Messages from [Dungeon], [Raid], and other system sources were rendering their contents as raw text instead of the formatted message. Opening a dungeon boss drop mail, for example, would show the literal markup of the message rather than the styled reward announcement. These messages now display as intended.
Clicking Take Attachment on a mail from [Dungeon] or [Raid] was returning the error “Mail not found or already claimed” even on mail you had never touched. Opening the mail to read it was inadvertently marking it as though the attachment had already been taken. The two states are now tracked separately — reading a message no longer blocks you from claiming its reward.
Subject lines in the inbox list were showing raw character sequences — for example, ◆ Gale Ruins — Boss Drop instead of the intended formatted subject. Both the inbox overview and the full message view are now corrected.
Using a Weapon Arte or Class Ability from the combat row while inside a dungeon or raid was silently failing — the action appeared to fire but nothing happened. Combat now correctly identifies which enemy you are fighting when inside an instance, so Artes and Abilities land as they do in overworld combat.
Levelling up while inside a Raid and immediately spending a stat point was replacing your raid view with the overworld map. Dungeon stat-point spending was unaffected. Both contexts now correctly return you to your dungeon or raid floor after distributing points.
The combat cards shown in Dungeons and Raids have been brought into visual parity with the overworld combat panel. Enemy cards now use the same layout — name and level in a single row, a colour-coded HP bar below, and a threat-coloured left border that shifts from green to amber to red based on how the enemy’s level compares to yours at a glance.