Official Patch Notes — Patch 1.3
❖ Foundations of the Realm
Released 3 June 2026 · Updated 3 June 2026 (Post-Launch Tweaks, second pass)
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Major Feature New Addition Bug Fix Balance Change UI / Interface
The largest expansion since launch — eighteen new systems land at once, then a deep post-launch tweaks pass refines them. Daily & Weekly Objectives, Friends & Mail, the overhauled Endless Tower, Class Mastery, Loadouts, Treasure Maps, the Curio of Vanities, collapsible crafting tiers, and a dozen more.
◆ Contents
  1. Daily Quests & Login Streak
  2. Friends List & Player Mail
  3. The Endless Tower
  4. Class Mastery & Discovery
  5. Inventory & Combat QoL
  6. Treasure Maps & Weather
  7. Recipe Scrolls & Craft Replay
  8. Nameplates & Watchlist
  9. Top Hunter Broadcasts
  10. Post-Launch Tweaks & Bug Fixes
Daily Quests & Login Streak Major Feature
Daily & Weekly Objective Board
Every UTC day at 00:00 you receive 3 randomly rolled daily quests from a pool of objective types. Every ISO Monday 00:00 UTC you also receive 2 weekly objectives with bigger targets and substantially bigger rewards (25k–60k gold per claim).
  • Daily Objectives: kill enemies, craft any item, craft HQ items, gather resources, defeat a Rare Monster, clear a dungeon boss.
  • Weekly Objectives: Slayer of the Week, Master Artisan, Hands of Gold, Forager Triumphant, Rare Hunter, Dungeon Conqueror.
  • The panel now shows a live countdown to the next reset for both daily and weekly cycles.
  • Both panels weight by your level so new players see beginner-friendly rolls.
  • Find it via the renamed ☀ Objectives nav button.
Login Streak Calendar
Log in on consecutive UTC days to build a streak. The Day 7 bonus grants 10,000 gold + (200 × your level) plus 1 random Tier III essence. Miss a day and your streak resets to 1, but your longest streak is recorded permanently.
Friends List & Player Mail Major Feature
Friends List with Online Status
Add players by username. The friends panel shows their class icon, race sigil, level, current area (if online), and an Online / Offline indicator (live within 10 minutes).
  • Click PM on any friend to pre-populate a private message.
  • Friends carry over even after class changes.
  • Find it via the new ✉ Friends nav button.
Asynchronous Player Mail
Send mail to any player, online or offline. Attach 1 item + gold per message; recipients claim attachments from their inbox.
  • Fee: 100 gold flat + 1 % of any gold attached.
  • Expiry: mail expires after 30 days unclaimed.
  • Inbox shows in the Friends panel with attachment indicators on unclaimed mail.
The Endless Tower Major Feature
Infinite-Scaling Endgame Mode
An ever-rising shrine where each floor presents a single scaling boss. Defeat it to ascend; fall and your run ends. Boss level scales as player level × (0.55 + 0.05 × floor), with HP scaling further as floors climb.
  • Highest floor is recorded permanently in your profile.
  • Weekly leaderboard — top 10 displayed with class icons.
  • Find it via the new ▲ Tower nav button.
Combat Overhaul — Multi-Round Strikes
The "one-click per floor" combat is gone. Tower fights now feel like normal play:
  • ~3× boss HP, so each floor takes 5–10 Strike clicks instead of a single tap.
  • Hit / miss rolls based on your accuracy vs the boss's dexterity (and vice versa).
  • Crits — 8 % chance for the player (1.8× damage), 6 % for normal bosses, 12 % for Champions (1.7× damage).
  • Damage variance spread per swing, with str / def factored in just like overworld combat.
  • Player HP bar renders next to the boss HP bar so you can pace yourself.
  • Scrolling combat log shows the last 8 lines of the back-and-forth between every click.
Tower Champion Every 10 Floors
Floors 10, 20, 30, … spawn a Tower Champion mini-boss in place of the regular Sentinel.
  • +30 % level, 4× HP, +50 % damage, double crit chance.
  • 3× gold reward and 4× XP — the difficulty spike pays for itself.
  • Visually distinct: orange border, "(Champion)" tag, fiery HP bar.
Weekly Reset — Sunday Noon UTC
The weekly Tower leaderboard now resets every Sunday at 12:00 UTC (previously the ISO Monday boundary). The panel displays a live countdown to the next reset. Lifetime highest_floor is unaffected.
