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History — Class Abilities

11 Jul 2026, 17:04 · Accuracy Pass 3.5 · signature spells cost MPView
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · martial spender cooldowns are secondsView
11 Jul 2026, 17:04 · Accuracy Pass 3.5 · Ways of War martial reworkView
1 Jul 2026, 01:21 · Patch 3.0 · Patch 3.0: added Mimic + Runesmith Ability dropdown tablesView
16 Jun 2026, 16:57 · import · re-importView
16 Jun 2026, 16:12 · import · initial importView
Showing revision from 11 Jul 2026, 17:04 by Accuracy Pass 3.5.

Gives each class a defining piece of its own identity in combat. As of Hotfix 2.0.2, every class commands seven abilities: the original five, plus two veteran abilities unlocked at Level 50 and Level 75 — across fourteen classes, nearly a hundred distinct timed actions that turn each class from a stat block into a playstyle. The new abilities appear in your Ability dropdown automatically when you reach their level; highlights include the Fighter's Unbreakable Line, the Archer's Windreader's Focus, the Tamer's party-wide Alpha Howl, and the half-cost-Artes finishers (Grave Tempo, Crescendo Finale, Oblivion Edge) that supercharge a Tier IV arte rotation.

How They Work

  • Each ability has a real-time cooldown ranging from a few seconds (martial resource spenders) through 30 minutes (signature class-defining ultimate). Cooldowns are intentionally long — abilities are big moments, not button-mashes.
  • Most abilities cost only time (a cooldown) — but signature spells cost MP (Holy Nova, Crystal Bolt, Soulrend, Wither and kin), and the martial spenders below cost their class resource.
  • Open the ✦ Ability ▾ dropdown in combat. Available abilities are highlighted; abilities still on cooldown show seconds remaining; locked ones show their level requirement.
  • Effects come in four flavours:
    • Stat buff (% boost to STR / ACC / DEX / DEF / INT for N seconds).
    • Flag buff (a one-shot or timed special effect — e.g. next attack will critical, all attacks crit for 30 s, counter when struck, immune to damage).
    • Instant heal (% of your maximum HP restored).
    • Instant TP gain (skip part of the build-up).
  • Re-casting the same ability refreshes the duration rather than stacking infinite copies. The buff icon on your stat panel resets its countdown.

Fighter — The Frontline DPS

LvAbilityCDEffect
5Defiance2 minInstantly gains 250 TP.
10Battle Roar6 min+20% Strength for 60 seconds.
15Honed Focus9 min+25% Accuracy for 90 seconds.
20Bloodfury10 min+30% damage but -20% defence for 90 seconds. Berserker stance.
35Crimson Surge25 minEvery attack critically strikes for 30 seconds.

Gladiator — The TP Engine

LvAbilityCDEffect
5Throwing Edge2.5 minInstantly gains 200 TP.
10Crimson Frenzy9 min+30% crit chance for 60 seconds.
15Coiled Stance6 minTP gain is doubled for 60 seconds.
20Wide Cleave7 minInstantly gains 500 TP.
25Vengeful Stance9 minCounter-attack when struck for 60 seconds.

Paladin — The Tank

LvAbilityCDEffect
10Bulwark9 min+50% Defence for 30 seconds.
15Shieldguard6 minThe next enemy hit deals only 20% damage.
20Sacred Mark9 minYour next spell will critical.
25Aegis of Light15 minInstantly restore 30% of your maximum HP.
40Adamant Will30 minImmune to all damage for 20 seconds. The Paladin's signature.

Lancer — The TP Specialist

LvAbilityCDEffect
5Skyleap2.5 minInstantly gains 250 TP.
20Falcon Dive4 minInstantly gains 400 TP.
25Wyrmstrike7 min+30% Accuracy for 45 seconds.
30Dragon's Heart15 min+20% Strength for 60 seconds.
35Cometfall6 minInstantly gains 600 TP. Fills a near-empty bar in one button.

