Hotfix — The Underworld Era
⚔ Hotfix 2.4.2 — Combat Flow
18 June 2026
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Change Fix
Smoother Fights
No More "Slow Down" Mid-Fight Change

Now that fights take a few hits instead of one, the old anti-macro gate was tripping during normal combat — throwing a "Slow down" notice that wiped your combat log. The gate has been loosened so it no longer interferes with legitimate tapping, and if it ever does engage it now quietly ignores the extra input instead of clearing the log. Combat feels fluid again.

Casters Can Open With a Spell Fix

Mages were stuck opening every fight with a basic attack — a real disadvantage. Your Cast hotkey (default R) now initiates combat just like the Attack hotkey does: step onto a foe in a dungeon or raid, press it, and you lead with magic. The encounter card stays clean (just Fight) — the hotkey does the rest.

Know What Happened
The Death Screen Now Shows the Combat Log Change

Getting one-shot and never seeing why is no fun. When you fall in a dungeon or raid, the "You Have Fallen" screen now includes that final round's combat log, expanded by default — so you can see exactly what hit you, for how much, and adjust. Learn from the death, then rise again.

Bag, Dust & Sigils — All in the Bag Change

Your inventory numbers now live where they belong. The Bag entry in the nav menu shows your space at a glance (used / max), and opening the Bag shows that alongside your Ascension Dust and Ascendant Sigil balances — no more guessing how much Dust you're carrying or hunting through menus for it. Dust & Sigils moved off the stat panel to keep it tidy.

Travel
Keystones Respect Your Level Change

Waystones now show each destination's level range, and you can no longer fast-travel into an area that's above your level — under-levelled zones are marked 🔒 locked until you're strong enough, which matters more than ever now that high zones bite back. Travelling back to lower areas is still free, and your Safehouse teleport always works.