Now that fights take a few hits instead of one, the old anti-macro gate was tripping during normal combat — throwing a "Slow down" notice that wiped your combat log. The gate has been loosened so it no longer interferes with legitimate tapping, and if it ever does engage it now quietly ignores the extra input instead of clearing the log. Combat feels fluid again.
Mages were stuck opening every fight with a basic attack — a real disadvantage. Your Cast hotkey (default R) now initiates combat just like the Attack hotkey does: step onto a foe in a dungeon or raid, press it, and you lead with magic. The encounter card stays clean (just Fight) — the hotkey does the rest.
Getting one-shot and never seeing why is no fun. When you fall in a dungeon or raid, the "You Have Fallen" screen now includes that final round's combat log, expanded by default — so you can see exactly what hit you, for how much, and adjust. Learn from the death, then rise again.
Your inventory numbers now live where they belong. The Bag entry in the nav menu shows your space at a glance (used / max), and opening the Bag shows that alongside your Ascension Dust and Ascendant Sigil balances — no more guessing how much Dust you're carrying or hunting through menus for it. Dust & Sigils moved off the stat panel to keep it tidy.
Waystones now show each destination's level range, and you can no longer fast-travel into an area that's above your level — under-levelled zones are marked 🔒 locked until you're strong enough, which matters more than ever now that high zones bite back. Travelling back to lower areas is still free, and your Safehouse teleport always works.