A Guild Master with a Tier 1+ Guild Hall may found a Skyhold for 500,000,000 gold, 500 Cloud Silk and 250 Aether Crystal — and the island rises onto the Guild Shelf, the band of open sky beneath Skymoor. It is a real tile on the sky map, gleaming gold for the whole realm to see, and the founding is announced to all of Crystaria. Members Skyfare home from any Sky Anchor; outsiders find only humming wards.
Found and manage it under Social → Skyhold.
Every building is bought with gold and sky gathering materials — the Sky’s Cloud Silk, Star Shards and Sun-Metal finally have a guild-sized purpose.
The Spire’s guild-wide bonus only flows while the Beacon burns — any member can stoke it (5× Cloud Silk buys six hours, banked up to a week). A guild that gathers together, burns together. When it goes dark, the whole banner knows whose turn it was.
An intel dashboard on your own island: live rare-spawn locations, the World Boss’s remaining strength, and at its highest tier the Blight Tide reading and the Labyrinth’s deepest delvers. Plan the guild’s evening from your own front porch.
Every dungeon’s Ultimate difficulty now drops a fifth signature relic — a Boots piece (“Sabatons of the Crystal Spire” and kin) with Strength as its primary stat, completing the spread: Body carries Spirit, Head Intelligence, Legs Dexterity, Feet Strength.
The armour is now a true 4-piece set: any 3 pieces worn grant +10% to all stats, all 4 grant +20%. The Collection ledger, profile counters and Collection achievements all track the new totals — 324 armour pieces across the realm’s 81 dungeons.
Accounts created before Patch 4.0 never received the two sky classes in their login Select Class picker — the classes existed, but older accounts were missing the character rows behind them. Every account now has all classes available at login.
Combat 2.0 “Continuum” — the damage engine was rebuilt: no caps, no floors, every point of every stat always matters, in PvE and PvP alike. Spellcraft was re-tempered so casters win by reading the fight — elements, Signs and Resonance — not by default. Levelling Momentum now caps at ×5. Every dungeon’s Ultimate difficulty drops signature Unique relic sets — track them all in Character → Collection — and two dozen new achievements cover the Labyrinth’s depths, the relic hunt, and the long road to level 10,000.