Archer — The Marksman

LvAbilityCDEffect
10Hunter's Eye9 min+25% Dexterity for 90 seconds.
15Marksman9 minYour next attack will critical.
20Silentstep6 min+30% Dexterity (evasion) for 30 seconds.
25Storm of Arrows9 minYour next attack fires 3 arrows. Each rolls its own hit chance.
40Eternal Aim30 minThe next shot deals 2× damage and ignores the miss roll. Boss opener.

Rogue — The Burst Damager

LvAbilityCDEffect
5Shadowstrike2.5 minYour next attack will critical.
15Misdirection3 minYour next attack deals +50% damage.
20Wraithstep6 min+20% Dexterity (evasion) for 60 seconds.
25Calculated Edge9 minWeapon Artes cost half TP for 60 seconds.
30Killer Instinct9 min+30% crit chance for 60 seconds.

Pugilist — The Combo Striker

LvAbilityCDEffect
5Inner Fire1 min+25% damage on your next attack. Re-castable mid-fight; stacks with itself.
10Centered Mind6 min+30% Accuracy for 60 seconds.
15Phantom Step6 min+30% Dexterity for 60 seconds.
25Riposte Stance9 minCounter-attack when struck for 60 seconds.
40Storm of Fists30 min+2 follow-up strikes per attack round for 30 seconds. Burst window.

Death Knight — The Bloodlord

LvAbilityCDEffect
5Cleaving Bash2.5 minInstantly gains 200 TP.
10Stalwart9 min+50% Defence for 90 seconds.
15Soulgrip9 min+30% Strength for 60 seconds, but drains 5% of your max HP each combat round.
20Doom Stance6 min+25% Strength for 60 seconds.
35Hemobrand15 min50% of your damage dealt heals you back for 30 seconds. Self-sustain ultimate.

Magician — The Burst Caster

LvAbilityCDEffect
15Runic Seal9 minYour next spell will critical.
20Arcane Surge9 min+30% Intelligence for 60 seconds.
25Soul Exchange15 minSwap your current HP and MP values. Emergency recovery.
30Aether Ward9 min+40% Defence for 60 seconds.
40Wellspring30 minAll spells cost zero MP for 60 seconds. Nuke window.

Warlock — The Dark Caster

LvAbilityCDEffect
10Bloodpact6 minYour next spell will critical.
15Umbral Veil9 min+25% Intelligence for 60 seconds.
20Soul Devour9 min+30% Intelligence for 60 seconds, but drains 5% max HP each combat round.
25Curse Mark6 minYour next attack will critical.
30Reckless Fury9 min+25% Strength for 60 seconds. Lets a Warlock weave melee burst.

Necromancer — The Hex Caster

LvAbilityCDEffect
15Thornblood Aura9 minAttackers take 10% of damage dealt back to themselves for 60 seconds.
20Hexed Gaze9 min+30% crit chance for 60 seconds.
25Risen Echo6 minInstantly gains 300 TP. A Necromancer can melee-weave with the boost.
35Wailing Chant15 minYour next spell will critical.
40Soulburn25 min+40% Intelligence for 30 seconds. Highest INT buff in the game.

Tamer — The Companion

LvAbilityCDEffect
5Wild Call4 minInstantly gains 300 TP.
10Beast's Bond3 minInstantly restore 15% of your maximum HP.
15Unleash6 minYour next attack will critical.
25Whispered Bond15 min+25% Intelligence for 60 seconds.
30Pack Frenzy9 min+25% Strength for 60 seconds.

Minstrel — The Songweaver

The Minstrel's abilities are Songs — long-duration, party-wide buffs. Multiple Songs stack with each other, and the Harp's Grand Opus arte deals bonus damage per active Song, so a Minstrel builds toward a layered crescendo. Songs are learned automatically as class abilities as you level — there is nothing to buy, and no other class can perform them.

