Cap all eight base channels (6,400 points, around level 6,400) and a second board unlocks beneath them: the Ascendant Board. Where the channels are steady %-per-stat, the Ascendant nodes are powerful effects bought in big chunks — the place your points go once there is nothing left to cap. Free, instant respec, same as everything else on the page.
Maxing the whole board costs 9,250 points — more than any character will ever hold — so which nodes you raise is a genuine choice, and a long chase past level 6,400. Like the rest of the page, it is tracked per class.
A handful of characters had drifted off the rule that you earn one Attunement point per level — some short on points from levels gained through old code paths, one carrying a pile it was never owed. Every character has now been reconciled to its own level, restoring missing points and clearing phantom ones. Spent allocations were left untouched, so no build changed.
Everything about your points — the pool, what you spend, and the level they're measured against — is tied to the class you're playing, never the account as a whole. A stale account-wide level that only updated when you switched classes now stays in step with your current class as you level.