The Underworld's Dark Crystal armour set was seeded with slot names the equip system didn't recognise (Chest / Leggings / Gloves / Amulet), so the pieces simply wouldn't equip. They're now mapped to real slots — Body, Legs, Necklace, and (since there's no hands slot) the Gauntlets of the Void Pact become a ring-bound focus. The full set is wearable again.
Some strong drops — especially class-reforged and boss gear — showed no rarity at all. Now every item displays its rarity, and there's a proper Legendary tier (amber) for those upgraded weapon drops, so they no longer read as plain Common. (Reminder: rarity is relative to an item's level bracket — a high-level Common can still be very strong.)
Ascending gear boosts its six attribute bonuses by +5% per level — applied to your stats when the item is worn. The item tooltip now shows that, displaying each attribute as base → boosted when ascended, so the upgrade is visible on the item itself instead of only in your totals. Tooltips also list the item's attribute count at a glance.
Finished quests no longer vanish without a trace. The Quest Log now has a ✓ Completed section listing every quest you've turned in, so you can see what you've done and where you are in a chain.
Quest-board Variant targets are rare, tough spawns — being asked to slay a whole stack of them was brutal. A variant hunt now requires just one kill, and it still pays like a full normal hunt (with the variant bonus on top).
Quest boards now scan the surrounding region (a 35×35 area) and draw their targets from enemies that actually roam nearby, at a level band that matches where the board stands — so a board in the lowlands stops handing out hunts for things you'd never find there.
Siege of the Infernal Throne and The Abyssal Expedition had floors but no enemies spawned — the mobs were always already dead and never came back. Their floors have been re-seeded and now populate (and respawn) correctly.
Dark Crystal gear is boss-drop / craft-only — it was slipping into a couple of shops within its level band. Shops now correctly exclude boss-only rarities.
More hot actions now release their session lock as soon as they're done, so chat and your next action stop queueing behind dungeon/raid movement and gathering. Less stutter when the realm is busy.
The Wiki's The Main Story page now includes a full step-by-step walkthrough of the Crystal Fracturing arc — every quest in order, who to speak to, where they stand, the objective, and the level — across both the overworld acts and the Underworld endgame. No more wondering where to go next.