LvSongCDEffect
1Ballad of Might1.5 minParty +15% Strength for 3 minutes.
10Hymn of the Shield1.5 minParty +18% Defence for 3 minutes.
20Chorus of Resilience1.5 minParty +20% Spirit for 3 minutes, raising the HP cap.
35War Hymn of the Realm3 minThe great rallying hymn. Party +25% Strength for 4 minutes.
40Magnum Opus10 minA masterwork performance. Party +30% Strength for 8 minutes. All active Songs stack.

Hexblade — The Stack Detonator

Every landed hit builds a Hex Stack (up to 5, shown as a pip counter on the stat panel). Stacks are spent by the Crystal Blade artes and by Hex Surge — the rhythm of the class is build, detonate, rebuild.

LvAbilityCDEffect
5Soul Drain3 minDrain dark essence from the surroundings. Restore 15% of your maximum HP.
10Hex Surge2 minRelease all Hex Stacks — your next strike erupts with bonus dark damage scaled to your Intelligence and the stacks spent.
15Cursed Blade4 minEnchant your weapon with a dark curse. Your next attack will critical.

Flag-Effect Reference

The class-ability system uses several named "flags" that change combat in specific ways while active. The dropdown shows them by name, but here's exactly what each one does under the hood:

  • allcrit — every attack you make critically strikes.
  • nextcrit — next single attack critically strikes; consumed on use.
  • critup — +30% crit chance added to your normal roll.
  • boost — +25% damage on next attack; consumed on use. (Pugilist's Inner Fire stacks with itself.)
  • trickatk — +50% damage on next attack; consumed on use.
  • bloodweapon — 50% of damage you deal heals you back.
  • cover — next enemy hit reduced by 80%; consumed.
  • invincible — all incoming damage is fully negated.
  • counter — auto counter-attack on hit (60% STR).
  • spikes — 10% of damage taken reflects to attacker.
  • nextspellcrit — next spell critically strikes; consumed.
  • freespells — all spells cost zero MP.
  • convert — one-shot: swap current HP and MP values.
  • barrage — next attack fires 3 shots; consumed.
  • eagleeye — next attack 2× damage and guaranteed hit; consumed.
  • hundredfists — +2 follow-up strikes per attack round.
  • souleater — drains 5% max HP per round (side effect of HP-trade buffs).
  • berserk — -20% defence (side effect of Bloodfury).
  • tpgain2x — TP gained from hits and being hit is doubled.
  • cheapws — Weapon Artes cost half the listed TP.

Patch 3.0 — Sixteen Classes

Mimic and Runesmith use the same Ability dropdown system as every other class, with their own named abilities gated by level and cooldown.

Mimic — The Echo Wielder

Ten of the Mimic's ability slots (Echo Slot 1 through Echo Slot 10) are dynamic — each fires whatever echo is currently equipped in that Echo Codex slot, so their effect changes as you re-slot your Codex. See the Mimic page for the full 45-echo catalogue. Two abilities are fixed and unique to the class:

LvAbilityCDEffect
25Echo Mending8 minDraw life from absorbed echoes. Restore 15% of max HP.
50Phantom Veil10 minBlur into the echoes. +30% Dexterity for 60 seconds.

Runesmith — The Rune Channeler

LvAbilityCDEffect
5Runic Ward4 minChannel inscribed armour runes. +25% Defence for 60 seconds.
10Rune Channel3 minDraw on weapon rune resonance. +20% Intelligence for 60 seconds.
15DetonateRelease all accumulated rune charge in a devastating burst. Not on a real cooldown — fires whenever charge reaches 100 (or 80 with the Apex Field rune inscribed).
40Rune Surge10 minThe runes ignite — Weapon Artes cost half TP for 60 seconds.
75Rune Blast15 minFocus inscribed power into a piercing Earth lance — deals Intelligence-scaled Earth damage, ignoring 50% Defence.