Hotfix — The Underworld Era
⚔ Hotfix 2.4.1 — Combat Recalibrated
17 June 2026
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Balance Content Change
Combat, Recalibrated
Damage Now Scales Sanely at Every Level Balance

Combat had quietly broken at high levels: a weapon's damage acted as a runaway multiplier, so a well-geared veteran could land hits in the hundreds of thousands while enemy defence did nothing — one-shotting everything. We've rebuilt the core damage curve from the ground up.

  • Enemy defence now matters. Both your attacks and theirs are properly mitigated by the defender's defence — armour and DEF finally pull their weight.
  • No more runaway scaling. The new curve keeps fights to a handful of hits at every level instead of trivial one-shots, so your gear still makes you stronger without trivialising the world.
  • Enemies are a threat again. High-level foes — especially casters — now hit back for real. Watch your HP.

This touches melee, dual-wield, Weapon Artes, spells and Unleashes alike. Numbers will look very different — that's intended. We'll keep tuning the feel; tell us if anything lands too hard or too soft.

PvP Now Uses Your Full Power Balance

Previously, a player on the receiving end of an attack fought with only their base stats — their equipped gear was ignored — so a fully-kitted high-level player could be out-traded by someone far weaker. Defenders now bring their equipped gear to the fight, exactly like the attacker does. Duel results should finally reflect who's actually stronger.

Uncharted Depths — New Content
10 New Dungeons (Each with an Ultimate) Content

Ten brand-new dungeons fill out the level curve from the early game to the edge of the Underworld — including the long-missing 270–320 and 875–1000 brackets. Each comes with its own boss, scaled loot, and an Ultimate variant with an apex rare, an ultimate boss and a mythic weapon. New arrivals include Duskfen Reach, Stormcrag Spire, Frostvein Tomb, Glacial Reach and Abyssal Reach.

5 New Endgame Raids Content

Group content now continues past the Eternal Spire all the way to the level cap. Five new raids — Underworld Gate, Emberforge Throne, Frostfall Apex, The Shattered Crown and Throne of Oblivion — span levels 1,000 to 2,000, each with 6–10 floors and a full nine-piece unique gear set from its final boss.

5 New Party Dungeons Content

Bring friends. Five new party dungeons fill the bands the party family left thin: Warband Crossing, Sunless Reliquary, Stormhold Bastion, Emberdeep Vault and Dragon's Roost (a 4-player capstone at 740–1,000), each with sweetened rewards for rolling deep.

Quality of Life & Fixes
Cleaner, Clearer Combat & Bags Change
  • Buff display fixed. Stat buffs (like Warding) now correctly raise the number on your stat panel, not just the icon.
  • Bag space at a glance. Your used / max bag slots now show right on the stat panel, colour-coded as you fill up.
  • Detailed stat tooltips. Hover a stat to see it broken down — Base / Equip / Essence / Buff / Total — with buffed stats tinted green.
  • Inspect ground loot. A new ⓘ button lets you check a dropped item's full details before you pick it up.
  • Tidier encounter cards. Monster cards in dungeons and raids now show just Fight until battle begins, matching the overworld; Cast, Artes and Abilities appear once you're engaged.
Loot Scaling Fixed Fix

High-level bosses could roll a trivially low-level reward (a level-1,000 boss handing you level-100 boots). Drops are now floored to the encounter's level band across the overworld, dungeons and raids, so a tough kill pays out like one.