The maze is now drawn at eye level: walls, floor and ceiling receding to a vanishing point, coursed in running-bond brick with a tiled floor grid underfoot. The whole scene takes its colour from the floor’s Sign — Fire glows amber, Water steel-blue, Dark violet — so you always know what you’re walking through. It reads the exact same maze the game always tracked; only the camera changed.
What’s ahead now appears ahead of you: a barred brick door when the way is locked, a detailed stairwell descending into the dark for the way down, a banded treasure chest, or a shrine’s floating rune. Side passages open as dark recesses to your left and right. A blocking enemy stands in the corridor wearing its real monster sprite — the same art you meet on the fight card.
Movement is now a proper crawler: turn left / right to rotate, forward / back to step, from the compass in the move panel — or with the arrow-keys and your WASD keybinds. The top-down maze becomes a live map that replaces the overworld map panel (the way dungeons and raids do), floor-labelled with your heading marked, updating as you go.
Stepping into a foe now plays a battle transition — a flash in the enemy’s colour as the fight card snaps into view. And the combat log now reads newest-first: the latest exchange sits at the top so you never scroll to see what just happened.
Casting inside the maze could lock the combat panel while a plain attack worked fine. The round’s log was being dropped into the display unescaped — a spell or reaction line carrying the wrong character broke the panel. It’s now sanitised exactly the way dungeon combat always was. Cast away.
Arrow-keys and WASD did nothing in the maze — you had to click. They now drive the first-person turn/step controls like everywhere else.
The relic armour that drops from a dungeon’s Ultimate tier — the hardest content in the game — had quietly been rolling stats 7–10× weaker than the set you earn from a normal clear. That’s backwards. Every relic armour piece across all 81 dungeons has been re-forged to sit above the base dungeon set and saturate the live combat cap on two stats plus defence and armour — genuinely best-in-slot, and with its own set bonus and a freed-up slot on top. Nothing else was nerfed.
| Visage of Gate of the Absolute · Lv 10,000 | Was | Now |
|---|---|---|
| Intelligence | 2,000 | 16,000 |
| Accuracy | 1,000 | 11,000 |
| Defence | 1,500 | 22,000 |
| Armour | 600 | 11,000 |