Official Patch Notes — Hotfix 1.4.1
✉ Recruit a Friend
Released 5 June 2026
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Major Feature New Addition UI / Interface
Hot on the heels of Band Together: a brand-new Recruit a Friend system. Invite a friend at signup and you both earn rewards as they level up — gold, essences, and at the top of the ladder, a permanent bag-space expansion for the recruiter. With a dedicated guide page, a Resources-panel shortcut, and full mobile parity.
Recruit a Friend Major Feature
Share Your Username — Earn Together
There's no special code to generate or remember. Your username is your invite. Send it to a friend, ask them to type it into the new Referred By field on the signup form, and the realm starts pairing you up from the moment they log in.
  • The new Social ▾ ❖ Recruit panel shows your invite identity, a copyable link, the full reward ladder, your current stats, and a status table of every recruit you've brought in — with their top level and a chip for each milestone they've crossed.
  • A direct link works too — share a ?ref=YourUsername URL and the registration form auto-fills the inviter field for them.
  • Rewards on both sides arrive in the mail inbox as the milestones land, so they never get lost in the noise.
The Reward Ladder — Stretched Across Real Play
Milestones gate behind your recruit's progression so the rewards feel earned, not farmable:
  • Sign-up confirmed — the new player gets 5,000 gold as a starter pack. Nothing for you yet — the inviter rewards begin only once they put real time in.
  • Recruit reaches Level 25 — you get 15,000 gold. They get 10,000 gold + a Tier I Strength Essence.
  • Recruit reaches Level 75 — you get 50,000 gold. They get 25,000 gold + a Tier II Strength Essence.
  • Recruit reaches Level 150 — you get 150,000 gold + an immediate, permanent Bag Space +1 on your account. They get 75,000 gold + a Tier III Strength Essence.
A full Level-150 ladder pays out 215,000 gold + 1 bag slot to you and 110,000 gold + three escalating essences to your recruit.
Soft Cap on Reward-Counted Recruits
The first 10 recruits from your account to reach Level 150 each pay out their full reward ladder for you. Beyond ten, you can still recruit and they still get every reward on their side — you just stop earning fresh gold and bag space. Keeps the system meaningful without letting one player snowball into an empire of bag space.
Two Light Safety Rules
Just enough to keep the system honest:
  • You can't refer yourself.
  • The username you list must exist in the realm. If it doesn't, the signup form gently tells you so.
Mail respects the usual 20-row inbox cap — if a milestone fires while your inbox is full, the realm holds the reward and tries again on your next session, so nothing is silently dropped.
Found Under ✉ Social ▾ ❖ Recruit
The Recruit panel slots into the same dropdown as Friends, Party, and Guild. Open it any time to see who you've brought in, which milestones each has reached, and how much gold the realm owes you so far. New recruits appear in your list the moment they finish signing up.
Standalone Guide & Homepage Access New
A Full Recruit a Friend Resource Page
A dedicated, shareable guide page walks anyone — current player or curious visitor — through the whole system end to end:
  • What it is, in plain language.
  • Step-by-step flows for both sides of the link — the inviter and the new player.
  • The reward ladder as a proper table with all four milestone rows.
  • The rules, including the soft cap and the inbox-cap retry rule.
  • A quick-answers FAQ for the questions players usually ask.
The page is ?ref=Username aware — visit it via a friend's share link and the page recognises who's inviting you, says so up top, and pipes the inviter through to the homepage CTA so signup is one click away with the field pre-filled.
Resources Panel Gets a Recruit a Friend Button
The right-column ◆ Resources panel on the homepage now carries a dedicated ❖ Recruit a Friend button alongside Patch Notes, Game Manual, Game Rules, and the rest. Returning players who want to grab their share link — or just point a curious friend at the rules — can reach the guide from the homepage at any time, without first having to start a fake signup flow. The "what's this?" inline link previously tucked next to the registration field has been retired in favour of this cleaner home in the Resources strip.
Full Mobile Parity UI
Referral Field on the Mobile Signup Form
The mobile register form now carries the same Referred By (optional) field as the desktop one, slotted in just above the Register button. If your friend arrives on their phone via your share link, the field is auto-filled for them; if they tap through to register directly, they can type your username manually. Either path links the referral correctly when they submit.
In-Game Nav Reaches Recruit on Touch
The new Adventure ▾ / Character ▾ / Crafting ▾ / Social ▾ dropdown groups in the top nav rely on hover — which doesn't fire on a touchscreen tap. On mobile the entire nav now flattens to a single tile grid: every destination, including Recruit alongside Friends / Party / Guild, becomes its own tap target. No nested menus, no hidden entries, no caret to chase — just one tap to anywhere.
Mobile Login Footer + Responsive Guide
Two finishing touches for phones:
  • The mobile login screen's footer link strip gains ❖ Recruit a Friend alongside Patch Notes, Game Manual, and the rest.
  • The standalone guide page is now properly responsive — on phone widths the four-row ladder stacks into milestone cards with "You get" / "They get" labels above each value, the hero / step / FAQ sections tighten their spacing, and a second breakpoint trims it further for narrow phones.