Class Mastery & Discovery XP New
Class Mastery — Account-Wide Passives
Reach level 200 on any class to earn its Mastery: a small account-wide passive that applies regardless of which class you're currently playing.
  • Fighter → +2 % Max HP  ·  Magician → +2 % Max MP  ·  Rogue → +1 % Dodge
  • Gladiator → +2 % STR  ·  Paladin → +2 % DEF  ·  Archer → +2 % ACC
  • Warlock → +2 % INT  ·  Pugilist → +1 % STR / +1 % DEX  ·  Lancer → +1 % STR / +1 % DEF
  • Tamer → +2 % SPI  ·  Death Knight → +1 % Lifesteal  ·  Necromancer → +1 % Manasteal
Stacks across every class you master. Mastery the lot for a substantial baseline bump on whatever class you currently play.
Discovery Tile-XP — Retired
The silent EXP/gold trickle from stepping on undiscovered tiles has been removed. Awarding EXP without the player seeing it proved confusing, and the related discover_tiles daily objective has also been retired from the pool. Class Mastery (above) is unaffected.
Inventory & Combat QoL New
Equipment Loadout Saves
3 saved gear configurations per class, accessible from the inventory header. Save your current loadout, name it, then load it in one click later. Items you no longer own at load-time are skipped (not destroyed) with a count in the result alert. Items above your level are also skipped — ties into the existing equip-level rule.
Mass Sell + Inventory Search
A new Mass Sell button in the inventory header sells every unequipped equipment item at or below a level cap you set, in one batched transaction. A search bar at the top of the inventory filters the visible items by name as you type. Equipped items are never affected by mass sell.
Hover-Compare Equipment Tooltips
The item detail panel now shows a "vs your equipped" delta column beneath the stat block. Green for upgrades, red for downgrades. Works for any weapon, armour piece, ring, or necklace. Removes the mental arithmetic from gear shopping.
Combat Auto-Attack — Removed Post-Launch
The Auto-Attack button was removed shortly after launch. The client-side loop could fire into states the server didn't expect (rare spawns mid-tick, post-defeat handlers, dungeon transitions). Each enemy card now shows only the ⚔ Fight button. We may revisit a server-driven version in the future.
Revive Returns You to Your Safehouse
Backported from the recent hotfix — on death, the Revive button now auto-teleports you to your Safehouse with full HP/MP. Players who haven't yet set a custom Safehouse return to the default KiRoni Safehouse.
Treasure Maps & Weather New
Treasure Maps
Defeating a regular enemy carries a 1 % chance to drop a Tattered Treasure Map pointing at a random Land tile within 15 squares of where you killed it.
  • Map tier scales with enemy level (1–5).
  • When you stand on the target tile with the map in your bag, a Dig button appears in the world panel.
  • Rewards: gold (5k–250k by tier) + 1 random Essence of matching tier I–V.
3-Day Weather Cycle
A new global weather rotation (Clear / Rain / Storm) advances every 3 days. Weather modifies spell damage:
  • Rain reduces Fire spell damage by 5 %.
  • Storm boosts Lightning spell damage by 5 %.
  • Stacks additively with the existing tile and day-of-week element bonuses.
Recipe Scrolls & Craft Replay New
Recipe Scrolls (System Foundation)
A new recipe_unlocks system underpins future recipe gating. Recipe Scrolls drop from chests or quests; use one from your inventory to permanently unlock that recipe on your account. Foundation shipped now so future content can lean on it — current recipes remain unlocked.
Craft Rotation Replay
Every successful craft now stores the exact sequence of actions taken (Steady Strike, Engrave, Crystal Reforge, etc.) including which actions failed. Open the Craft Log and click View Rotation on any entry to study the path that led to that outcome. Helps masters refine their HQ rotations.
Nameplates & Auction Watchlist UI
Nameplate Flair
Six cosmetic nameplate badges available for purchase with gold, each gating an iconic display name styled in its own colour. Max 1 active at a time.
  • ◆ Veteran — 500,000g
  • ✶ Master Crafter — 1,000,000g
  • ☉ Sage — 1,500,000g
  • ▲ Tower Climber — 800,000g
  • ★ Hero — 2,000,000g
  • ❖ Crystaria — 5,000,000g
Now purchased exclusively from the Curio of Vanities, a wandering NPC merchant somewhere in the realm. Stand on the merchant's tile to unlock new flair; wearing and clearing your active badge still works anywhere.
