Patch — Into the Unknown
◆ Patch 3.0 — Echoes of the Deep
30 June 2026
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Something stirs beyond the known map. Three unmapped biomes have been discovered past the frontier — each with its own threat, its own resources, and its own secrets to absorb. Two new advanced classes have emerged to answer the call.
Mimic — 15th Class
Echo Codex New Class Mechanic

The Mimic is a living archive. Every enemy slain has a base 15% chance to leave behind an echo — a fragment of that creature's ability absorbed directly into the Mimic's Echo Codex. Codex entries stack; manage them from Character → Codex and slot up to 10 active echoes to bring into combat.

  • Echoes come in three qualities: Standard (baseline), Sharp (+30% power) and Resonant (+60% power). Class traits push the quality roll up.
  • 45 unique echoes across 4 tiers, organised by biome — Caldera, Echo Wastes and Blighted Expanse each yield exclusive Tier 4 abilities unavailable anywhere else.
  • Two exclusive signature abilities: Echo Mending (HP restore) and Phantom Veil (+30% Dexterity).
  • Use class traits to raise absorption chance by up to +11% and quality ceiling by up to +13%.
Unlock Quest — Echo Wastes

Speak to Scholar Erevan in Shaderest (Echo Wastes, requires Level 850). Complete four escalating quests — hunting Echo Shades, Phantom Beasts, Echo Drakes and The Hollow — to earn the Mimic class and the title Echo Master.

Weapon: Echo Shard

A new weapon type: the Echo Shard (INT/DEX primary, size 1). 30 named variants across two series — Dark and Lightning — spanning Level 1 to 1,000. The Echo Shard scales off INT, keeping Mimic's mixed physical/magical identity lean.

Runesmith — 16th Class
Rune Slots & Detonate New Class Mechanic

The Runesmith wields six persistent rune slots — 3 Weapon, 3 Armor/Field — each holding one of 24 named runes. Each hit builds Detonate charge; at 100 (or 80 with the Apex Field rune) the Runesmith can fire a burst that scales with inscribed weapon runes, class traits and any catalyst bonuses applied.

  • 24 runes: W1–W8 (weapon, damage/lifesteal/charge), A1–A8 (armour, defence/regen/barrier) and F1–F8 (field, cooldown/MP/Detonate synergy).
  • Runes have level gates from 1 to 900. Apex runes (W8/A8/F8) require Level 900 and massively amplify their lane.
  • Traits push Detonate damage by up to +38%; the F7 rune turns part of every Detonate burst into an HP heal.
  • Two exclusive signature abilities: Rune Blast (piercing Earth sigspell) and Rune Surge (half-TP artes for 60s).
Unlock Quest — Blighted Expanse

Speak to Archivist Vael in Hollowed Reach (Blighted Expanse, requires Level 1,050). Four mastery quests — hunting Runed Phantoms, Blighted Soldiers, Oblivion Knights and Void Heralds — culminate in the title Runewright and full class unlock.

Weapon: Rune Hammer

The Runesmith's signature weapon: Rune Hammer (STR primary with INT secondary, size 2). 30 named variants across two series — Earth and Fire — with a full extended tier table reaching Level 1,400 (the highest in the game), matching the Blighted Expanse level ceiling.

Three New Zones
Echo Wastes (Level 850–1,050) New Zone

A silent expanse where reality echoes. Seven enemy types including the ultra-rare The Hollow (Void Echo absorption). Echo absorption rates are doubled here — prime ground for a Mimic to fill their Codex. Home to the town Shaderest and Scholar Erevan's unlock chain. Gather Phantom Ash for Armor Catalysts.

Ashfall Caldera (Level 900–1,150) New Zone

Volcanic badlands scarred by ancient eruptions. Eight enemy types including Cinder Phoenix and Pyroclast. Gather Volcanic Cinder for Weapon Catalysts. Home to the town Cinderhold Camp and the dungeon Caldera Ascent (L950–1,100, key: Ignition Crystal, boss weapon: Ashforged Blade / Cinderbrand Greataxe).

