Patch — The Endgame Layer
⚔ Patch 3.1 — The Vault
2 July 2026
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New Change Fix
Two New Raids
Heart of the Caldera New

Level 950–1,100 · 7 floors. Fight upward through the volcanic chambers beneath the Ashfall Caldera — past the Caldera Titan, the basalt colossus the Runesmith wards once held asleep — to the Magmacrown Eternal, a greater elemental older than recorded history. The final boss guards the Cinderplate Set: five Unique pieces (helm, cuirass, greaves, sabatons and the Fire-touched Cinder-Edge Blade) — and the four armour pieces carry the full 3-piece / 4-piece set bonus. Entrance inside the Ashfall Caldera.

The Fracture Beyond New

Level 1,200–1,500 · 8 floors. A descent into the void-rift beneath the Blighted Expanse, through halls where reality itself has come apart. The Void Sovereign holds the threshold; beyond it waits the Blightlord Eternal — the void wearing the last of the Runesmiths' knowledge. It drops the Blightsteel Set: circlet, plate, legguards, treads and the Dark-edged Blightsteel Edge, with the full set bonus on the armour. Entrance inside the Blighted Expanse.

Raid Coverage, Complete Change

These two close the last gaps in the raid ladder — there is now a level-appropriate raid at every bracket from 1 to 2,000, with no empty stretches between the Eternal Spire and the Throne of Oblivion.

Every Raid Set, Reforged Change

The original raid unique sets were statted long before the equipment curve existed — a Level 350 Shadowforged piece carried a fraction of the stats of a Level 230 dungeon drop. Every legacy raid set (Ruinforged through Oblivion, all twelve) is rescaled onto the same curve as Cinderplate and Blightsteel, keeping each set's own stat flavour — and the pieces already in your bags and on your backs get the new values too. Raid gear now sits where raid effort deserves: at the top of its level bracket.

Mastercraft Assembly
Crafting's Endgame Arrives New

A new panel at every equipment bench (from skill 48): sacrifice a proven Epic item from your bag, add rare gathered materials and boss trophies, and assemble a Masterworkeight Unique items that exist nowhere else: no shop sells them, no monster drops them, no ordinary recipe makes them.

  • Blacksmith: Caldera-Forged Edge · Phantom-Forged Blade
  • Armorsmith: Ashen Plate · Corrupted Plate
  • Leatherworker: Duskhide Treads
  • Jeweller: Volcanic Brace · Void Signet · Megalith Band (two Epic rings, fused)

Components are generic on purpose — any Epic weapon, chestplate, boots or ring above the level floor qualifies — and the panel shows exactly which item it will consume before you commit. Assembly is instant and pays +2.00 skill.

Weapon Masterworks are forged for you. Like boss weapon drops, an assembled weapon takes your class’s signature form — a Magician assembles the Caldera-Forged Focus, a Lancer the Caldera-Forged Lance — with its stats redistributed to your class identity (same total budget, so no form is stronger than another). Armour and rings are class-agnostic, as always.

Quality carries. Feed the assembly nothing but ✶ HQ components and the Masterwork itself is forged HQ — +20% stats, double value. The panel tells you before you commit; it always consumes your lowest-level eligible piece, so lock (🔒) anything you'd rather it not take.

Masterwork Days New

Four new per-discipline daily quests ask for two High Quality crafts at a named bench — paying double the generic Masterwork daily — and a new weekly, The Master Artisan, rewards eight HQ crafts across any bench. Plus a new HQ streak: three High Quality crafts in a row at one discipline pay a flat +1.00 bonus skill point, with your streak shown on every craft result.

Craft Replays Change

Your crafting log now has a ▶ replay link on every entry — step back through any recorded craft action by action, to study what made a session succeed (or bust).

Crafted Gear Wears Its Rarity Fix

Bench-crafted items were minted without their rarity — so a crafted Rare or Epic piece silently missed its rarity stat bonus (+14% / +24%) that the same item as a drop received. Crafted items now carry their true rarity, and every crafted piece already in a bag has been stamped retroactively — if you wear crafted gear, you just got stronger.

Master of Your Bag
The Loot Filter New

Auto-collect filled your bag; now you decide with what. Set your auto-collect threshold at the top of your bag — Everything, Uncommon+, Rare+ or Epic+. Drops below it stay on the ground with the old Take link (marked “filtered” in the combat log), so nothing is ever deleted without your say — ignore it and it sweeps away on your next fight, exactly like loot always did.

Mass Salvage New

Next to the filter: bulk-salvage everything at-or-below a level and rarity ceiling into Ascension Dust, at exactly the single-item rate — preview first, one click, done, anywhere in the world. Equipped and locked items are never touched, and Legendary, Unique and Dark Crystal gear never mass-salvages — prestige pieces still go one-at-a-time from the item card, on purpose. Padlock anything sentimental and let the grinder eat the rest.

🔑 The Deep Vault
Guild Vault Tabs 6–8 New

For guilds that have filled all five vaults: three more tabs await the truly organised. The Cinder Reserve (12,000,000g), the Echo Repository (20,000,000g) and the Void Archive (35,000,000g) unlock in order from the guild view, gold from the guild bank as always — but the materials come from the new frontiers: Volcanic Cinder from the Ashfall Caldera, Phantom Ash from the Echo Wastes and Void Crystal from the Blighted Expanse, supplied by the officer making the purchase. Thirty slots each, with the same per-rank permissions, renaming and activity log as every other tab.