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History — Seasonal Events

11 Jul 2026, 17:04 · Accuracy Pass 3.5 · rewrite from verified event behaviourView
16 Jun 2026, 16:57 · import · re-importView
16 Jun 2026, 16:12 · import · initial importView
Showing revision from 11 Jul 2026, 17:04 by Accuracy Pass 3.5.

Seasonal Events are limited-time celebrations ignited for the whole realm. When one begins, the realm is told in chat and a seasonal area appears on the world map with its own creatures, currency and shop.

How an Event Works

  • The seasonal area: a stretch of the world is claimed as event ground. While the event runs, only event creatures spawn there — they replace the normal locals until it ends.
  • Event currency: kills inside the area drop 1–3 event tokens. Tokens only drop in the seasonal area.
  • Area bonuses: events can carry EXP, gold and drop multipliers inside the area — the event shop tile lists what's active.
  • The event shop: stands inside the seasonal area, trading tokens for weapons, armour, essences and resources. Watch the Daily Offer — a rotating special (one of three) that changes every 24 hours from the event's start.
Spend before the fires die: when an event ends, unspent event currency is removed — it does not keep for the next event.