Hotfix — Sight & Spellcraft
✦ Hotfix 2.6.2 — Clear Sight
25 June 2026
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New Change Fix
Combat
Spells Show Their Element New

Magic now looks like magic. The instant a spell lands, an element-themed burst plays over your target in the combat arena:

  • Fire — flames licking upward
  • Water — a splash ring and a falling droplet
  • Earth — rock erupting from the ground
  • Wind — whirling arcs
  • Lightning — a forked bolt and a flash
  • Dark — an imploding void
  • Light — a radiant sunburst

It fires only on a landed hit (a miss or a fizzle shows nothing), across overworld, Underworld, dungeon and raid combat.

Every Enemy Has a Weakness — and You Can See It New

Each foe now carries an elemental weakness, shown on the combat panel the moment you engage and recorded in your Bestiary. Strike it with the matching element for the +35% Resonance bonus.

Until now most enemies had no weakness at all — so elemental weapons and spells did nothing against them. Every enemy has one now, themed to what it is: frost-things fear Fire, the drowned fear Lightning, the undead and the void fear Light, and so on. (A handful of foes mis-tagged with a non-existent “Ice” weakness were corrected to Water.)

Raid Bosses Feel It Too New

Elemental Resonance now reaches the raid floor. Every raid enemy — bosses included — shows its weakness on the combat card, and striking it with the matching element lands the same +35% Resonance bonus. The deep floors are no longer immune to smart elemental play.

Player Profiles
Profiles Show Your True Strength Change

The Combat Stats on a profile now fold in your equipped gear and essences — not just the bare character — so a kitted-out hero finally reads at full power instead of looking far weaker than they are.

Know Who's Around New

Profiles now show Last Seen (or a green ● Online now), an XP bar tracking progress to the next level, and which world the adventurer is in — Overworld or Underworld.

The Whole Class Roster Fix

The Class Levels card now lists all fourteen classes — Minstrel and Hexblade included — each with its class icon and a readable level. The two newest classes were previously easy to miss (or hidden entirely on older accounts); now the roster is always complete.

Wear It on Your Sleeve New

Your equipped Wardrobe cosmetics now appear on your profile portrait — your Skin recolours the sprite and your Aura glows behind it, with both names shown beneath. The flair you earned and bought is finally on show.

Your Whole Build at a Glance New

Profiles now surface the systems that define a veteran: your Crystal Gates allocation for the active class, your account-wide Class Mastery tiers and the bonuses they grant, your Support Class and its effective level, and your Fishing, Mining & Logging skill levels. The full shape of a character — not just their gear — is finally on show.

Progression
Big XP Lands in Full Fix

Large rewards — World Boss kills, quest turn-ins, daily and streak bonuses — now grant every level they earn at once. Before, a payout that cleared several levels only moved you up one, parking the rest until your next fight.

The Endless Tower now applies its levels the instant you earn them too — though, true to the climb, it won't heal you for the level-up.

The Wandering Path Lights Up Change

While you walk The Wandering Path to unlock Support Classes, the targets you still need — Minotaur, Werewolf, Vampire — now appear far more often in their home territory. Hunting your Sigils is a trail to follow now, not a needle in a haystack.