Blighted Expanse (Level 1,100–1,400) New Zone

A void-corrupted wasteland at the edge of the known world. Eight enemy types including Void Herald, The Unraveled (Entropy absorption) and Null Archon. Gather Void Crystal for Field Catalysts. Home to Hollowed Reach and Archivist Vael's Runesmith chain. The dungeon Descent into the Expanse (L1,200–1,500, key: Fractured Seal, reward: ×1.4, boss weapon: Void Schism / Expanse Null Staff) is the hardest overworld dungeon yet added.

The Third Academy — Story Quests
Nine Story Quests, Open to Every Class New Content

You don't need Mimic or Runesmith to have something to do out here. Three quest-givers, one per new zone, each run a three-quest chain open to any class — and together they piece together what actually happened to the Third Academy, the frontier civilization whose ruins now span all three biomes.

  • Wanderer Lysara (Shaderest, Echo Wastes, L850+) — The Archive's Edge → The Sentinel Positions → What the Echoes Still Guard. Reward title: Memory Keeper.
  • Warden Torva (Cinderhold Camp, Ashfall Caldera, L900+) — Survivors First → The Worm Problem → The Phoenix Knows. Reward title: Caldera Walker.
  • Historian Petra (Hollowed Reach, Blighted Expanse, L1100+) — What Was Left Behind → The Reapers Were Scribes → The Unraveled's Name. Reward title: Historian of the Deep.

Each chain ends in a twist. Petra's finale reveals the Academy's memory-inscription machine wasn't a weapon that misfired — it was built to make the Academy immortal, and it's still running.

Runecrafting
7th Crafting Discipline New Craft

Runecrafting produces Catalysts — one-use consumables that boost a Runesmith's rune inscription by +15% (Basic), +30% (Refined) or +50% (Perfected). Three catalyst lines, each tied to a new zone gather:

  • Weapon Catalysts — crafted from Volcanic Cinder (Caldera)
  • Armor Catalysts — crafted from Phantom Ash (Echo Wastes)
  • Field Catalysts — crafted from Void Crystal (Blighted Expanse)

Nine recipes total. Refined and Perfected tiers require rare dungeon materials (Dungeon Core, Ancient Shard, Void Relic). Skill level gates at 0 / 35 / 75. Any class can gather resources and sell catalysts; Runesmtihs are the only ones who can consume them.

New Gathering Resources
Three New Biome Gather Sets

Each new zone adds five gather-tier resources (Common through Legendary), with dedicated gather points seeded across the zone. Echo Wastes: Pale Stone, Echo Dust, Phantom Ash, Resonance Crystal, Echo Shard Fragment. Ashfall Caldera: Volcanic Rock, Cinder Ore, Volcanic Cinder, Magma Crystal, Primordial Ember. Blighted Expanse: Blighted Stone, Void Dust, Void Crystal, Corruption Ore, Ancient Void Shard.

System Enhancements
Frontier Access & Rewards for Everyone

The frontier isn't just for the two new classes — every existing system got a reason to head out there.

  • Waystones — Shaderest, Cinderhold Camp and Hollowed Reach joined the Waystone Network. No more walking the whole map to reach the frontier.
  • Zone Daily Objectives — new frontier-kill dailies at L850/1,000/1,200, paying up to 3,000,000 gold and 40,000,000 EXP per roll.
  • Alchemy Tier 5 — four new endgame potions (skill 92–98) brewed from Phantom Ash, Void Crystal and Volcanic Cinder: +80% ACC/INT/STR/EXP buffs, the strongest in the game. The Accuracy elixir directly answers high-level spellcasters outscaled by enemy Dexterity.
  • 22 Bestiary Milestone Titles — every frontier enemy now grants a title at 100 kills, with a handful of 1,000-kill prestige titles (Voidwalker, Immortal's End, The Unraveled Unveiled) for the truly dedicated.