Every Dungeon Its Own Legend · The Unique Tier, Reforged
⚔ Hotfix 3.6.1 — The Reforging
July 2026
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A gear pass for the deep end. Every dungeon now guards its own signature set, and the whole Unique tier is back on the honest power curve — where an item's strength comes from its rarity and its set, not from numbers that never belonged.
Signature Sets
Every dungeon drops its own set now New

For too long, the same weapon fell from a dozen different bosses — one generic blade was the “reward” for seven separate dungeons. No longer. Every dungeon now guards a bespoke, matched 2-piece signature set: a boss weapon from the fight and an ultimate piece from clearing it fully, each named to the dungeon, each dropping nowhere else in the realm.

Ironbrand + Ironward Plate
Necropolis Reaper + Necropolis Shroud
Duskfang + Duskweave Shroud
Voidcaller Rod + Voidcaller Shroud
Dragonroost Talon + Dragonscale Hauberk
The Roofbeam + Mantle of the Roof
…and every other dungeon besides — see the Dungeons wiki for the full list.
The Unique Tier, Rebalanced
Power from rarity, not runaway numbers Balance

A handful of the newest Unique weapons — and both raid sets (Starforged and Worldcrown) plus the Pinnacle Masterworks — had been seeded far above the intended gear curve, some carrying six to ten times the stats their level should allow. A live guardrail was already reining them in during combat, so nothing was truly broken, but the numbers read as nonsense and quietly handed out roughly double the intended power.

They’re now brought onto the same honest curve every other item follows. A Unique is still the best in its slot — but its edge comes from its rarity bonus and its set bonuses, layered on top of a base that finally makes sense, not from raw numbers that never belonged. Every item kept its identity — which stats it favours — only the magnitude came back to earth. Nobody’s gear was in circulation yet, so no one loses a thing.