Gives each class a defining piece of its own identity in combat. As of Hotfix 2.0.2, every class commands seven abilities: the original five, plus two veteran abilities unlocked at Level 50 and Level 75 — across fourteen classes, nearly a hundred distinct timed actions that turn each class from a stat block into a playstyle. The new abilities appear in your Ability dropdown automatically when you reach their level; highlights include the Fighter's Unbreakable Line, the Archer's Windreader's Focus, the Tamer's party-wide Alpha Howl, and the half-cost-Artes finishers (Grave Tempo, Crescendo Finale, Oblivion Edge) that supercharge a Tier IV arte rotation.
How They Work
- Each ability has a real-time cooldown ranging from a few seconds (martial resource spenders) through 30 minutes (signature class-defining ultimate). Cooldowns are intentionally long — abilities are big moments, not button-mashes.
- Most abilities cost only time (a cooldown) — but signature spells cost MP (Holy Nova, Crystal Bolt, Soulrend, Wither and kin), and the martial spenders below cost their class resource.
- Open the ✦ Ability ▾ dropdown in combat. Available abilities are highlighted; abilities still on cooldown show seconds remaining; locked ones show their level requirement.
- Effects come in four flavours:
- Stat buff (% boost to STR / ACC / DEX / DEF / INT for N seconds).
- Flag buff (a one-shot or timed special effect — e.g. next attack will critical, all attacks crit for 30 s, counter when struck, immune to damage).
- Instant heal (% of your maximum HP restored).
- Instant TP gain (skip part of the build-up).
- Re-casting the same ability refreshes the duration rather than stacking infinite copies. The buff icon on your stat panel resets its countdown.
Fighter — The Frontline DPS
| Lv | Ability | CD | Effect |
| 5 | Defiance | 2 min | Instantly gains 250 TP. |
| 10 | Battle Roar | 6 min | +20% Strength for 60 seconds. |
| 15 | Honed Focus | 9 min | +25% Accuracy for 90 seconds. |
| 20 | Bloodfury | 10 min | +30% damage but -20% defence for 90 seconds. Berserker stance. |
| 35 | Crimson Surge | 25 min | Every attack critically strikes for 30 seconds. |
Gladiator — The TP Engine
| Lv | Ability | CD | Effect |
| 5 | Throwing Edge | 2.5 min | Instantly gains 200 TP. |
| 10 | Crimson Frenzy | 9 min | +30% crit chance for 60 seconds. |
| 15 | Coiled Stance | 6 min | TP gain is doubled for 60 seconds. |
| 20 | Wide Cleave | 7 min | Instantly gains 500 TP. |
| 25 | Vengeful Stance | 9 min | Counter-attack when struck for 60 seconds. |
Paladin — The Tank
| Lv | Ability | CD | Effect |
| 10 | Bulwark | 9 min | +50% Defence for 30 seconds. |
| 15 | Shieldguard | 6 min | The next enemy hit deals only 20% damage. |
| 20 | Sacred Mark | 9 min | Your next spell will critical. |
| 25 | Aegis of Light | 15 min | Instantly restore 30% of your maximum HP. |
| 40 | Adamant Will | 30 min | Immune to all damage for 20 seconds. The Paladin's signature. |
Lancer — The TP Specialist
| Lv | Ability | CD | Effect |
| 5 | Skyleap | 2.5 min | Instantly gains 250 TP. |
| 20 | Falcon Dive | 4 min | Instantly gains 400 TP. |
| 25 | Wyrmstrike | 7 min | +30% Accuracy for 45 seconds. |
| 30 | Dragon's Heart | 15 min | +20% Strength for 60 seconds. |
| 35 | Cometfall | 6 min | Instantly gains 600 TP. Fills a near-empty bar in one button. |
Archer — The Marksman
| Lv | Ability | CD | Effect |
| 10 | Hunter's Eye | 9 min | +25% Dexterity for 90 seconds. |
| 15 | Marksman | 9 min | Your next attack will critical. |
| 20 | Silentstep | 6 min | +30% Dexterity (evasion) for 30 seconds. |
| 25 | Storm of Arrows | 9 min | Your next attack fires 3 arrows. Each rolls its own hit chance. |
| 40 | Eternal Aim | 30 min | The next shot deals 2× damage and ignores the miss roll. Boss opener. |
Rogue — The Burst Damager
| Lv | Ability | CD | Effect |
| 5 | Shadowstrike | 2.5 min | Your next attack will critical. |
| 15 | Misdirection | 3 min | Your next attack deals +50% damage. |
| 20 | Wraithstep | 6 min | +20% Dexterity (evasion) for 60 seconds. |
| 25 | Calculated Edge | 9 min | Weapon Artes cost half TP for 60 seconds. |
| 30 | Killer Instinct | 9 min | +30% crit chance for 60 seconds. |
Pugilist — The Combo Striker
| Lv | Ability | CD | Effect |
