The largest expansion since launch — eighteen new systems land at once, then a deep post-launch tweaks pass refines them. Daily & Weekly Objectives, Friends & Mail, the overhauled Endless Tower, Class Mastery, Loadouts, Treasure Maps, the Curio of Vanities, collapsible crafting tiers, and a dozen more.
◆ Inventory & Combat QoL New
Equipment Loadout Saves
3 saved gear configurations per class, accessible from the inventory header. Save your current loadout, name it, then load it in one click later. Items you no longer own at load-time are skipped (not destroyed) with a count in the result alert. Items above your level are also skipped — ties into the existing equip-level rule.
Mass Sell + Inventory Search
A new Mass Sell button in the inventory header sells every unequipped equipment item at or below a level cap you set, in one batched transaction. A search bar at the top of the inventory filters the visible items by name as you type. Equipped items are never affected by mass sell.
Hover-Compare Equipment Tooltips
The item detail panel now shows a "vs your equipped" delta column beneath the stat block. Green for upgrades, red for downgrades. Works for any weapon, armour piece, ring, or necklace. Removes the mental arithmetic from gear shopping.
Combat Auto-Attack — Removed Post-Launch
The Auto-Attack button was removed shortly after launch. The client-side loop could fire into states the server didn't expect (rare spawns mid-tick, post-defeat handlers, dungeon transitions). Each enemy card now shows only the ⚔ Fight button. We may revisit a server-driven version in the future.
Revive Returns You to Your Safehouse
Backported from the recent hotfix — on death, the Revive button now auto-teleports you to your Safehouse with full HP/MP. Players who haven't yet set a custom Safehouse return to the default KiRoni Safehouse.
⚒ Recipe Scrolls & Craft Replay New
Recipe Scrolls (System Foundation)
A new recipe_unlocks system underpins future recipe gating. Recipe Scrolls drop from chests or quests; use one from your inventory to permanently unlock that recipe on your account. Foundation shipped now so future content can lean on it — current recipes remain unlocked.
Craft Rotation Replay
Every successful craft now stores the exact sequence of actions taken (Steady Strike, Engrave, Crystal Reforge, etc.) including which actions failed. Open the Craft Log and click View Rotation on any entry to study the path that led to that outcome. Helps masters refine their HQ rotations.
⚙ Post-Launch Tweaks & Bug Fixes Hotfix
Character Quick-Buttons in Stat Panel
Inventory, Skills, and Magick have been pulled out of the top navigation bar and into a dedicated 3-button row inside the stat panel — right next to your HP/MP/XP bars and gold. They're now permanently within reach instead of buried among the other nav buttons, and the top nav is meaningfully less cluttered.
Friends Mail — Restyled to Match
The Mail inbox, compose form, and read-mail views have been re-skinned to use the exact same card palette and Cinzel section headers as the Friends list directly below them. Compose form now uses a clean 2-column grid layout with the gold "Send Mail" accent and a right-aligned send button.
Curio of Vanities — Wandering Flair Merchant
Nameplate flair is no longer sold from a global menu. A new Curio of Vanities merchant has set up shop somewhere in the realm — standing on the merchant's tile shows a card with a Browse Flair button. Trying to buy flair anywhere else returns "You must visit the Curio of Vanities to purchase flair." Wearing and clearing an already-owned badge still works from anywhere.
Auction Watchlist — Apostrophe Crash Fix
A stray apostrophe in the "This Week's Climbers" heading was breaking the Tower panel mid-render and blanking the leaderboard. The heading text has been adjusted so the panel renders correctly.
Weekly Objectives
See the
Daily & Weekly Objective Board section above. Added 2 weekly objectives per player per week, drawn from a starter pool of 6 (Slayer of the Week, Master Artisan, Hands of Gold, Forager Triumphant, Rare Hunter, Dungeon Conqueror). Weeklies reset Monday 00:00 UTC and reward 25k–60k gold per claim.
Live Countdown Timers on Objectives & Tower
Both the Daily / Weekly Objective panel and the Endless Tower panel now show a live countdown ticking once per second to the next reset window — UTC midnight for daily, ISO Mon 00:00 UTC for weekly objectives, and Sunday 12:00 UTC for the Tower's weekly floor reset.
Endless Tower — See Updated Section
The Tower had a substantial combat overhaul post-launch — multi-round Strike combat, hit/miss/crit rolls, scrolling combat log, Tower Champion every 10 floors, and a new Sunday-noon-UTC weekly reset. Full details in the
Endless Tower section above.
Tower Stat Panel — Live Gold & XP Updates
EXP and gold earned in the Tower were updating in the database but not visibly refreshing in your left-hand stat panel until you swapped views. The Tower's continue mode now also re-renders the stat panel on every Strike, so your gold and XP tick up in real time as you clear floors.
Endless Tower Leaderboard — Moved to Top Lists
The weekly Tower leaderboard has moved out of the Tower panel and into the Top Lists popup as a dedicated ▲ Endless Tower tab. The Tower panel now just shows your own records and a button that opens the full ranking. The Top Lists tab includes both Weekly Floor (current Sunday-noon-UTC window) and Lifetime Best.
Top Lists — All 12 Classes
The per-class level filter on Top Lists was missing Tamer, Death Knight, and Necromancer. All three are now included, bringing the filter and per-class tables in line with the full class roster.
Mail Attachment Dropdown
The "Attach item id" number input in the Friends Mail compose form has been replaced with a proper dropdown of every Owned + unequipped item in your bag. Items are grouped by category — Equipment, Essences, and Other — with each option labelled "Name ×qty (Lv N) · typeclass" so you can pick the right item at a glance instead of memorising IDs.
Collapsible Crafting Tiers
Crafting workshops no longer dump a 200-row wall of recipes at you. Each tier is now a
click-to-expand dropdown:
- Blacksmith / Armorsmith / Leatherworker / Jeweller: six tiers from Tier I — Apprentice (Lv 1–10) through Tier VI — Legendary (Lv 701+).
- Alchemy: Draughts → Potions → Elixirs → Supreme.
- Culinarian: Basic → Hearty → Rich → Exquisite → Divine → Rebirth.
The tier matching your current skill is
auto-expanded on load so you immediately see what you can craft right now — click any other tier header (▸) to expand it.