If Durability hits zero, half of your materials are salvaged back to you — and the attempt still teaches, granting a quarter of the craft's normal skill XP. Cancelled crafts still forfeit everything, so finish what you start.
The maths finally add up: quality targets retuned, base CP raised to 90 + skill, Engrave down to 26 CP, and quality actions wear tools less. A crafter working at-tier can now genuinely reach HQ on a good moon with a clean rotation — and HQ is worth chasing: stats boosted +20% (was +12%) and double skill XP.
| Quest line | Before | Now |
|---|---|---|
| Passage quests (Mountain / Desert / Ocean / Snow) | 50 kills | 15 kills |
| Class quest ladders (all 8 base classes) | 25 / 75 / 150 | 15 / 40 / 75 |
| Bag upgrade ladder | 25 / 50 / 75 / 100 | 20 / 35 / 50 / 70 |
| Minstrel & Hexblade chains | 50 / 100 / 150 | 30 / 60 / 100 |
| PvP quests | 25 player kills | 5 player kills |
| Echoes in the Ash | 20 Ancient Shards | 8 Ancient Shards |
Anyone mid-quest keeps their progress — if you've already passed the new target, you'll find the quest complete the moment you check in.
Weapon Artes were using a different damage formula from your normal attacks — one that subtracted enemy defence and ignored your weapon entirely, flooring most arte hits to 1 damage against at-level enemies. Artes now scale from your stat and your weapon's damage exactly like auto-attacks, with their full multiplier on top. Twin Fang is a finisher again. Spend that TP with pride.
Guests who log out are no longer locked out of their own trial. Return to the homepage on the same device and a gold ⚡ Resume Adventure panel will be waiting with your character's name — one click and you're back in the world. Claiming your account (free, ten seconds) remains the way to play from anywhere, forever.
Ancient stones have been raised at the realm's great crossroads. Open Adventure → ⚛ Waystones to see every stone and teleport to it instantly for 100 + 15 × your level gold per journey. The Waystones refuse the dead — your Safehouse remains your free road home. More stones will rise as the realm grows.
Found under Social → ✦ Offering: donate gold to the shrine and it becomes a blessing for every adventurer. Offerings pool each week — cross a threshold and the whole realm levels faster until the week turns:
| Weekly pool reaches | Realm blessing |
|---|---|
| 100,000 gold | +3% EXP for everyone |
| 1,000,000 gold | +6% EXP for everyone |
| 10,000,000 gold | +10% EXP for everyone |
The blessing stacks with Momentum and the Trailblazer's Echo. The week's three greatest benefactors are honoured on the shrine, and the offering that crosses a tier is announced to the whole realm. Glory awaits the generous.
Listing an item now costs 2% of your asking price (minimum 10 gold), paid up front and non-refundable. Price honestly — the realm's economy thanks you.