Added the Bushin, a class that fights with a katana in each hand or with one two-handed great katana. Both weapons deal their damage from Dexterity.
The mailbox cap for mail sent by other players was raised from 20 to 100. A letter is refused only when the recipient already holds 100. The sender is told, and is not charged.
Fixed an issue where an ability’s hotbar tile still showed “1 round” and could not be clicked on the turn it was already usable. Pressing its key on that turn did use it. The tile now counts the actions you still have to take before the ability is ready, and can be clicked as soon as it is.
Fixed an issue where an Arte’s hotbar tile did not show its cooldown. The tile now greys out while the Arte is recovering and shows the number of actions left, the same way an ability’s tile does. Its tooltip also states the Arte’s cooldown.
Fixed two issues with a duel that ends at its round limit.
Fixed two issues with a raid fight you have already started.
Fixed an issue where, after another account had been played in the same browser, signing in to your account could leave the game using that account’s character: a key that opens the game from the class picker (such as M for the map) played it until you pressed Play. The game now loads a character only for the account it belongs to.
Fixed an issue where Supply Caches from Faction Table expeditions were not shown anywhere. The Bag now has a Supply Caches section that lists the caches you hold, including those earned before this fix. They take no bag space.
Fixed an issue where the Mastery Codex showed a class’s Crit Chance or Crit Damage signature at twice the amount you receive. Since 30 September these signatures give half their old value, rounded up, and the totals at the top of the Codex already counted them that way. (For example, Bloodlust read +4% Crit Chance while the total gained 2%.)
Fixed an issue where the Mastery bonuses on a player’s profile showed Crit, Dodge, Lifesteal and Mana Steal without a percent sign. They now read the same as in the Mastery Codex. (For example, Crit +3 now reads Crit +3%.) Crit Dmg is still shown as a number.
Fixed an issue where the Ascendant Board and the Apotheosis board showed two bonuses as percentages that are not percentages.
Fixed an issue where Shadowgrasp Malgrin sent players to the Caldera for the fifteen Ash Revenants of the Death Knight trial. The Caldera is a high-level zone (levels 970 to 1,150), and the trial opens at level 100. He now names the Ashfield Crypt at (66, 84), a dungeon for levels 1 to 26 that is full of Ash Revenants.
Corrected the trait tables on the wiki’s Classes & Traits page to the values the game gives. 320 of its 382 trait rows showed a number from before an earlier balance change.
Supply Caches from Faction Table expeditions now have two uses.
Rend Armour (Hexblade), Arcane Fracture (Magician) and Pressure Point (Pugilist) now lower the enemy’s Defence by 20% for 3 of its turns (previously 2), the same as every other ability that lowers Defence for the party. The Echo Shard’s Mirror now holds its reflect for 3 rounds (previously 2).
Fixed an issue where the Elementalist’s Ward of Embers had no duration: it ended as soon as it was used, so it guarded at most the enemy’s reply to that turn. It now lasts 3 rounds, the same as the Necromancer’s Thornblood Aura, which has the same effect.
When your next attack or spell is certain to be a critical hit, it can no longer miss. Before, it could still miss: the turn was used up, and the guaranteed critical was saved for your next hit unless it ran out first.
Fixed an issue where a Fusion still cost the MP of both its spells while the Magician’s Wellspring or The Open Book was active. A Fusion now costs no MP while either lasts, the same as every other spell.
Fixed an issue where putting on a higher-level piece could lower the stat it was meant to raise. Everything you wear counts towards a stat up to a limit equal to your own base stat; above that limit, the pieces that count are now the most Ascended ones first, so adding a piece, upgrading it or Ascending it can never reduce what your gear gives you.
Each of the 8 equipment slots can now have a loot rule of its own, under Settings → Loot Automation. A slot’s rule replaces your main setting for that slot only; a slot left on Same as above follows it exactly as before. (Such as keeping Epic rings while every piece of body armour below Legendary is ignored.)
Signing in to a different account now clears the character the browser was last playing, so a key that opens the game from the class picker (such as M for the map, or T for quests) brings the class picker back. Since the 3 October fix, such a key did nothing and left “Loading” on the screen.
Fixed an issue where binding a key that another action already used gave that key back to the old action the next time the page loaded. The Keybinds panel went on showing your choice, so the key looked bound while doing something else entirely.
The Long Watch now counts only the time you spend away from the game: logged out, or five minutes or more without doing anything. Before, it counted every second since your last claim, so the hours you spent playing earned its reward too.
Fixed an issue where claiming The Long Watch did not level you up even when its EXP filled your bar. The level waited for the next EXP you gained from something else, such as a kill.
Fixed an issue where a Support Class’s resource was not shown. With a Hexblade Support Class, your stats panel now shows your Hex Stacks, which Crystal Blade Artes build; with a Minstrel Support Class, your active songs.
The Vault has a new Level sort that lists the highest item level first, across every slot. Slot still sorts by level within each slot.
A dungeon monster far below your level now gives reduced EXP and gold, the same as in the overworld: full rewards within your level window (a fifth of your level, at least 3), falling to 5% at three times that gap. Before, every dungeon kill paid in full, however far above the monster you were.
If you have Crystaria open when an update goes out, a message now appears offering to reload. Until now a page you already had open kept running the version it was loaded with, so a fix could be live for hours without reaching you — you picked it up only the next time you happened to refresh.
You can now arrange the screen yourself. Open Game ▾ Customise Layout, or the ✎ Layout button beside Reset at the bottom right, and drag any panel by its ⠿ handle into the left column, the right column or the bottom row — or use ⇄ to send it there without dragging.
Healing spells, Purecasts and attacks with no weapon now roll their critical chance under the same ceiling as every other attack and spell — a reduction for characters with more than 30% critical chance. Before, these three used your full critical chance, with no ceiling.
Temporal Flux, on the Ascendant Board, now gives +5 Cooldown Reduction per rank (previously +3). At its last rank it gives +25 (previously +15): one round off every class ability cooldown of 3 rounds or more.