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History — Alchemy

11 Jul 2026, 17:04 · Accuracy Pass 3.5 · drop stale full-reference claimView
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · Logger/Fish/Frontier recipe familiesView
23 Jun 2026, 18:09 · Patch 2.6 · Patch 2.6 oils + full recipe listView
16 Jun 2026, 16:57 · import · re-importView
16 Jun 2026, 16:12 · import · initial importView
Showing revision from 16 Jun 2026, 16:57 by import.

Alchemy is one of Crystaria's six crafting disciplines, found in the Craft menu alongside Blacksmith, Armorsmith, Leatherworker, Jeweller, and Culinarian. Alchemists brew Potions — consumable flasks that grant a timed percentage bonus to a single stat or resource gain. A well-timed potion can make the difference in a tough dungeon or a World Boss attempt.

Alchemy Skill

Like all crafting disciplines, Alchemy has a skill from 0 to 100. Every successful brew increases your skill, with higher-tier recipes giving larger gains. Higher skill unlocks more powerful recipes. You can see your current Alchemy skill on the Alchemy tab in the Craft menu.

Brewing a Potion

  1. Open the Craft menu and select the Alchemy tab.
  2. Recipes you meet the skill requirement for are shown in full; locked recipes appear greyed out with the required skill level.
  3. Ensure you have the required gathered resources in your resource inventory.
  4. Click Brew on the desired recipe. The ingredients are consumed and the potion is added to your item inventory.
All potion ingredients are gathered resources — Soil, Volcanic Rock, Forest Wood, and so on. Keep a healthy stockpile from regular gathering and you will always have materials to brew.

Using Potions

Open your Inventory and navigate to the Potions section. Click a potion to see its effect and duration, then click Drink to consume it. The bonus applies to your stats immediately — re-enter any area or refresh to see updated numbers. Only one effect of each type can be active at a time; drinking a second potion of the same type extends the timer rather than replacing it.

Potion Recipes

Recipes are organised into four tiers by required Alchemy skill. All durations are shown in minutes.

Potion Effect Bonus Duration Skill Ingredients
◆ TIER 1 — Skill 0
Minor Strength DraughtSTR+20%5 min0Soil ×2, Marsh Bug ×1
Minor Accuracy DraughtACC+20%5 min0Forest Wood ×2, Ocean Fish ×1
Minor Defence DraughtDEF+20%5 min0Soil ×2, Volcanic Rock ×1
Minor Agility DraughtDEX+20%5 min0Marsh Bug ×2, Forest Wood ×1
Minor Arcane DraughtINT+20%5 min0Ice Jewel ×2, River Pearl ×1
◆ TIER 2 — Skill 20–30
Strength PotionSTR+35%10 min20Soil ×4, Marsh Bug ×3, Volcanic Rock ×2
Defence PotionDEF+35%10 min20Soil ×4, Volcanic Rock ×3, Old Relic ×2
Mage PotionINT+35%10 min20Ice Jewel ×4, River Pearl ×3, Ocean Fish ×2
Scholar's DraughtEXP+25%10 min25Old Relic ×3, Ice Jewel ×3, Forest Wood ×2
Treasure Hunter's BrewGold+25%10 min30Sand Gem ×4, River Pearl ×3, Ocean Fish ×2
◆ TIER 3 — Skill 50–65
Greater Strength PotionSTR+50%15 min50Soil ×8, Marsh Bug ×6, Volcanic Rock ×4, Old Relic ×2
Greater Defence PotionDEF+50%15 min50Soil ×8, Volcanic Rock ×6, Old Relic ×4, Sand Gem ×2
Spirit ElixirSPI+50%15 min55River Pearl ×8, Ocean Fish ×6, Ice Jewel ×4, Marsh Bug ×2
Elixir of WisdomEXP+40%20 min60Old Relic ×6, Ice Jewel ×6, River Pearl ×4, Forest Wood ×3
Elixir of GreedGold+40%20 min65Sand Gem ×8, River Pearl ×6, Ocean Fish ×4, Ice Jewel ×3
◆ TIER 4 — Skill 80–90
Supreme Power PotionSTR+75%20 min80Soil ×15, Marsh Bug ×12, Volcanic Rock ×10, Old Relic ×5
Elixir of the AgesEXP+60%30 min85Old Relic ×12, Ice Jewel ×12, River Pearl ×8, Sand Gem ×6
Philosopher's TinctureGold+60%30 min90Sand Gem ×15, River Pearl ×12, Ocean Fish ×8, Ice Jewel ×6
◆ CRAFTING UTILITY
Artisan's TonicCP+30 flat10 min30Old Relic ×4, Sand Gem ×3, Volcanic Rock ×2, Ice Jewel ×1
Cleansing TonicCleansePurges all AfflictionsInstant25River Pearl ×3, Forest Wood ×3, Soil ×2
Artisan's Tonic is the only potion with a flat (non-percentage) effect. Drinking it grants +30 CP to the cap of the next crafting session you start within the next 10 minutes. The bonus is locked in at session start, so even if the 10-minute timer expires mid-craft, the extra 30 CP stays available for the rest of that rotation. For a fresh crafter it turns the Reforge-or-refine dilemma into both: 90 + 30 = 120 CP covers an 88-CP Crystal Reforge with change left for a Polish.
Only one potion effect of each type can be active at a time. Drinking a second potion of the same type while the first is still active extends the remaining duration — the effect value updates to the new potion's strength.
EXP and Gold potions pair extremely well with guild bonuses and essence effects — stack them before a long grinding session or a World Boss event for maximum returns.
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