Hotfix — Marks of Fate
⚔ Hotfix 1.7.1
8 June 2026
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Bug Fix UI / Interface
A focused pass on the mail system, dungeon and raid combat, and the visual appearance of combat cards — all player-reported issues following the Patch 1.7 launch.
Mail
System Messages Now Display Correctly Fix

Messages from [Dungeon], [Raid], and other system sources were rendering their contents as raw text instead of the formatted message. Opening a dungeon boss drop mail, for example, would show the literal markup of the message rather than the styled reward announcement. These messages now display as intended.

Dungeon & Raid Drop Rewards Can Now Be Claimed Fix

Clicking Take Attachment on a mail from [Dungeon] or [Raid] was returning the error “Mail not found or already claimed” even on mail you had never touched. Opening the mail to read it was inadvertently marking it as though the attachment had already been taken. The two states are now tracked separately — reading a message no longer blocks you from claiming its reward.

Inbox Subject Lines Display Correctly Fix

Subject lines in the inbox list were showing raw character sequences — for example, ◆ Gale Ruins — Boss Drop instead of the intended formatted subject. Both the inbox overview and the full message view are now corrected.

Dungeons & Raids
Weapon Artes & Class Abilities Now Work Inside Dungeons and Raids Fix

Using a Weapon Arte or Class Ability from the combat row while inside a dungeon or raid was silently failing — the action appeared to fire but nothing happened. Combat now correctly identifies which enemy you are fighting when inside an instance, so Artes and Abilities land as they do in overworld combat.

Spending Stat Points in a Raid No Longer Returns the Overworld Map Fix

Levelling up while inside a Raid and immediately spending a stat point was replacing your raid view with the overworld map. Dungeon stat-point spending was unaffected. Both contexts now correctly return you to your dungeon or raid floor after distributing points.

Combat
Dungeon & Raid Combat Cards Restyled UI

The combat cards shown in Dungeons and Raids have been brought into visual parity with the overworld combat panel. Enemy cards now use the same layout — name and level in a single row, a colour-coded HP bar below, and a threat-coloured left border that shifts from green to amber to red based on how the enemy’s level compares to yours at a glance.

  • Dungeon cards use a cool slate-blue tint throughout.
  • Raid cards use a deep crimson tint, reflecting the intensity of raid combat.
  • Boss cards are highlighted with a purple accent; Final Bosses with gold.
  • Fight and Cast buttons now use the same Cinzel typeface and gradient style as the rest of the game’s interface.