Auction House Watchlist
Save searches against the auction house: filter by item name, max price, level range. The Watchlist panel shows live match counts for every saved query. The button now lives inside the Auction House header (with a red badge counting fresh matches) rather than the global nav — the watchlist is conceptually part of the AH and belongs alongside it.
Top Hunter Broadcasts New
Hourly Top Hunter Spotlight
Once per real hour, the most-active monster slayer of the previous hour gets a styled ⚔ Top Hunter broadcast in global chat — with their class icon and level. A small piece of free engagement that rewards the players doing the most work.
Post-Launch Tweaks & Bug Fixes Hotfix
Character Quick-Buttons in Stat Panel
Inventory, Skills, and Magick have been pulled out of the top navigation bar and into a dedicated 3-button row inside the stat panel — right next to your HP/MP/XP bars and gold. They're now permanently within reach instead of buried among the other nav buttons, and the top nav is meaningfully less cluttered.
Friends Mail — Restyled to Match
The Mail inbox, compose form, and read-mail views have been re-skinned to use the exact same card palette and Cinzel section headers as the Friends list directly below them. Compose form now uses a clean 2-column grid layout with the gold "Send Mail" accent and a right-aligned send button.
Curio of Vanities — Wandering Flair Merchant
Nameplate flair is no longer sold from a global menu. A new Curio of Vanities merchant has set up shop somewhere in the realm — standing on the merchant's tile shows a card with a Browse Flair button. Trying to buy flair anywhere else returns "You must visit the Curio of Vanities to purchase flair." Wearing and clearing an already-owned badge still works from anywhere.
Auction Watchlist — Apostrophe Crash Fix
A stray apostrophe in the "This Week's Climbers" heading was breaking the Tower panel mid-render and blanking the leaderboard. The heading text has been adjusted so the panel renders correctly.
Weekly Objectives
See the Daily & Weekly Objective Board section above. Added 2 weekly objectives per player per week, drawn from a starter pool of 6 (Slayer of the Week, Master Artisan, Hands of Gold, Forager Triumphant, Rare Hunter, Dungeon Conqueror). Weeklies reset Monday 00:00 UTC and reward 25k–60k gold per claim.
Live Countdown Timers on Objectives & Tower
Both the Daily / Weekly Objective panel and the Endless Tower panel now show a live countdown ticking once per second to the next reset window — UTC midnight for daily, ISO Mon 00:00 UTC for weekly objectives, and Sunday 12:00 UTC for the Tower's weekly floor reset.
Endless Tower — See Updated Section
The Tower had a substantial combat overhaul post-launch — multi-round Strike combat, hit/miss/crit rolls, scrolling combat log, Tower Champion every 10 floors, and a new Sunday-noon-UTC weekly reset. Full details in the Endless Tower section above.
Tower Stat Panel — Live Gold & XP Updates
EXP and gold earned in the Tower were updating in the database but not visibly refreshing in your left-hand stat panel until you swapped views. The Tower's continue mode now also re-renders the stat panel on every Strike, so your gold and XP tick up in real time as you clear floors.
Endless Tower Leaderboard — Moved to Top Lists
The weekly Tower leaderboard has moved out of the Tower panel and into the Top Lists popup as a dedicated ▲ Endless Tower tab. The Tower panel now just shows your own records and a button that opens the full ranking. The Top Lists tab includes both Weekly Floor (current Sunday-noon-UTC window) and Lifetime Best.
Top Lists — All 12 Classes
The per-class level filter on Top Lists was missing Tamer, Death Knight, and Necromancer. All three are now included, bringing the filter and per-class tables in line with the full class roster.
Mail Attachment Dropdown
The "Attach item id" number input in the Friends Mail compose form has been replaced with a proper dropdown of every Owned + unequipped item in your bag. Items are grouped by category — Equipment, Essences, and Other — with each option labelled "Name ×qty (Lv N) · typeclass" so you can pick the right item at a glance instead of memorising IDs.
Collapsible Crafting Tiers
Crafting workshops no longer dump a 200-row wall of recipes at you. Each tier is now a click-to-expand dropdown:
  • Blacksmith / Armorsmith / Leatherworker / Jeweller: six tiers from Tier I — Apprentice (Lv 1–10) through Tier VI — Legendary (Lv 701+).
  • Alchemy: Draughts → Potions → Elixirs → Supreme.
  • Culinarian: Basic → Hearty → Rich → Exquisite → Divine → Rebirth.
The tier matching your current skill is auto-expanded on load so you immediately see what you can craft right now — click any other tier header (▸) to expand it.