Every dungeon run now draws a hidden condition at entry. The modifier is revealed in the dungeon header and changes the combat rules for the entire run.
Six possible modifiers are in rotation:
Modifiers affect all enemies in the run and stack with guild bonuses, Essence bonuses, and party rewards as normal.
The Kingdom now posts Wanted notices on specific enemies. When a bounty is active, the first player to slay the named target claims the reward — extra gold, extra EXP, or both — and the kill is announced to the entire server.
Your five most recent claimed bounties are listed at the bottom of the Wanted Board for reference.
Every weapon can now carry one of seven elemental affinities, and every enemy in Crystaria has a weakness and a resistance. Strike an enemy’s weakness for +35% Resonance damage; hit into a resistance and you’ll deal 35% less. The system applies equally to physical weapon strikes and to elemental spells.
Every guild now has a Guild Hall that can be upgraded from Tier 0 to Tier V using gold from the guild bank. Each tier unlocks one additional Relic Altar slot, letting the guild slot more active Relics. Upgrades are purchased by the Guild Master or a Lieutenant.
Once the Hall reaches Tier I, officers can spend guild bank gold and personal materials to acquire Relics — powerful artefacts that grant passive bonuses to every member of the guild. Relics are owned permanently once purchased and can be freely slotted or removed from the Altar.
Six Relics are available:
Relic bonuses stack with all existing guild bonuses, Essence bonuses, and party rewards. The Relic Altar, owned relics, and active slot management all appear in the Guild panel.
Standing on a River, Ocean, or Shore tile now shows a ◉ Cast Line button in the tile panel. Each cast draws from a rarity-weighted pool of fish native to that water type. Catches stack in your Resources stash and count toward gather objectives.
There are four rarity tiers spread across 15 species:
Sometimes the line goes still and nothing bites. That’s fishing.
Every successful catch awards Fishing XP. Skill grows from Level 1 to 10, and each level reduces your miss chance by 1% (from 25% base down to a floor of 5%). Level-ups are announced inline in the catch banner.
Open Adventure → Fishing from the nav bar at any time to see your Fishing Journal: current skill level, XP bar, total casts and catch rate, and a full list of every species with your running count. Species you’ve never caught appear greyed out — a soft checklist for completionists.