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History — The Descent

15 Jul 2026, 16:49 · Patch 3.8 · 3.8 refreshView
14 Jul 2026, 16:16 · Patch 3.7 · Created (3.7)View
Showing revision from 14 Jul 2026, 16:16 by Patch 3.7.

The Descent turns the Underworld from a flat farm into something you go down into. Open it from Endgame ▾ The Descent. A Descent is a seeded, un-mappable dive: floor by floor, the enemies are drawn from the run's own seed, so no guide — not even this wiki — can lay it out for you.

HP carries between floors with no free healing; death forfeits everything unbanked; bank every 3 floors to surface safely with your rewards. It uses your real character but never risks your gear or levels — only the run's unbanked progress.

The Three Strata

Three Strata stack beneath the Underworld, each opened only by proving yourself in the one above — reach depth 10 in a Stratum, and hold the required Covenant rank, to unlock the next.

StratumEnemy levelUnlocks at
I — The Ashen Reach1,000+Any deep-capable character
II — The Hollow Vaults1,600+Covenant rank 2 + depth 10 in the Reach
III — The Sunless Heart2,200+Covenant rank 3 + depth 10 in the Vaults

Your Oath Shapes the Dive

Your Covenant flavours the whole descent. The deeper and more corrupt you are, the more the Deepsworn thrive on the extra damage; the Wardens instead lean on their ward to endure. Every fifth floor is guarded by a Stratum Guardian — a wall that a well-built, well-oathed character can break, and an ill-prepared one cannot.

Rewards

Banking a Descent pays gold, Dark Crystal shards, experience, Covenant reputation (the Descent is the main way to climb your oath), and a push against the Blight Tide — the deeper the Stratum and the further you bank, the greater every reward. The Descent is not a detour from the war; it is one of its fronts.