Patch — The Underworld Era
◆ Patch 2.3 — Hero's Wardrobe
15 June 2026
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New Content Fix
Your Character, On Display
A Character Screen Worth Opening New

The bag was a list. Now it's a proper paper-doll. Open Character ▾ → Bag and you'll find a classic RPG layout:

  • Your hero, drawn in 16-bit. A pixel-art portrait of your class sits at the centre, framed in your class colour, with your name, race sigil, level and class beneath it.
  • Equipment slots ring the figure — Head, both Hands, Body, Legs, Boots, Necklace and two Rings — each tinted by the item's rarity, showing its level, with a one-click ✖ to remove. Empty slots are ghosted so gaps are obvious at a glance.
  • Your live stats sit right below — STR, ACC, DEX, DEF, INT, SPI plus HP and MP — reflecting everything you're wearing.
  • Your Backpack of unequipped gear is listed underneath, and the full Storage screen (search, mass-sell, loadouts, essences, potions, resources) is one tap away.
Drag & Drop to Equip New

Gear up the natural way: grab an item from your Backpack and drop it onto your character. It snaps to the right slot automatically — weapons to your hand, rings to a free finger, armour to its place — respecting your class and level just like before. The drop zone lights up gold as you drag over it. On touch screens, the Equip button on every item does the same job.

Storage Opens in Its Own Window New

Open Bag & Storage now pops your full bag into a draggable window that floats over the game — so your character and your storage are visible at once. Drag it by the title bar to wherever suits you. Equipping, selecting and destroying from the window updates both the window and your character live, and it stays put as you move around. Close it with the ✕ in the corner.

Two New Class Portraits Content

The Minstrel and Hexblade finally have their own hand-drawn portraits — the Minstrel in gold performer's robes with a harp at their side, the Hexblade in magenta-black plate beside a glowing crystal blade. Every class now greets you with its own face on the new Character screen.

Loot Worth the Fight
Bosses Now Drop Gear For Your Class New

Too many legendary boss drops were blades and knives — thrilling for a Fighter, useless for a Magician. No more. Weapon drops from dungeon and raid bosses now re-forge themselves to the class that earned them:

  • Your weapon, your way. The drop takes your class's signature weapon — a Magician gets a Club focus, a Lancer a Spear, a Rogue a Dagger, a Minstrel a Harp — so it's always something you can actually wield.
  • Stats that suit you. Its power is redistributed toward your class's identity (casters get Intelligence and Spirit, duellists get Dexterity, bruisers get Strength) — without changing the item's overall strength. Same budget, finally pointed the right way.
  • Every weapon, every boss, solo or party. Standard boss drops, the rare Legendary drop, and raid set weapons all match the killer — and in a party, each member's share is forged for their class.

Armour is untouched (it was never class-locked), and a weapon that already matched your class arrives exactly as authored.

Boss Drops Stay In Your Level Range Fix

The drop-level cap that kept normal dungeons honest now covers Hard, Very Hard and Ultimate too. A boss item more than ~30 levels above you — from an over-difficulty or carried clear — is scaled down to a level-appropriate version (level and stats together), so it's gear you can actually use rather than an unwearable, vendor-windfall trophy. On-level clears are unaffected.

Paths to Level 1,000
Sixteen New Crossroads Per Class New

Paths of Power no longer stops at level 195. Every class now reaches a Crossroads every 50 levels from 250 all the way to 1,000sixteen new choice points on top of the original five.

  • Each high-level Crossroads pits your class's offensive trait against a Survival Path — the same power, redirected into Defence or Spirit for durability that matters in the deep endgame.
  • It's a true pivot, not a gain or a tax: the alternate is exactly the same magnitude as the trait it replaces, so the choice is build identity, never raw strength.
  • First pick at every Crossroads is free; a full respec (1,000 gold × level) re-opens them all. Find them under Character ▾ → Paths.
🗃 The Safehouse Vault
100-Slot Item Vault New

Your Safehouse now keeps a 100-item Vault alongside the gold bank. Stand on your own Safehouse tile, hit 🗃 Open Vault, and stash gear you want to keep but aren't carrying — vaulted items don't count against your bag. Drag items between bag and Vault in either direction, or use the Store / Withdraw buttons.

Lock Items Against Accidents New

Tap the 🔓 padlock beside any item in your bag to lock it. A locked item can't be Destroyed or Sold — single-sell, Mass Sell and Destroy all skip it — so a hard-won piece never disappears in an accidental cleanup. Tap again to unlock.

Quality of Life
Level-Ups No Longer Interrupt the Hunt Fix

By player request: levelling up no longer pauses combat. Your unspent points are still flagged in the stat panel, but you can keep fighting and allocate them whenever it suits you — no more break in the flow mid-hunt, in the overworld or in instances. Auto-Continue keeps rolling too.

Refresh Tile Is Now Bindable New

The Refresh Tile action joins the rebindable keys (Game ▾ → Keybinds) — default X. Sweep a tile for fresh spawns without reaching for the mouse. Perfect for keybind hunting.

Hunter Essences Now Stack Better Fix

Hunter Essences were hard-capped at +25% drop chance — so a single high-tier Hunter already maxed it and extras did nothing, with no indication why. They now use diminishing returns instead: each additional Hunter adds a little less, the total easing toward about +40%, so stacking always helps. The Stats panel shows your effective value (with a tooltip), and the limits for all utility essences — Fortune, Wisdom, Vampiric, Manasteal and Hunter — are now spelled out in the in-game Manual.

Buff Magick Lasts Much Longer New

Buff Magick now runs 15 to 30 minutes — up from two — gradiented by spell level, so the basic wards last 15 minutes and the level-35 buffs a full 30. Cast once and get on with the adventure. (The +Buff Duration trait still extends them further, and the non-caster penalty still applies.)

Combat Log Returns — Collapsible Fix

By request, the round-by-round Combat Log is back on the victory screen — but tucked away. It now sits under a ☰ Combat Log toggle that's closed by default, so your kill screen stays clean (banner and rewards up top) and the blow-by-blow is one click away whenever you want it.