| 5 | Inner Fire | 1 min | +25% damage on your next attack. Re-castable mid-fight; stacks with itself. |
| 10 | Centered Mind | 6 min | +30% Accuracy for 60 seconds. |
| 15 | Phantom Step | 6 min | +30% Dexterity for 60 seconds. |
| 25 | Riposte Stance | 9 min | Counter-attack when struck for 60 seconds. |
| 40 | Storm of Fists | 30 min | +2 follow-up strikes per attack round for 30 seconds. Burst window. |
Death Knight — The Bloodlord
| Lv | Ability | CD | Effect |
| 5 | Cleaving Bash | 2.5 min | Instantly gains 200 TP. |
| 10 | Stalwart | 9 min | +50% Defence for 90 seconds. |
| 15 | Soulgrip | 9 min | +30% Strength for 60 seconds, but drains 5% of your max HP each combat round. |
| 20 | Doom Stance | 6 min | +25% Strength for 60 seconds. |
| 35 | Hemobrand | 15 min | 50% of your damage dealt heals you back for 30 seconds. Self-sustain ultimate. |
Magician — The Burst Caster
| Lv | Ability | CD | Effect |
| 15 | Runic Seal | 9 min | Your next spell will critical. |
| 20 | Arcane Surge | 9 min | +30% Intelligence for 60 seconds. |
| 25 | Soul Exchange | 15 min | Swap your current HP and MP values. Emergency recovery. |
| 30 | Aether Ward | 9 min | +40% Defence for 60 seconds. |
| 40 | Wellspring | 30 min | All spells cost zero MP for 60 seconds. Nuke window. |
Warlock — The Dark Caster
| Lv | Ability | CD | Effect |
| 10 | Bloodpact | 6 min | Your next spell will critical. |
| 15 | Umbral Veil | 9 min | +25% Intelligence for 60 seconds. |
| 20 | Soul Devour | 9 min | +30% Intelligence for 60 seconds, but drains 5% max HP each combat round. |
| 25 | Curse Mark | 6 min | Your next attack will critical. |
| 30 | Reckless Fury | 9 min | +25% Strength for 60 seconds. Lets a Warlock weave melee burst. |
Necromancer — The Hex Caster
| Lv | Ability | CD | Effect |
| 15 | Thornblood Aura | 9 min | Attackers take 10% of damage dealt back to themselves for 60 seconds. |
| 20 | Hexed Gaze | 9 min | +30% crit chance for 60 seconds. |
| 25 | Risen Echo | 6 min | Instantly gains 300 TP. A Necromancer can melee-weave with the boost. |
| 35 | Wailing Chant | 15 min | Your next spell will critical. |
| 40 | Soulburn | 25 min | +40% Intelligence for 30 seconds. Highest INT buff in the game. |
Tamer — The Companion
| Lv | Ability | CD | Effect |
| 5 | Wild Call | 4 min | Instantly gains 300 TP. |
| 10 | Beast's Bond | 3 min | Instantly restore 15% of your maximum HP. |
| 15 | Unleash | 6 min | Your next attack will critical. |
| 25 | Whispered Bond | 15 min | +25% Intelligence for 60 seconds. |
| 30 | Pack Frenzy | 9 min | +25% Strength for 60 seconds. |
Minstrel — The Songweaver
The Minstrel's abilities are Songs — long-duration, party-wide buffs. Multiple Songs stack with each other, and the Harp's Grand Opus arte deals bonus damage per active Song, so a Minstrel builds toward a layered crescendo. Songs are learned automatically as class abilities as you level — there is nothing to buy, and no other class can perform them.
| Lv | Song | CD | Effect |
| 1 | Ballad of Might | 1.5 min | Party +15% Strength for 3 minutes. |
| 10 | Hymn of the Shield | 1.5 min | Party +18% Defence for 3 minutes. |
| 20 | Chorus of Resilience | 1.5 min | Party +20% Spirit for 3 minutes, raising the HP cap. |
| 35 | War Hymn of the Realm | 3 min | The great rallying hymn. Party +25% Strength for 4 minutes. |
| 40 | Magnum Opus | 10 min | A masterwork performance. Party +30% Strength for 8 minutes. All active Songs stack. |
Hexblade — The Stack Detonator
Every landed hit builds a Hex Stack (up to 5, shown as a pip counter on the stat panel). Stacks are spent by the Crystal Blade artes and by Hex Surge — the rhythm of the class is build, detonate, rebuild.
| Lv | Ability | CD | Effect |
| 5 | Soul Drain | 3 min | Drain dark essence from the surroundings. Restore 15% of your maximum HP. |
| 10 | Hex Surge | 2 min | Release all Hex Stacks — your next strike erupts with bonus dark damage scaled to your Intelligence and the stacks spent. |
| 15 | Cursed Blade | 4 min | Enchant your weapon with a dark curse. Your next attack will critical. |
Flag-Effect Reference
The class-ability system uses several named "flags" that change combat in specific ways while active. The dropdown shows them by name, but here's exactly what each one does under the hood:
- allcrit — every attack you make critically strikes.
