (they count as a caster class); anyone else casts at the usual half power. Scroll-cast Songs share their identity with the class-ability versions — casting one refreshes the matching Song rather than stacking with it, and scroll Songs still count toward the Harp's Grand Opus bonus.

SongLvPriceEffect
Ballad of Might160 gParty +STR for 3 minutes
Hymn of the Shield10100 gParty +DEF for 3 minutes
Chorus of Resilience20150 gParty +SPI for 3 minutes
War Hymn of the Realm35220 gParty +STR for 4 minutes
Magnum Opus40300 gParty +STR for 8 minutes

Strategy Notes

  • The capstone version of a stat (e.g. Aetherveil at +30% INT) refreshes the shared version (Clarity of Mind at +20% INT) — they overwrite each other rather than stacking. Always cast the higher one.
  • A party with two caster classes can layer different buffs — one keeps Warding up, the other keeps Quickening up, and the whole group fights with both.
  • Buff Magick lasts through the whole combat encounter and into the next one if you chain fights inside the 2-minute window. Re-cast between dungeon rooms.
  • You cannot apply Buff Magick to a player outside your party — group up first.