History — Skypirate
Showing revision from 16 Jul 2026, 19:38 by Patch 4.0.
A swashbuckling sky-gunner — ranged DEX/ACC damage and crew support, powered by luck and powder. The raider the broken Sky breeds.
Unlocking
Colours of the Fleet — Quartermaster Vane at Old Anchorage (the Skymoor), level 3,000: put down 15 Sky Corsair Marauders and raise the colours.
Kit
| Element | Detail |
|---|---|
| Weapons | Flintlock (signature, full mastery) and the cutlass. Gunpowder leans Fire. |
| Stats | DEX primary, ACC secondary — and Luck finally matters. |
| Resource | Fortune — banked with every landed hit, spent on the class’s signature gambles. |
The Pirate’s Roll
Spend banked Fortune to draw the Fortune deck — a random, long-lasting buff for the whole crew (Ace of Blades, Coins, Eyes, Walls or Tides). There is a small chance to bust (Snake Eyes — a short self-debuff), shrinking as your Luck grows. Powder Keg instead spends every point of Fortune in one roaring volley; Jackpot, the ultimate, rolls the deck twice and cannot bust.
Fortune is a rhythm: land shots → bank → gamble or burst. A Skypirate who never rolls is only half aboard.