- nextcrit — next single attack critically strikes; consumed on use.
- critup — +30% crit chance added to your normal roll.
- boost — +25% damage on next attack; consumed on use. (Pugilist's Inner Fire stacks with itself.)
- trickatk — +50% damage on next attack; consumed on use.
- bloodweapon — 50% of damage you deal heals you back.
- cover — next enemy hit reduced by 80%; consumed.
- invincible — all incoming damage is fully negated.
- counter — auto counter-attack on hit (60% STR).
- spikes — 10% of damage taken reflects to attacker.
- nextspellcrit — next spell critically strikes; consumed.
- freespells — all spells cost zero MP.
- convert — one-shot: swap current HP and MP values.
- barrage — next attack fires 3 shots; consumed.
- eagleeye — next attack 2× damage and guaranteed hit; consumed.
- hundredfists — +2 follow-up strikes per attack round.
- souleater — drains 5% max HP per round (side effect of HP-trade buffs).
- berserk — -20% defence (side effect of Bloodfury).
- tpgain2x — TP gained from hits and being hit is doubled.
- cheapws — Weapon Artes cost half the listed TP.
Patch 3.0 — Sixteen Classes
Mimic and Runesmith use the same Ability dropdown system as every other class, with their own named abilities gated by level and cooldown.
Mimic — The Echo Wielder
Ten of the Mimic's ability slots (Echo Slot 1 through Echo Slot 10) are dynamic — each fires whatever echo is currently equipped in that Echo Codex slot, so their effect changes as you re-slot your Codex. See the Mimic page for the full 45-echo catalogue. Two abilities are fixed and unique to the class:
| Lv | Ability | CD | Effect |
| 25 | Echo Mending | 8 min | Draw life from absorbed echoes. Restore 15% of max HP. |
| 50 | Phantom Veil | 10 min | Blur into the echoes. +30% Dexterity for 60 seconds. |
Runesmith — The Rune Channeler
| Lv | Ability | CD | Effect |
| 5 | Runic Ward | 4 min | Channel inscribed armour runes. +25% Defence for 60 seconds. |
| 10 | Rune Channel | 3 min | Draw on weapon rune resonance. +20% Intelligence for 60 seconds. |
| 15 | Detonate | — | Release all accumulated rune charge in a devastating burst. Not on a real cooldown — fires whenever charge reaches 100 (or 80 with the Apex Field rune inscribed). |
| 40 | Rune Surge | 10 min | The runes ignite — Weapon Artes cost half TP for 60 seconds. |
| 75 | Rune Blast | 15 min | Focus inscribed power into a piercing Earth lance — deals Intelligence-scaled Earth damage, ignoring 50% Defence. |
Patch 3.3 — Ways of War (martial rework)
Seven martial classes had their signature abilities rebuilt as resource spenders on
seconds-long cooldowns — the tables above show their pre-3.3 forms for history. The current
loops:
| Class | Resource | Spenders now |
| Fighter | Momentum (0–5) | Momentum Breaker (was Crimson Surge, 20 s) — spend all Momentum, +35% damage per point |
| Gladiator | Rage (0–100) | Wide Cleave (20 s) — needs 60 Rage, consumes all for a ×2.2 cleave |
| Paladin | Aegis | Divine Judgment scales with banked Aegis (costs MP, 24 s) |
| Lancer | Airborne | Skyleap (6 s) grants Airborne; Falcon Dive (6 s) — ×3.0 unavoidable plunge while Airborne |
| Archer | Marks (0–5) | Storm of Arrows (20 s) — one arrow per Mark, consumes all |
| Rogue | Combo Points | Shadowstrike (12 s) — +20% per point, +120% execute below 25% HP |
| Pugilist | Chi (0–10) | Inner Fire (12 s) heals 3% max HP per Chi; Storm of Fists (18 s) — extra strike per 2 Chi; the old +2-strikes buff lives on as Hundred Fists Drill (Lv 50) |
Every class also gained veteran abilities at 50 and 75 (e.g. the Hexblade's Void Step, Dark
Pact, Crystal Infusion and Oblivion Edge) — seven or more abilities per class in all. See
Martial Class Systems for the full resource rules.